goal->decision->intent->action
there are fine-grained variable action costs and inherent entity speed. So, walking on rough terrain or uphill will take longer, but a faster entity will act more frequently
#roguelikdev #screenshotsaturday
goal->decision->intent->action
there are fine-grained variable action costs and inherent entity speed. So, walking on rough terrain or uphill will take longer, but a faster entity will act more frequently
#roguelikdev #screenshotsaturday
from now on i'll be posting updates for my game OFMiceAnd mechs here!
It is an in development roguelike/basebuilder/factorybuilder hybrid. Currently i'm working on completing the demo for it.
The repo: github.com/MarxMusterma...
#gamedev #roguelikdev #newhere #opensource #gaming
from now on i'll be posting updates for my game OFMiceAnd mechs here!
It is an in development roguelike/basebuilder/factorybuilder hybrid. Currently i'm working on completing the demo for it.
The repo: github.com/MarxMusterma...
#gamedev #roguelikdev #newhere #opensource #gaming