#scriptable
Devving, one scriptable object at a time after a big phase of nothing 🥲
September 18, 2026 at 10:54 PM
OmniStep Version 2 released!

A scriptable first-person controller add-on for Blender.
(free update for all customers)

Now on Superhive / Gumroad!
#blender #b3d
February 27, 2026 at 6:58 PM
1/🧵 scriptable city!
April 8, 2026 at 8:47 PM
You can now track your Bluesky followers from your iPhone home screen

👉 blueskycounter.com/scriptable
November 28, 2024 at 9:58 PM
CRAFTING is IN.
Recipes are loaded at runtime from a static list of recipe scriptable objects on its container. *Should* be easy to implement on crafting stations with the same system.
#indiedev #gamedev
July 10, 2025 at 10:04 PM
tangled.org/liminal.rip/...

woah... hot reloading gpui?
liminal.rip/slag
Scheme+GPUI scriptable native rust UI framework with hot-reloading
tangled.org
August 17, 2026 at 6:24 PM
just noticed that Scriptable Tools, the last major feature I added to Unreal Engine, finally made it into the docs: dev.epicgames.com/documentatio.... This was kinda the culmination of what I was trying to do at Epic, to enable artists to create their own Interactive Tools
Scriptable Tools System in Unreal Engine. | Unreal Engine 5.7 Documentation | Epic Developer Community
Overview of the Scriptable Tools system and editor mode to create custom interactive tools in Unreal Engine.
dev.epicgames.com
December 12, 2025 at 6:39 PM
Usually when they say "you couldn't script this" it's the most scriptable stuff ever. But surely you genuinely could never have scripted THIS. #SENMAR
January 18, 2026 at 9:23 PM
catching up with some basic quality of life scripts

when there's a script runner it's so easy running them it almost makes no sense not to make them, especially with how scriptable godot is and how many clicks it can potentially save
November 24, 2024 at 4:33 AM
Unity Architecture: Scriptable Object Pattern medium.com/@simon.nordo...

#gamedev #gamedevelopment #indiedev #Unity #Unity3d
July 15, 2025 at 5:54 PM
Nintendo DS code editor and scriptable game engine crl.io/ds-game-engi...

#gamedev #gamedevelopment #indiedev #retro
February 1, 2026 at 12:15 PM
TIL: /usr/bin/sips on macOS

"sips" stands for scriptable image processing system, and can be used to convert image from the command line without

"It also supports executing JavaScript to either modify or generate images" 🤯
March 3, 2025 at 9:00 AM
If you use #unity3d I can highly recommend trying out Bruno Mikoski's Scriptable Object Collection package.

It lets you easily manage groups of scriptable objects, presents them as an enum, can generate code to access them and much more.

Best of all: it's free!

github.com/brunomikoski...
GitHub - brunomikoski/ScriptableObjectCollection: A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or use...
A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors! - brunomikoski/Scriptabl...
github.com
December 19, 2024 at 9:22 AM
but since agents are scriptable, you can legit do benchmarking and get hard numbers on how good your AX is, whereas DX was pure taste with no objectivity
September 19, 2026 at 3:36 PM
Unity Scriptable Object hack (it's dramatic)

#unity3d #gamedev #indiedev #madewithunity
youtu.be/a7_KaYdpavg
Unity Hack: Scriptable Object creation for gigachads
YouTube video by RomanEmpireDev
youtu.be
November 20, 2025 at 8:07 PM
They are designed to be un-game scriptable. And then they got into a game script that was supposed to end them in week 1 and they still won anyway.
the buffalo bills are built to play unbelievably boring high-floor football. they are designed to slowly mill teams down into a nutrient slurry. if you want to beat them, you have to be lucky every time; they only have to be lucky once
September 29, 2025 at 2:23 PM
Y'all are not ready for what I have planned for this...
June 17, 2026 at 7:51 PM
Bunny DNS @bunny.net — Next-gen scriptable DNS with global anycast network

Advanced DNS platform featuring scriptable records, built-in monitoring, custom nameservers, and global anycast network for ultra-fast performance.
Bunny DNS: European Alternative to Amazon Route 53 and F5 – EuroAlternative
Advanced DNS platform featuring scriptable records, built-in monitoring, custom nameservers, and global anycast network for ultra-fast performance.
euroalternative.eu
February 28, 2026 at 11:00 AM
Scriptable Sheets was selected to be part of Unity's "Best of Summer" sale. So it's back on sale for a limited time!

www.youtube.com/watch?v=r_FJ...

assetstore.unity.com/packages/too...

#unity3d #unityassetstore #indiedev #gamedev
Scriptable Sheets: Introduction
YouTube video by Luna Wolf Studios
www.youtube.com
August 18, 2025 at 3:58 PM
Use Scriptable Objects to Improve Your Game!

#indiedev #gamedev"/hashtag/gamedevelopment" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#gamedevelopment #gamedev
Use Scriptable Objects to Improve Your Game!
Learn how to use Scriptable Objects in Unity to simplify your data management, improve memory usage, and make your game systems more reusable and organized.I...
www.youtube.com
December 6, 2025 at 1:02 PM
added "plans" (like scriptable blueprints) to my factory-automation game #sidewayschairs

#indiegames #gamedev #factory #automation #ebitengine
June 28, 2026 at 9:33 PM
I embedded a scheme interpreter and now I have a fully scriptable agent repl thing. As far as I can tell this is pretty useless. Very cool though!
After Anthropic banned me (still no idea why), I've used pi with different models. It's great but I grew tired of long startup times and 2GB of node libraries - so I made my own tool in Rust yesterday, 6MB single executable with instant start, tool use, skills, plugins, hooks. Weird times
May 10, 2026 at 12:20 PM