#ssao
一応照明が真ん中に近くても両側には出ないよ〜でも手入力でXに0って入れると出ちゃう!両側に出ちゃう時はエフェクトの切り忘れとか、msTCのコントローラーの影のしきい値を初期値から動かすとなる気がする!エフェクトはSSAOと前髪影の切り忘れが多いかな…
September 26, 2026 at 1:46 PM
September 25, 2026 at 4:06 PM
The SSAO at least I can just turn off because it is *extremely* distracting, like, this shit moves around on my screen lmao. The indoor shadow bug is mostly just funny.
September 18, 2026 at 2:16 PM
Extremely funny visual error in beta, my SSAO and whatever you call this thing where they make it look like the inside of a cave is darker before you actually enter it and thel lighting changes have detached from their sources and move around with the camera. You can see where this shadow should be
September 18, 2026 at 2:15 PM
Officially an HDR & SSAO setting slut because GOT DAYUM the difference it makes is insane

| #GPOSERS • #GPose • #GShade • #ReShade |
| #gposersnsfw • #ffxivlewds • #ffxivnsfw • #xivnsfw |
September 16, 2026 at 4:37 PM
always been curious about thief with ssao. missions with brighter ambient lights sort of just had their shaded areas look like an ugly darkened fullbright
Le Corbeau's NewDark v1.29 is out:
- hardware transform & lighting (soft shadows, normal mapping, ssao, volumetric effects, etc.)
- player shadow + AI awareness of player shadow
- UTF-8 encoded text & TTF/OTF fonts
- multiplayer stability and more maintenance fixes
- and more...
September 15, 2026 at 12:33 PM
Le Corbeau's NewDark v1.29 is out:
- hardware transform & lighting (soft shadows, normal mapping, ssao, volumetric effects, etc.)
- player shadow + AI awareness of player shadow
- UTF-8 encoded text & TTF/OTF fonts
- multiplayer stability and more maintenance fixes
- and more...
September 15, 2026 at 1:53 AM
anyway i reimplemented the pbr stuff on my crappy renderer now its ssao time
September 14, 2026 at 8:31 PM
A POR QUE EU VOU EN SSAO PAULI PEGAR O TREM A TE SAO OAULO SO PARA METER O DEDO NO CU DELE
September 13, 2026 at 6:05 PM
I thought it was the SSAO mask, but it seems like my IrisRingForceColor was adjusted to compensate for last patch's blinding eyes. Reverted the emissive color and intensity so maybe they changed some of what they did last patch?
September 11, 2026 at 2:58 AM
Reaching across these new Realms!

#mmd #mikumikudance #kirbyandtheworldbeyond
September 9, 2026 at 7:16 PM
❀ SvSSAO (c) Sovoro

❀ SSAO (c) Sovoro

❀ Dust_Controller (c) ChestnutScoop / Sovoro

❀ CheapLens (c) Sovoro

❀ o_toProfileColor (c) otamon

❀ Diffusion (c) Sovoro

❀ M4Layer_r11 by ミーフォ茜
September 7, 2026 at 3:54 AM
Não sou muito fã da sociologia uspiana então não acho que algum estado teve menor herança da escravidão. Pra mim, o que está em jogo é quem pode "mandar" no escravizado seu senhor ou qualquer branco? No Rio, só um patrão pode chamar atenção de um empregado. Em sSão Paulo, qqr cliente.
September 6, 2026 at 9:38 PM
when applying this subtly it's kind of like if turning on that bad SSAO that is still in nvidia control panel used an extra 250 watts
September 4, 2026 at 1:00 PM
I got the #godot #pathtracing fork built and working. Testing it now. Obviously the branch is not ready for production currently, but I got very promising results so far with the low-poly style meshes I'm currently making. #gamedev
September 3, 2026 at 7:02 AM
O irmãozinho da Diana falando que gosta muito muito de mim😭😭😭😭 ano ser amiga das crianças, ela ssao tao fofas, ele já me chamou de irmã 😭😭😭😭😭
September 3, 2026 at 3:34 AM
September 1, 2026 at 4:42 PM
Un peu comme les ombres ou reflets versions pré-RT qui disparaissent dès que la source de l'ombre ou l'objet à refléter ne sont plus à l'écran, ou le SSAO qui colle des liserés noirs dans les coins et autour des objets sans que ça veuille rien dire.
September 1, 2026 at 4:17 PM
ssão sim amigo, principalmente o seu! uma hora vou voltar a usar o seu dnho no meu perfil 💜🥹
September 1, 2026 at 12:52 AM
Pretty cool! I’m going to try it out today!

Do use the Unity SSAO or some asset?

I know a lot of games bake in AO with Bakery.
August 31, 2026 at 6:36 PM
0%\z:tSNX,Q>SSAo[5$d*qLgU{-V}E>j
August 30, 2026 at 10:40 AM
The final screenshot has:
- Nice 2k ground textures with displacement, roughness and normal maps;
- Bushes, grass and trees from a coherent foliage pack;
- SSAO to help blend the foliage with the ground;
- Increased shadow cascades;
- ACES tonemapping to bring it all together!
August 29, 2026 at 1:48 PM
最終段階になると作業が地味
スカート破綻をなおしたり
SSAOの影を消したり
補完曲線いじったり
あと少し・・・・
August 26, 2026 at 4:08 AM