Now, there are definitely ways in which automated tools have always helped with that (SpeedTree!) and AI fits into that picture, but if all that is left is the idea guys, we're boned.
Now, there are definitely ways in which automated tools have always helped with that (SpeedTree!) and AI fits into that picture, but if all that is left is the idea guys, we're boned.
Made with Maya, 3DSMax, ZBrush, Substance Painter, SpeedTree, and Unreal Engine 5
lnkd.in/gbH8RGU7
lnkd.in/gx6AcjVt
#3d #3dart #environment #prop #realtime
Made with Maya, 3DSMax, ZBrush, Substance Painter, SpeedTree, and Unreal Engine 5
lnkd.in/gbH8RGU7
lnkd.in/gx6AcjVt
#3d #3dart #environment #prop #realtime
It doesn't change the issue about devs using it for procedural stuff (reminded of the latest Hot Shots labeling Speedtree)
It doesn't change the issue about devs using it for procedural stuff (reminded of the latest Hot Shots labeling Speedtree)
ArtStation lnkd.in/g-iseVYy
#3d #realtime #gameartist #environment #3DArtist
ArtStation lnkd.in/g-iseVYy
#3d #realtime #gameartist #environment #3DArtist
Checkout more from Lee here on ATMO!
https://atmovfx.com/artist/453/adam-lee
Checkout more from Lee here on ATMO!
https://atmovfx.com/artist/453/adam-lee
You don't build a Nakama server for a game unless there are some online features coming.
Expeditions 2 maybe?
You don't build a Nakama server for a game unless there are some online features coming.
Expeditions 2 maybe?
Past Houdini pieces below
www.artstation.com/artwork/nEkW3O
Past Houdini pieces below
www.artstation.com/artwork/nEkW3O
like... y'all didn't use AI, you used Speedtree, an industry tool that's been around for over 20 years... you dont need to disclose that ;_;
like... y'all didn't use AI, you used Speedtree, an industry tool that's been around for over 20 years... you dont need to disclose that ;_;
I <3 Speedtree
I <3 Speedtree
Game is still meh though 😒
Game is still meh though 😒