#raycaster
I built DEEP CIRCUIT — a retro raycaster dungeon dive. Explore procedurally generated mainframe sectors, collect 3 access shards to unseal each uplink, and loot RAM, GPUs and SSDs to survive the descent. Runs in your browser, no install.

silent-mullet-8g8s.here.now
September 29, 2026 at 2:54 PM
Reminisce in day #473 of #Godot games using #GodotSteam! Today is Captain Moviestar 3D by @spyonthewall.bsky.social! Back to the 90's in this proto-boomer shooter with everyone's favorite platformer hero. Blast on through! Not out yet so give it wishlist love!
store.steampowered.com/app/2364460/...
Captain Moviestar 3D on Steam
An FPS starring your favorite platformer character Captain Moviestar… now in full three-dimensions. Early 90’s 2.5D-raycaster-style shooter for the proto-boomer set.
store.steampowered.com
September 25, 2026 at 6:54 PM
New blogpost: Entombed in a Raycaster www.stelabouras.com/blog/entombe...
Entombed in a Raycaster
Around a year ago (it might have been more, my memory can be spotty) I experienced the raycaster ...Continue reading →
www.stelabouras.com
September 25, 2026 at 6:41 PM
📦 chemaclass/phel-doom v0.20.0

DOOM-lite showcase written in Phel Lang. Terminal raycaster, pure functional state, ANSI render.

🔗 https://github.com/Chemaclass/phel-doom
September 24, 2026 at 11:20 AM
RayCaster
September 23, 2026 at 5:36 AM
I hate that I can't trust ANY new 3D / raycaster NES project that pops up. Whenever I look deeper, it's always tainted by Claude AI.

Every.
Single.
Time.
September 21, 2026 at 10:33 PM
I'm working on ship-to-ship docking, which means I need to define where the docking ports on the ship are. Fortunately, this is a simple problem to solve with a raycaster, which gives me the position and normal of the point I click on.

#gameDev #spaceship
September 21, 2026 at 3:55 PM
Además lo he subido a mi web por poder compartirlo, aunque está muy barebones de momento, creo que esta vez es cuando voy a avanzar más (?)

nilk.ee/raycaster/
Raycaster
nilk.ee
September 13, 2026 at 8:01 PM
I made the raycaster look way cooler!! I love working on this silly fake 3d thingy, might end up using it for a game if I get the chance.

Firelight is still my main project though!!! Forever :3

Music is NEWLY HUMAN FEELING by Moe shop & Jamie Paige

#coding #gamedevelopment #godot #indiedev
September 11, 2026 at 10:49 PM
Working on a raycaster in Godot amd wow it's finally semi functional im so happy!!!

I left the game in the background so you can see whats going on vs how its been rendered :p

I'll open source it after I get it all decked out and fix the issues :333

Music is every day by bo en
September 10, 2026 at 3:34 PM
yeah i get that feeling too! i want to see them in 3d (or in a raycaster) really badly.
September 9, 2026 at 4:22 PM
It's all right there, readily available. They have zero excuse!

m.youtube.com/watch?v=gYRr...
Make Your Own Raycaster Part 1
YouTube video by 3DSage
m.youtube.com
September 9, 2026 at 1:50 PM
What if I did another layered raycaster, for fun?
September 4, 2026 at 8:08 PM
Level editing in my raycaster engine, driven by console commands because I stubbornly refuse to program UI.
#odinlang #raycaster
September 4, 2026 at 5:56 PM
This is how I was programming that raycaster in 2024
August 29, 2026 at 9:53 PM
A bit of a Friday post for anyone interested in #SQLServer, #Doom, or just general super-techie people doing it for fun… my mate Trev decided to run Doom in, yes, SQL Server!

medium.com/@trevor.dwye...
Running Doom Inside SQL Server
Not a raycaster. Not a tribute. Actual Doom — real WAD, real BSP, real E1M1 — rendered by a relational database.
medium.com
August 21, 2026 at 8:10 AM
Thanks! I’ve been making a raycaster in Pico-8 (using a technique similar to the one used in Wolfenstein-3D). Ran into a lot of bugs getting it up and running but it’s been a fun challenge!
August 20, 2026 at 9:03 PM
I don’t want to dismiss their skills. They could probably have done that. But they admit using AI at the end of the tech breakdown and say this was made in less than one week thanks to it.

For me the end result isn’t everything. It‘s the feat of doing it.

kweepa.itch.io/wolf64/devlo...
Tech breakdown for Wolf64
I've written several FPS for Commodore machines, starting with The Keep (VIC-20, 3.5k, raycaster) in 2011, followed by a sector-based Doom port for the VIC-20 in 2013, and a 64k height-enhanced raycas...
kweepa.itch.io
August 19, 2026 at 7:33 AM
I can never get myself to do it because of The Fear, but I've had this overwhelming creative urge to just open up Aesprite and doodle low-res wall textures for like a tile-based RPG or a raycaster dungeon crawler or something.
August 18, 2026 at 10:18 PM
ok, it shouldn't be too much longer here- trying to finish up this raycaster thing and then change gears.
August 18, 2026 at 3:36 PM
it's a type of raycaster! this started as a renderer experiment and i decided to make a small sculpture garden game out of it.
August 18, 2026 at 12:04 AM