This is a quick way to decompose Bend and Twist values from a rotation matrix in Maya:
#rigtip
This is a quick way to decompose Bend and Twist values from a rotation matrix in Maya:
#rigtip
Download it now to finally align your bone chains in a simple and easy process: perfectly planar and properly oriented. No other tool does it this way.
#b3d #rigtip
Full tutorial: youtu.be/cCp2kmcBpj8
Download it now to finally align your bone chains in a simple and easy process: perfectly planar and properly oriented. No other tool does it this way.
#b3d #rigtip
Full tutorial: youtu.be/cCp2kmcBpj8
Doesn't look like much but these pretty important for many workflows.
#b3d #Blender3D #rigtip #animation #rigging
Doesn't look like much but these pretty important for many workflows.
#b3d #Blender3D #rigtip #animation #rigging
Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.
#b3d #Blender3D #rigging #rigtip #character #3danimation
Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.
#b3d #Blender3D #rigging #rigtip #character #3danimation
#b3d #rigtip
A huge performance leap. Up to ~35× faster volume smoothing, and even ~40x with 4x oversampling on a 69k test mesh. Faster painting, more robust, more fun. For you! Don't miss it!
braverabbit.gumroad.com/l/smoothWeig...
#3d #rigtip #gamedev
A huge performance leap. Up to ~35× faster volume smoothing, and even ~40x with 4x oversampling on a 69k test mesh. Faster painting, more robust, more fun. For you! Don't miss it!
braverabbit.gumroad.com/l/smoothWeig...
#3d #rigtip #gamedev
A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages (next post)!
#b3d #Blender3D #rigging #rigtip #character #3danimation
A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages (next post)!
#b3d #Blender3D #rigging #rigtip #character #3danimation
It’s for one of those very familiar rigging annoyances: creating a bone chain that is actually planar, properly oriented and easy to adjust. Standard tools often fail, so I made my own. And it was about time.
#b3d #rigtip
Teaser below 👇
#rigtip #maya #blendshapes
#rigtip #maya #blendshapes
#3d #b3d #rigtip #nodes #rigging #animation
#3d #b3d #rigtip #nodes #rigging #animation
developer.blender.org/docs/feature...
#b3d #blender3d #developers #guidelines #devfund