#reversethrust
Reverse thrust on an Airbus A330. By fan request, I am adding to my last thrust video by showing how the reverse thrust works on my airplane. #instagramaviation #reversethrust #airbusa330 #video #aviationdaily #airplane #showing #work
September 3, 2025 at 11:01 PM
Been trying to improve the collision system to handle more on screen. It's still not working properly, but at least you can see it more closely to what's intended.
https://youtu.be/zlakHrv8JkY

#ReverseThrust #Godot4 #Particles #Collisions
Reverse Thrust - Improved Collisions
youtu.be
November 17, 2024 at 2:42 PM
Quick WIP of #ReverseThrust (needs a lot more tweaking) of updated particles (GPUParticles and custom emitter) and migration to #godot4 #godotengine

https://youtu.be/Y4rOG17RD6k
Reverse Thrust - Updated Particles
youtu.be
November 17, 2024 at 2:41 PM
On #ReverseThrust I need to come up to a new way to do particles with #Godot4 I guess I could do some hybrid: GPU for cosmetic and write my own for gameplay. Enough collisions to play game and GPU particles perform well and look nice...
#gamedev
November 17, 2024 at 2:41 PM
Hellollo folks!

More music? OK Then:
https://youtu.be/GMj-H-887ek

Made for my in-progress game #ReverseThrust
Download links are in the video description!

#FamicomFriday #FamiStudio
Progressive Thump
youtu.be
November 17, 2024 at 2:42 PM
More #ReverseThrust
Continued work on my hybrid particle Emitter idea. Looks like it might just work.
Seems to be quite quick too. I need get the direction of particle emissions to work... they just fall off the screen currently 😅

#gamedev
November 17, 2024 at 2:41 PM
I'm back to the day job after the Xmas break, but I'm going to keep working on #ReverseThrust and try my best to keep the focus going. I've been thinking of how best to generate the increasingly larger blocks.
My current idea is place box… https://social.linux.pizza/@pokeparadox/109636190915932724
PokeParadox (@pokeparadox@social.linux.pizza)
I'm back to the day job after the Xmas break, but I'm going to keep working on #ReverseThrust and try my best to keep the focus going. I've been thinking of how best to generate the increasingly larger blocks. My current idea is place box semi-randomly so that they meander downwards from the level divider line. If anyone has better ideas then my ears/eyes are open! 😀 #gamedev
social.linux.pizza
November 17, 2024 at 2:41 PM
Some good some bad.

Bad: A new bug where the music gets stuck and makes your ears bleed... 😩

Good: Added music progression where pitch is adjusted upwards 5%, so if you progress far enough, you can make your ears bleed...… https://social.linux.pizza/@pokeparadox/109603091609624400
PokeParadox (@pokeparadox@social.linux.pizza)
Some good some bad. Bad: A new bug where the music gets stuck and makes your ears bleed... 😩 Good: Added music progression where pitch is adjusted upwards 5%, so if you progress far enough, you can make your ears bleed... 😅 Perhaps my music is so bad your ears bleed anyway... 🤔 #GameDev #PirateGames #ReverseThrust
social.linux.pizza
November 17, 2024 at 2:41 PM
Worked a little more on #ReverseThrust this morning.

I followed up on the idea to use the subdividing blocks horizontally or vertically to make subdividing rectangular blocks.

Reworked the level divider to make use of the new object and… https://social.linux.pizza/@pokeparadox/109597348743640003
PokeParadox (@pokeparadox@social.linux.pizza)
Worked a little more on #ReverseThrust this morning. I followed up on the idea to use the subdividing blocks horizontally or vertically to make subdividing rectangular blocks. Reworked the level divider to make use of the new object and it working nicely! 🙂 https://github.com/pokeparadox/ReverseThrust/commit/6ee41df838c307018f801facc2f64db949b63976 #GameDev #PirateGames #Godot #GodotEngine
social.linux.pizza
November 17, 2024 at 2:41 PM
Reverse Thrust - WIP Dec. 2022
youtu.be
November 17, 2024 at 2:40 PM