#savemanager
Worked on Save/load functionality with slots!

Now the system saves inventory items, quests, flags, current scene, and more. Next step: being able to load the game back in!

#GameDev #Godot #IndieDev #SaveManager #TheRunicEdda
October 18, 2025 at 6:43 PM
Lots of changes behind the scenes. StateManager, TransitionManager... so many managers.

But it was worth it!

I've also worked on trying out save file creation and loading, including a SaveManager.

#gamedev #indiedev #godot #castlevania
July 3, 2025 at 10:13 AM
What happens if you shut down a game mid-save? Ask 10yo me, who lost 30+ hrs of FF9 to a lightning strike!

Refactored my game's SaveManager this week: writes a temp file, swaps it in once done, keeps old save as backup. Worst case: minutes lost, not everything.

#gamedev #indiedev #solodev #godot
September 9, 2026 at 5:20 PM
In the tutorial it looks like SaveManager doesn't have access to player at all. SaveSlot is where they're setting the player, and then calling SaveManager functions with that reference. So double-check that part. Also check the remote tree when you run the game to make sure Player spawns as expected
May 14, 2026 at 12:49 PM
Thank you so much. I moved the variable into the SaveManager and declared it there, then the thing I kept trying (setting the it to "self" from Player) worked. I completely missed the save_slot line and was hyperfocused on the SaveManager script.

You have been an immense help, thank you again.
May 14, 2026 at 1:11 PM
New blog post now live!

🟡 Sneak Peak: New Save Manager!
🔹 October 22, 2025
🔗 Link: carter.games?p=4706

#devlog #gamedevelopment #indiegames #savemanager #unity #unityassetstore
October 22, 2025 at 2:44 PM
New small update to the Save Manager is now out.

🟡 Save Manager: 3.0.9 Update Released
🔹 August 8, 2026
🔗 Link: carter.games?p=4996

#gamedevtool #gamedevelopment #indiegamedev #opensource #savemanager
August 9, 2026 at 9:03 AM
A small hotfix to the Save Manager is now live. Just fixing up some issues I was having while getting to work on Project Sakura again.

🟡 Save Manager: 3.0.4 Update Released
🔹 April 6, 2026
🔗 Link: carter.games?p=4876

#devlog #gamedevelopment #gamesave #indiegamedev #projectsakura #savemanager
April 6, 2026 at 1:35 PM
Save Manager 2.3.0 Released!

A new update with better options for default save values that apply on build & a QOL editor-only save separately from the one used in builds.

Read more here: 🔗 https://buff.ly/3XPiExp

#SaveManager #GameDevelopment #GameDev #IndieGameDev #Unity
October 3, 2024 at 7:38 AM
New blog post now live!

🟡 Save Manager: 3.0.8 Update Released
🔹 June 21, 2026
🔗 Link: carter.games?p=4992

#gamedevtool #gamedevelopment #indiegamedev #opensource #savemanager
June 21, 2026 at 9:26 AM
A small Save Manager update. Just fixing a few bus I spotted with the save editor mainly. More info in the update post linked below.

🔗 Link: carter.games/4865/save-ma...

#gamedevelopment #gamesave #saveeditor #savemanager #unity3d
Save Manager: 3.0.3 Update Released - Carter Games
A small update fixing some issues with the save editor window.
carter.games
March 19, 2026 at 7:00 PM
Save Manager Update!

A bug-fix update for the Save Manager is now live. I was working on a project and went "Oh Fudge" as the editor threw loads of errors when deleting a save object. So I had to fix that quickly xD

Full post: carter.games/4438/save-ma...

#SaveManager #GameDevelopment #GameDev
Save Manager: Update 2.3.1 Released - Carter Games
A bug-fixing update for the Save Manager has just been released. Fixing issues around save object deletion with the save editor open and save defaults not working as intended.
carter.games
January 27, 2025 at 8:16 AM
❌NO DISPERSES POR EL CÓDIGO INTRUCCIONES DE GUARDADO. Lo mejor es tener todas las llamadas centralizadas en un “SaveManager”. Así cuando tengas que implementar el guardado en nuevas plataformas solo tendrás que tocar en un sitio.
September 18, 2024 at 9:33 AM
A big Save Manager update with loads of new features and improvements. Read more to see what has changed!

🟡 Save Manager: 3.0.0 Update Released
🔹 January 10, 2026
🔗 Link: carter.games?p=4773

#savemanager #update #unityasset #gamesave #gameload #unity3d
January 10, 2026 at 10:50 AM
Creating another script we'll call the SaveManager

The biggest feature is:
if ResourceLoader.exists(file_name):
return ResourceLoader.load(file_name)
else:
return SaveFile.new()

We can instruct Godot to check for the existence of a resource, and if it doesn't. Just create a new one.
December 19, 2024 at 4:20 AM
A small hotfix has been released for the Save Manager. The update is recommended for those who define the default value of a save value in the code declaration.

🟡 Save Manager: Update 2.3.7 Released
🔹 July 13, 2025
🔗 Link: carter.games?p=4640

#save #savemanager
July 13, 2025 at 10:25 AM
Been working away at one of my hopeful game projects today. Found abug in the Save Manager that needed addressing. So a small update for it has just gone live with that fix.

🟡 Save Manager: 3.0.5 Update Released
🔗 Link: carter.games?p=4920

#gamedevelopment #indiegamedev #savemanager
May 4, 2026 at 4:11 PM
In these screenshot examples, Our SaveManager is a Singleton, which is always loaded first

Our PlayerStats has a health variable

When our player script is ready, it gets a reference to the resource and then adds 100 health

The next time we save, our save file will have the player's health at 1100
December 19, 2024 at 4:52 AM
sAm: Godot 4.3 – Crash Project update #25 (save-load system)

New: Added basics of a save-load system Added autosave function and settings toggle Added global singletons for MusicManager and SaveManager Removed SaveSlot resource in favor of safer save format Tweaks: Animation transition timing…
sAm: Godot 4.3 – Crash Project update #25 (save-load system)
New: Added basics of a save-load system Added autosave function and settings toggle Added global singletons for MusicManager and SaveManager Removed SaveSlot resource in favor of safer save format Tweaks: Animation transition timing tweaks --- Engine: Godot 4.3 (project started in Godot 4.2.2) Programming: me 3D modeling, texturing, animation and artwork: me Shaders used: PS1/PSX model VHS with wiggle…
crashynews.wordpress.com
November 17, 2024 at 3:00 AM
🚩 Save Manager: Update 2.2.0 Released

Mainly focuses on some quality-of-life bits. The package can also be installed with its GitHub URL as well now.

🔗 https://buff.ly/4gEJT6x

#indiegamedev #unity #gamedevelopment #gamedev #indiegame #assetstore #savemanager
Save Manager: Update 2.2.0 Released - Carter Games
Another update to the Save Manager is now out. This update mainly focuses on some quality-of-life bits and a little improvement to some of the backend systems for future updates. Sadly I couldn't…
buff.ly
September 27, 2024 at 3:07 PM
Another Save Manager update. Yea, been a lot of these lately I know. Will hopefully have a little Sakura to show tomorrow if I don't melt in the heat.

🟡 Save Manager: 3.0.7 Update Released
🔹 May 24, 2026
🔗 Link: carter.games?p=4932

#gamedevelopment #indiegamedev #savemanager #unityasset
May 24, 2026 at 10:43 AM
New blog post now live!

🟡 Save Manager: 3.0.1 Update Released
🔹 January 31, 2026
🔗 Link: carter.games?p=4799

#asset #gamesave #savemanager #tool #unityassetstore
February 1, 2026 at 10:26 AM
New blog post now live!

🟡 Save Manager: 2.3.8 Update Released
🔹 December 17, 2025
🔗 Link: carter.games?p=4724

#gameload #gamesave #savemanager #tool #unity #utility
December 17, 2025 at 3:44 PM