#starmada
This screen shot represents a milestone completed on the Squadron Strike to Starmada auto-converter. Everything in yellow is normally a user input in Starmada. Here, everything in yellow is filled automatically, converting Squadron Strike stats to Starmada stats.
February 3, 2025 at 5:22 AM
Our dog is watching Wallace and Gromit while I paint Starmada and Torchlight Brigade minis for Infinity.

#infinity
#miniaturepainting
February 16, 2025 at 6:31 PM
I haven’t posted all week because I’ve been mostly working on big terrain pieces, so less finished work to show. That said, here are some super averagely painted Starmada troops for Infinity that I wrapped up the other day.
Happy Friday!

#infinitythegame
#miniaturepainting
March 7, 2025 at 5:46 PM
Played an afternoon game of Mindwipe on TTS with Starmada into my friend's Combined

#hobbystreak 571
#infinitythegame
December 8, 2024 at 11:43 PM
Finishing up a big batch of O12 (Starmada) for Infinity. My NMM is, um,… terrible, but the overall effect is pretty alright from 2 feet away.

#infinity
#miniaturepainting
February 12, 2025 at 1:27 AM
As of tonight, I have validated (as in passed a lint check) and correct (it has all the tags expected) XML for the Squadron Strike to Starmada auto-converter.

Dan Kast will, no doubt, take this as an excuse to change how Starmada works...
October 4, 2025 at 3:39 AM
I've got a tournament coming up in May with some pretty interesting scenario choices (Highly Classified, Hunting Party, Evac) and after a bunch of back and forth, I think I'm going to bring Starmada. Built a pair of Crushers and two REMs that I'll need

#hobbystreak 657
#infinitythegame
March 11, 2025 at 3:24 AM
Finished the Kappa unit from the Infinity Starmada pack. A few more models and they'll be pressed into service as an #OPR skirmish team. #nerdlings
May 16, 2025 at 9:46 PM
Took the updated Starmada list out for a spin into my friend's vCA on Highly Classified for some tournament prep. Super fun game - Zeta got TC'ed briefly, I killed Teucer and Nourk, and my poor Nightshade missed an easy dodge and died to a combi

#hobbystreak 661
#infinitythegame
March 15, 2025 at 4:39 AM
Once it's in Starmada format, I can use Starmada's existing converters for @tyrellohr.bsky.social's VBAM and MJ12's Starmada: Fleet Ops.

There's more to do; there's ~45 types of "non-weapons stuff" to convert. I've got conversion notes, it's just a tediously inconsistent implementation to wrangle.
February 3, 2025 at 5:22 AM
Dan is still polishing a game called Soveriegn Stars, which is a Starfire-esque separate game that can generate Starmada battles.

@tyrellohr.bsky.social publishes VBAM, which is similar to Federation & Empire, and interfaces with Starmada. (And through our conversion to Starmada, Squadron Strike.)
July 3, 2025 at 1:11 AM
On the Squadron Strike to Starmada export, we hit our second to last milestone, and might have hit our last milestone.

We have all data replicating into the right cells of the "engulfed" Starmada sheet, they're generating the right space unit costs, and point costs are calculating identically.
June 28, 2025 at 11:17 PM
Ah yes! And there's Starmada!
November 30, 2025 at 8:28 AM
We've got clean Drake Notation output on auto-converted ships for Starmada! The converted ships make sense in Starmada stats.

There currently isn't a way to show Action Point costs for things in Drake notation, but Dan is working on it.
May 26, 2026 at 5:31 AM
One of my mottos is: So long as we're all blowing up spaceships, everybody wins.

This has been my "distraction project" since August: Getting to where building a ship in Squadron Strike gets you auto-generated stats for Starmada, VBAM and Starmada Fleet Ops (and eventually for Fleet Strike).
This screen shot represents a milestone completed on the Squadron Strike to Starmada auto-converter. Everything in yellow is normally a user input in Starmada. Here, everything in yellow is filled automatically, converting Squadron Strike stats to Starmada stats.
February 3, 2025 at 5:28 AM
Making a ship that's invulnerable to a type of weapon means that competitive ship designers will gravitate to that perfect defense.

Starmada lacks subtractive armor as a defense because of this; if a single point of Starmada damage bounces 100% of the time, then armor is impossible to price fairly.
June 5, 2025 at 4:27 AM
We found an undocumented limit in Excel!

The maximum string length that can go INTO a REPT function is apparently 255 characters.

Not documented here:

We found this with the SqSt > Starmada conversion. Starmada renders pages in HTML & CSS, and sensibly uses REPT to repeat HTML elements.
REPT function - Microsoft Support
The REPT  function repeats text a given number of times. Use REPT to fill a cell with a number of instances of a text string.
support.microsoft.com
March 22, 2026 at 5:37 PM
Many Starmada weapon traits are multipliers for how much damage the weapon does under certain circumstances. (I've contributed a few of those weapon traits to the game!)

Starmada ships die when their Hull track is marked off completely. Hull is (normally) hit on die rolls of 1, 3 and 5.
June 6, 2025 at 7:17 AM
For the upcoming Spreadsheet of Doom release, we've done two more conversions!

Squadron Strike > Starmada by @witty-user.bsky.social
Starmada > VBAM by @tyrellohr.bsky.social
Starnada > Fleet Ops

Working on a prettier layout for Fleet Ops, which will be in a future Majestic 12 Games product.
May 14, 2026 at 6:16 PM
Played a game of Supplies as Starmada into a local's TJC. Stalled out a bit t1, but ended up killing a ton of stuff on turns 2 and 3, looted a box, and ended the game 5:0 for the Fun Police

#hobbystreak 590
#infinitythegame
December 28, 2024 at 4:53 AM
HAPPY VALENTINE’S DAY, STARMADA! My present: AN ACTUAL STREAM SCHEDULE???

(Guess who is off for a week and has time to stream~)

Tomorrow is our HEAR ME OUT stream, so make sure write your answers for your HEAR ME OUTS here: forms.gle/HB75NwcXRJeX...

#starlithearts #vtuber #envtutber #twitch
February 14, 2026 at 10:52 PM
Here's what we fixed, as a narrative, fixing the Starmada SSD export! With screen captures!

This is the ship in Dan's spreadsheet:

It is not a sensible ship. It's "collection of corner cases for conversion" we made to test auto-conversion.

You'll want to read Alt Text for the bug-hunting.
July 2, 2025 at 11:32 PM
And we are live, Starmada! Let's play Fishbowl~!

twitch.tv/starlithearts

#twitch #starlithearts #vtuber #envtuber #fishbowl #indie
July 31, 2026 at 8:10 PM
Spent part of the afternoon helping adapt the Squadron Strike "Oh god, ships have Endurance" rules to a project Dan Kast is working on for Starmada Fleet Ops/VBAM.
February 18, 2025 at 6:29 PM
The next level of optimization lets you buy movement, and defenses, and make custom weapons. This is what Starmada does *very well*.

Starmada factors in the movement rate of a ship into the range term for the value of weapons. Weapon special abilities are multipliers of effectiveness.
June 6, 2025 at 7:17 AM