#roguelikdev
entities finally have some (limited) decision-making power

goal->decision->intent->action

there are fine-grained variable action costs and inherent entity speed. So, walking on rough terrain or uphill will take longer, but a faster entity will act more frequently

#roguelikdev #screenshotsaturday
February 7, 2026 at 9:11 PM
Hello everybody,

from now on i'll be posting updates for my game OFMiceAnd mechs here!

It is an in development roguelike/basebuilder/factorybuilder hybrid. Currently i'm working on completing the demo for it.

The repo: github.com/MarxMusterma...

#gamedev #roguelikdev #newhere #opensource #gaming
February 21, 2026 at 1:05 AM