#spacerts
This SpaceRTS now features three camera modes :

* F3 - Free space camera mode

* F4 - Top-down camera mode

* F5 - Follow ship camera mode
July 25, 2025 at 3:30 PM
Not much went on last night, just spent some time fixing those pesky artifacts of Sunbeams/Crepuscular/God Ray or whatever you call it :) that were showing up on transparent materials.

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS
April 24, 2025 at 9:53 AM
Navigating in space is challenging, especially when it's unclear what altitude you're at. To make things easier, my game introduces a clear navigation system. Space is divided into three distinct altitude levels: Upper,Middle and Lower...

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS
May 5, 2025 at 11:27 AM
Progress has been slow on my game lately; the last two nights have mostly been spent wrestling with the tedious task of designing the 2D GUI and addressing other issues, GUI images not final : D

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS
April 30, 2025 at 12:52 AM
The Gemina Cruiser-class ship is a mid-to-heavy class starship, typically designed for both tactical versatility and long-range assault and shes ready to rumble! 🚀💥😄

#GameDev #IndieDev #SoloDev
#Godot #Gaming #SpaceRTS #DotNet
April 17, 2025 at 12:56 PM
𝗚𝗲𝗺𝗶𝗻𝗮 𝗖𝗿𝘂𝗶𝘀𝗲𝗿-𝗰𝗹𝗮𝘀𝘀 𝘀𝗵𝗶𝗽
𝗣𝗿𝗶𝗺𝗮𝗿𝘆 𝗪𝗲𝗮𝗽𝗼𝗻𝗿𝘆 : Top and Bottom Heavy Gun Turret

Type : Triple Fusion-Plasma Cannons
Output : 4.5 TW per shot
Traverse: 300°, elevation -90° to +15°
Purpose : Planet-side assault / anti-capital ship

#GameDev #IndieDev #SoloDev
#Godot #Gaming #SpaceRTS
April 21, 2025 at 1:45 AM
Here's a more elaborate user-friendly navigation system in open space. It features intuitive 𝗠𝗼𝘃𝗲𝗺𝗲𝗻𝘁 𝗶𝗰𝗼𝗻 that indicate both the 𝗔𝗹𝘁𝗶𝘁𝘂𝗱𝗲 𝗹𝗲𝘃𝗲𝗹 and the 𝗗𝗶𝘀𝘁𝗮𝗻𝗰𝗲 𝘁𝗼 𝘁𝗵𝗲 𝘁𝗮𝗿𝗴𝗲𝘁 𝗽𝗼𝘀𝗶𝘁𝗶𝗼𝗻, making maneuvering in 3D space easier and more precise.

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS
May 7, 2025 at 3:45 PM
WIP Grappling with real-time procedurally auto-generated 𝗦𝗽𝗶𝗿𝗮𝗹 𝗔𝘁𝘁𝗮𝗰𝗸 𝗣𝗮𝘁𝗵𝘀 from my previous post : D including 𝗦𝗺𝗼𝗼𝘁𝗵𝗲𝗱 𝗕𝗲𝘇𝗶𝗲𝗿 𝗖𝘂𝗿𝘃𝗲𝘀 predefined segments and automatic findings of the 𝗕𝗲𝘀𝘁 𝗖𝗼𝗻𝘁𝗼𝘂𝗿 𝗣𝗼𝘀𝗶𝘁𝗶𝗼𝗻 between points.
#GameDev #IndieDev #SoloDev #DotNet
#Godot #VideoGames #SpaceRTS
April 26, 2025 at 7:54 PM
Minor progress, focusing on unit selection and refining the UX. Need to solidify the core game mechanics and user experience before shifting attention to visuals or polish. Gameplay feeling right first, eye candy can come later : )

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS
May 18, 2025 at 5:54 PM
Rendering real-time engine thrust particles is computationally expensive (ToT) I tried to optimize performance, especially at far distances by faking the particles with just quad 😅, but it seamless and did the trick really : D
#GameDev #IndieDev #SoloDev
#Godot #SpaceRTS #VideoGames
April 22, 2025 at 2:02 PM
How about a swarm of Fast-Attack Fighter-Craft launching a coordinated assault against large enemy warship, striking from all directions to overwhelm its defenses, this isn't the final AI attack mode, it can be improved later : )

Zzzz Zzzz Zzzz 😴

#GameDev #IndieDev #SoloDev #SpaceRTS #Godot
July 18, 2025 at 6:58 PM
No video fidz for today, as I'm currently focused on the UI and user interaction. Smooth user interaction is crucial for my game, I'm dedicating time to hope that core controls feel responsive and easy to use...

#GameDev #IndieDev #SoloDev
#UX #UI #GUI #PixelArt
#Godot #VideoGames #SpaceRTS
May 14, 2025 at 3:12 AM
First, I'll wrangle those 𝗖𝗼𝗿𝗲 𝗚𝗮𝗺𝗲 𝗠𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀 and wrestle the 𝗠𝗲𝗻𝘂 𝗦𝘆𝘀𝘁𝗲𝗺 into shape, Once that’s behaving, unleash the epicness with 𝗖𝗮𝗺𝗽𝗮𝗶𝗴𝗻 𝗔𝗰𝘁𝘀 and a 𝗦𝘁𝗼𝗿𝘆 that makes players Laugh, Cry, or Question our very life existence 😅
#GameDev #IndieDev #SoloDev #SpaceRTS #Godot
July 15, 2025 at 3:22 PM
Here's a higher-quality video that also demonstrates switching between 𝗪𝗶𝗻𝗱𝗼𝘄𝗲𝗱 and 𝗙𝘂𝗹𝗹𝘀𝗰𝗿𝗲𝗲𝗻 modes by pressing ALT+ENTER : )

#GameDev #IndieDev #SoloDev
#Godot #VideoGames #SpaceRTS

youtu.be/I042_nTzyZA
Space RTS Control (#godot )
YouTube video by Dexter Z Coder
youtu.be
May 19, 2025 at 2:48 PM
This network stack will be used for my SpaceRTS LAN game with MOBA hybrid. The game was design to be multiplayer in mind from the start, It will handle real-time multiplayer comm, synchronization, and low-latency gameplay across local network environments, yep this was also tested over the internet.
July 15, 2025 at 3:46 PM
Okay last bit of indulgence into my space RTS thing, before going back to Keep It Running: Together :)

Environment is rendered separately, so things appear much bigger than they are.

#indiegame #gamedev #godotengine #spacerts #spaceship #space #indiedev #screenshotsaturday
February 22, 2025 at 1:52 PM
TRANSMISSION: THE HEGEN REPUBLIC

Order. Unity. Liberty.
That’s the promise.

Peace, enforced.
Unity, imposed.
Order… inevitable.

That’s the reality.
In their system, everything has a place. Even you.
Spread the signal.

Wishlist now: kaigan.short.gy/u8DbJe

#Nullspace #SpaceRTS #IndieGame #gamedev
April 28, 2026 at 2:37 PM
Our UI for Nullspace has come a long way! A lot of tweaks over the months but I think we have it locked in 🔒

Let us know if you guys agree!

#indiegamedev #gameDev #RTS #SpaceRTS #nullspace #
March 17, 2025 at 3:57 AM
20,000 signals across the void.
20,000 future commanders ready to rise.

This milestone is yours as much as ours.
And this is only the first transmission…

More is coming. Stay on frequency. Spread the signal Freeborn.

Wishlist now: kaigan.short.gy/u8DbJe

#SpaceRTS #IndieGame #IndieDev
April 16, 2026 at 1:48 AM
Control your ships in tactical or command mode – we've got you covered!

#steam #nullspace #rts #spacerts #indiegamedev
March 7, 2025 at 7:21 AM
Had a bit of a play with my concept for "Draconian Empire: Scavengers", a standalone version of the Homeworld 2 mod I made back in 2012-2014. Gotta scavenge parts and make your own custom ships.

Here's the ModDB page for the mod: www.moddb.com/mods/draconi...

#godotengine #spaceRTS #homeworld2
February 20, 2025 at 7:52 PM
We check out Stellar Warfare, a #SpaceRTS passion project in #EarlyAccess . #Twitch stream starts at 3:15 PM PHT (UTC+8/Manila Time) on twitch.tv/kurix_tooper. Let's check this RTS made by a solo dev, Tense Games. #RTS #SpaceThemed #SpaceBattles #PNGtuber #vtuber #filipino
March 24, 2025 at 6:59 AM
We've added custom maps like Cinder Rift, Violet Veil, Lumen Drift, Ashen Gate, and Ember Lastlight. Automation tools now let you configure matches and AI opponents with just a few clicks.

#SpaceRTS #IndieGameDev
July 1, 2026 at 5:07 AM
We've rebuilt the camera and navigation so you can actually command fleets in true three‑dimensional space. The old ground‑RTS style controls are gone—now your ships move and engage in full 3D.

#SpaceRTS #IndieGameDev
May 30, 2026 at 4:17 PM