#rigTip
Proper joint placement and orientation is essential to good rigging. My joint guide system uses poly planes to help streamline this process, a relatively simple feature. These pieces of geometry are attached to each joint, stretch with their length and can be scaled up independently #rigtip
June 24, 2025 at 1:32 PM
Rigs that have a functioning propatagium membrane make me … 😃
#propatagium #animation
July 24, 2025 at 4:32 AM
And another version for extracting for the twist > bend (useful for wrists, and ankles)

#rigtip
October 21, 2024 at 1:54 PM
Did you know you can use the translation of transforms to drive curves in Maya? It's a clean method that avoids deformers like clusters, and is really easy to set up #rigtip
January 24, 2025 at 6:39 AM
Are your Maya controls a bit sluggish when you move them? Manipulation in Maya occurs in DG mode, but you can force it to evaluate in the faster parallel mode by using a "controller tag". Moving my COG control goes from 20 FPS to 120 FPS after being tagged #rigtip
February 24, 2025 at 10:36 AM
This is an old one, but figured I'd add it over here to BSky.

This is a quick way to decompose Bend and Twist values from a rotation matrix in Maya:

#rigtip
October 21, 2024 at 1:52 PM
How To Never Rig The Same Thing Twice
YouTube video by GCAP
youtu.be
February 27, 2025 at 5:01 AM
The decision has been made: There is a new side-project! #SHAPES #Blender #b3d #animation #animation3d #rigging #rigtip #3d #3dart
June 27, 2025 at 9:47 AM
📣 #BoneGuide for #Blender - now available for #free! 🔥

Download it now to finally align your bone chains in a simple and easy process: perfectly planar and properly oriented. No other tool does it this way.

#b3d #rigtip

Full tutorial: youtu.be/cCp2kmcBpj8
September 15, 2026 at 12:01 PM
Making some good progress with the core functions of #SHAPES for #Blender
Doesn't look like much but these pretty important for many workflows.
#b3d #Blender3D #rigtip #animation #rigging
July 25, 2025 at 5:31 PM
#SHAPES for #Blender: Quick Tip 12

Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.

#b3d #Blender3D #rigging #rigtip #character #3danimation
August 11, 2025 at 10:08 AM
The #LinkView #addon for #Blender is now ready to support Action Slots, new in Blender 4.4. #3d #b3d #rigtip #nodes #rigging #animation
February 19, 2025 at 8:46 AM
Before/After comparison, using #Blender shape keys with #RBFNodes. Only two bones, no twist or other helpers. First half is with corrective shapes, the other without. Not totally perfect but shows how powerful correctives are and what can be done with only two bones.
#b3d #rigtip
September 18, 2026 at 2:55 PM
The #LinkView #addon for #Blender will have the ability to find and display invalid drivers. Very helpful to reveal deleted data blocks and renamed properties. #3d #b3d #rigtip #nodes #rigging #animation
February 17, 2025 at 6:00 PM
I've reuploaded my GCAP talk "How To Never Rig The Same Thing Twice" to my YouTube channel. Thanks to those who let me know the original video and GCAP's channel are down (They will hopefully be up again soon!) So if you missed the upload last week, you can check it out again now #rigtip
GCAP 2024: How To Never Rig The Same Thing Twice
YouTube video by Robbie Reid
www.youtube.com
March 4, 2025 at 3:01 AM
I'm currently in the process of overhauling my rigging framework. As I go through all my code and modules, I thought it would be neat to start sharing any useful/cool bits of rigging info here to Bluesky. I'll tag those posts with #rigtip if you want to keep an eye on them
January 16, 2025 at 11:10 PM
#SHAPES for #Blender: Quick Tip 11

Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs.

#b3d #Blender3D #rigging #rigtip
July 31, 2025 at 8:09 AM
📣 Smooth Weights 2 for #Maya - Faster than ever ⚡

A huge performance leap. Up to ~35× faster volume smoothing, and even ~40x with 4x oversampling on a 69k test mesh. Faster painting, more robust, more fun. For you! Don't miss it!

braverabbit.gumroad.com/l/smoothWeig...

#3d #rigtip #gamedev
August 19, 2026 at 1:20 PM
#SHAPES for #Blender: Quick Tip 18

A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages (next post)!

#b3d #Blender3D #rigging #rigtip #character #3danimation
December 18, 2025 at 2:58 PM
I’ve been working on a small #Blender tool called BoneGuide.

It’s for one of those very familiar rigging annoyances: creating a bone chain that is actually planar, properly oriented and easy to adjust. Standard tools often fail, so I made my own. And it was about time.

#b3d #rigtip

Teaser below 👇
August 25, 2026 at 12:45 PM
Splitting L/R Maya blendshapes can be done using native nodes and edited live. Use 2 live blendshapes with Primitive Falloff set to Plane, the 2nd one is rotated 180 to get the opposite side. Once you're happy just delete history to get rid of the setup.

#rigtip #maya #blendshapes
August 4, 2026 at 4:35 PM
I was having a discussion with @stephors.bsky.social about soft IK recently, and remembered this great Softimage blog post. It's nearly 20 years old at this point, but the equation is solid. I use the same setup in my rigs, only converted to Maya utility nodes #rigtip
Softimage Blog » Blog Archive » Soft IK in XSI
web.archive.org
January 23, 2025 at 11:20 AM
The #LinkView #addon for #Blender will have the ability to find and display object and collection pointers inside #GeometryNodes. Here's a short preview of how it might be helpful.
#3d #b3d #rigtip #nodes #rigging #animation
November 26, 2024 at 11:11 AM
This week I wrote developer guidelines for Blender & add-on devs, on how to work with the Slotted Actions that'll be introduced in Blender 4.4.

developer.blender.org/docs/feature...

#b3d #blender3d #developers #guidelines #devfund
Layered Actions - Blender Developer Documentation
developer.blender.org
March 7, 2025 at 3:05 PM