WIP Games • Re: [Game] Mineclonia [0.118.0]
<blockquote class="uncited"><div>0.119.0 is released! This release features the addition of pale gardens, trail ruins, bushes/flowers, new eating mechanic and much more! Pale gardens are currently not available in our custom singlenode map generator, only the builtin ones like v7.<br><br><strong class="text-strong">Changes</strong><br><ul><li> Add pale gardens (for builtin mapgens) [xox]</li><li> Add trail spawners and generate trail ruins [xox]</li><li> Add riptide boost to elytra [bramaudi]</li><li> Add bush, short/tall dry grass, leaf litter, cactus flower and firefly bush [JoseDouglas]</li><li> Add hold to eat (with a setting to disable) [bramaudi]</li><li> Convert bell to an entity and add animation [bramaudi, Codiac]</li><li> Activate shield when sneaking on mobile devices [apteryx]</li><li> Make only owner able to give commands to a dog [JoseDouglas]</li><li> Fix crash when feeding ocelot with less than full health [halon]</li><li> Fix not being able to place chain in item frames</li><li> Do not execute villager transaction until output is actually taken [halon]</li><li> Fix a couple of crashes for objects that have disappeared</li><li> Add suspicious stew for eyeblossom [cloudCover]</li><li> Remove extended pet control setting</li><li> Remove legacy village settings from settingtypes.txt</li><li> Fix anticheat compatibility with CSM versions < 8 [halon]</li><li> Improve elytra activation controls [xox]</li><li> Simplify creative scrollbar setting</li><li> Improve mob collision detection [halon]</li><li> Make armorstand code more resilient to crashes [xox]</li><li> Tweak bed laying mechanics [xox]</li><li> Fix first-person passenger camera in boat [marekjedrzejewski]</li><li> Weaken volumetric lighting effect [xox]</li><li> Add ability to fine tune mob griefing using hidden setting [Stoabrogga]</li><li> Fix multiple bugs for paintings [xox]</li><li> Add new painting [bramaudi]</li><li> Fix texture not being set for aliased armor [Codiac]</li><li> Fix door and trapdoor redstone behavior [bramaudi]</li><li> Add trident as loot for vaults [JoseDouglas]</li><li> Fix documentation and group checks [JoseDouglas]</li><li> Hide invisible item frames from creative inventory</li><li> Fix crash when pushing doors with pistons</li><li> Fix potion registration API for external mods [xox]</li><li> Make the redstone trim more pronounced [xox]</li><li> Fix wandering trader sell stacked bucket pufferfish [bramaudi]</li><li> Prevent crashes during manual generation of bastion structures [halon]</li><li> Make food poisoning not stack [xox]</li><li> Add new paddling animation and raft model [marekjedrzejewski]</li><li> Add hanging sign as loot in trail ruins</li><li> Implement shield disable using axe [xox]</li><li> Fix weird placement bugs with trapdoors and doors [xox]</li><li> Implement ravager [halon]</li><li> Fix obsidian loot in nether fortress [moonlight-sonata]</li><li> Guarantee determinism of mod-defined structures with randomized mod load order [halon]</li><li> Fix broken blaze head following [halon]</li><li> Fix compatibility with CSM version 0 clients [halon]</li><li> Make carrot and fungus on a stick enchantable</li><li> Fix crash when placing glow lichen on unknown node [amino]</li><li> Make mace look bigger in first person [xox]</li><li> Fix water bottle vanishing on dispenser [JoseDouglas]</li><li> Make signs no longer break instantly [JoseDouglas]</li><li> Remove duplicate recipes for nether planks in crafting book [xox]</li><li> Fix reed growth replacing any node above</li><li> Fix cutting lit cave vines with shears dropping as item [amino]</li><li> Fix cake with candle dropping as item and not just candle [JoseDouglas]</li><li> Add modding API for when players step inside/on nodes [xox]</li><li> Use shears to stop cave vines from growing [bramaudi]</li><li> Make daylight detector notify observers [Raylight]</li><li> Wet wolves when exposed to rain [halon]</li><li> Update mace damage calculation [moonlight-sonata]</li><li> Fix broken flowerpot rightclick behavior [bramaudi]</li><li> Make untamed wolfs not despawn [halon]</li><li> Fix crash when mobs stands on unknown nodes [halon]</li><li> Make panes thicker to match MC [xox]</li><li> Make pane placement match MC [xox]</li><li> Make panes connect to all solid nodes [xox]</li><li> Fix crash in shulker damage callbacks [halon]</li><li> Add soul speed for CSM clients and mobs [halon]</li><li> Update Ukrainian, Portuguese (Brazil), German, Chinese, Basque, Esperanto, Finnish, Hungarian, Czech and Russian translations [Fan_of_Minecraft_UA, JuanRubin, Dirk, hugoalh, josuigoa, newizen, Notxor, maxchen32, Luminn, Gergej, jopaSuomi, Heketiitus, bright, phileas, Jenkings, newrizen, Nana M]</li></ul></div></blockquote>None of this fixes the underlying poor stability of MineClonia in general. In fact, it likely made it worse because now the coding is going to get too complicated for Luanti on even 4GB RAM to handle. Pushing the minimum to 5GB RAM. There needs to be emergency patches in order to restore stability for weaker devices, or users will likely flee back to VoxeLibre, which is a lot more stable on said devices. This particularly affects Android & iPad (if applicable) users.<p>Statistics: Posted by <a href="https://forum.luanti.org/memberlist.php?mode=viewprofile&u=54165">ArceusI</a> — Sun Feb 01, 2026 06:41</p><hr />