#speedtree
SpeedTree
assetstore.unity.com
November 7, 2026 at 10:06 AM
I've missed doing low poly. Maybe pixeling recently has re-ignited that love... Is this in Unity or is it on N64? The fps is a hint. #indiedev #gamedev #lowpoly #retro #nintendo64 #m64 @modretro.bsky.social #fps #rpg #halloween isn't over #spooky #horror #speedtree #demo
November 9, 2026 at 12:47 AM
Nah, its just a bit grindy. The problem was people took SpeedTree, a tree generating program that's been in use since the early 00's as "Generative AI" which its not.
November 8, 2026 at 7:33 PM
Might let my Tamagotchi have a go at that speedtree; it usually just eats the leaves.
November 9, 2026 at 12:56 AM
If you want to make games, learn one of the many skills necessary to turn an idea into a real product, I would say.

Now, there are definitely ways in which automated tools have always helped with that (SpeedTree!) and AI fits into that picture, but if all that is left is the idea guys, we're boned.
October 28, 2026 at 2:50 AM
Particular thing about the AI disclosure discourse is in spite of the common wisdom I think more and more that any kind of tools used in game development should be credited as thoroughly as possible, it's already done with general unreal unity havok speedtree things but it should be everything
October 26, 2026 at 10:00 PM
speedtree? no just pretty fast tree for me thanks
October 23, 2026 at 5:30 PM
Whoa there, don't get pulled over for outpacing SpeedTree!
October 24, 2026 at 5:30 PM
LRP: Now more than ever it is extremely important to do our research into how tools *actually* work. I've talked before about how Speedtree is being looped into AI tools despite being a *procedural* tool that has existed for YEARS before LLM AI bullshit flooded the Internet.
October 23, 2026 at 5:46 PM
Two projects of mine got featured in the Autodesk Community Gallery: The Silent Path a PCG Forest, and Cyber Tooth Laser Saber
Made with Maya, 3DSMax, ZBrush, Substance Painter, SpeedTree, and Unreal Engine 5

lnkd.in/gbH8RGU7

lnkd.in/gx6AcjVt

#3d #3dart #environment #prop #realtime
October 23, 2026 at 4:53 PM
I think it's very premature. It will be different, but professional tooling for anything will ironically become more important since while you could vibecode anything. Attempting to deal with the complexity of bugs of havok or speedtree you'd rather have those problems "go away" by someone else.
October 22, 2026 at 8:45 PM
Fwiw this extension just blurs the game's page and places the warning front-and-center, saving the user from immediately scrolling down to the section and getting right to it

It doesn't change the issue about devs using it for procedural stuff (reminded of the latest Hot Shots labeling Speedtree)
October 20, 2026 at 12:29 PM
We even had a moment where folks were calling Speedtree "AI"
October 18, 2026 at 4:52 PM
I've finished my PCG Forest as practice to improve and learn new things, made with vegetation from past projects made with SpeedTree, Maya, 3DSMax, Substance Painter, and Unreal Engine 5

ArtStation lnkd.in/g-iseVYy

#3d #realtime #gameartist #environment #3DArtist
October 16, 2026 at 5:46 PM
Senior artist Adam Lee displays this awesome artwork project! #speedtree #substance #maya #zbrush #arnold #seniorartist 

Checkout more from Lee here on ATMO!
https://atmovfx.com/artist/453/adam-lee
October 17, 2026 at 12:03 AM
Started Control Resonant and it's funny that I haven't seen anyone [among those in the know] mention that it seems to harbor unused live-service elements.

You don't build a Nakama server for a game unless there are some online features coming.

Expeditions 2 maybe?
October 17, 2026 at 1:16 AM
In the realm of my PCG learning Im slowly getting the hang of Geometry Nodes, SpeedTree feels natural at this point and I still remember a lot of my time with Houdini.
Past Houdini pieces below

www.artstation.com/artwork/nEkW3O
October 13, 2026 at 7:56 PM
Needs SpeedTree at LEAST
October 9, 2026 at 8:35 PM
there's another game that famously got slandered for using generative AI to "generate trees and grass textures" in their release

like... y'all didn't use AI, you used Speedtree, an industry tool that's been around for over 20 years... you dont need to disclose that ;_;
October 6, 2026 at 12:38 PM
ça et les logos Havok, Speedtree et Autodesk, c'est fou comme ils sont gravés dans notre rétine à force de répétition
October 5, 2026 at 10:44 AM
All assets were either Megascans, Handmade Sculpts, Speedtree Folliage. Terrain was done completely by hand to give each area a specific feeling which I used my terrain PCG tools to give me some starting elevation to carve out. Zero AI was involved
October 3, 2026 at 9:20 PM
The only good thing I can think of is maybe it’ll get people to stop freaking out when a game says enemies are driven by AI (programmed responses to player input) or that SpeedTree was used to place a realistic forest density on a map
there's like decades of fictional and common usage of "AI" as "thing the computer is doing when we pretend it is a person"
October 2, 2026 at 11:22 PM
SpeedTree | Giant Bomb | GDC 2010
YouTube video by VinnCo Archive
youtu.be
September 29, 2026 at 5:14 PM
Demo of tree with wind.
I <3 Speedtree
September 27, 2026 at 8:11 AM
The ai thing is speedtree which was a nothingburger.

Game is still meh though 😒
September 26, 2026 at 8:59 PM