#structs
September 6, 2025 at 9:13 PM
cant wait for excel to have structs
September 25, 2026 at 10:58 AM
Go structs are copied on assignment (and other things about Go I'd missed) jvns.ca/blog/2024/08...
August 8, 2024 at 7:25 PM
I've spent the 6 months working on a new approach to shared data in Swift: Forked.

Main features:
- Git-like branching and merging for Swift structs
- Advanced merge algorithms (CRDTs)
- Macros to make structs mergeable
- Sync structs via CloudKit with <10 LOCs

appdecentral.com/2024/12/13/n...
Now we’re all Forked!
Forked is a new Swift framework for working with shared data, on device, and across networks.
appdecentral.com
December 13, 2024 at 7:52 PM
nobody:

blender devs: STRUCTS AND FIRST-CLASS FUNCTIONS IN YOUR NODES
Bundles and Closures — Blender Developers Blog
Introducing bundles and closures in Geometry Nodes in Blender 5.0.
code.blender.org
August 8, 2025 at 10:20 PM
i miss structs and mutexes and arcs
Go out here always asking for context
October 9, 2025 at 7:11 PM
What idiot called it SwiftUI rather than Springs and Structs?
February 17, 2025 at 2:34 AM
Implemented simple structs in my toy programming language! Pretty much like C structs, nothing new here. These are not classes, so there are no methods or stuff like that (though I do have some ideas for that).

This is all interpreted for now, I'll try making a compiler later.
December 17, 2025 at 7:54 PM
● I need to add documentation to more structs.

👏let👏claude👏cook👏
July 25, 2025 at 7:49 PM
Nice idea to remove some of the pain of regex. Structre, static-checked parsing of regexes into structs. #RustLang github.com/andrewbaxter...
GitHub - andrewbaxter/structre: Static-checked parsing of regexes into structs
Static-checked parsing of regexes into structs. Contribute to andrewbaxter/structre development by creating an account on GitHub.
github.com
November 30, 2024 at 8:18 AM
> C++, in contrast, gives empty structs a size of 1

???? what

doc.rust-lang.org/reference/ty...
Type layout - The Rust Reference
doc.rust-lang.org
September 24, 2025 at 8:11 PM
Day-125 Project: Zult

got default values in structs working

#buildinpublic #100DaysOfCode #lowlevel #cpp
September 19, 2026 at 12:42 AM
bam, now i've got the party section pointing to structs i can freely edit and adjust #gamedev
February 14, 2026 at 3:26 PM
Oops! All STRUCTS
May 24, 2025 at 2:23 AM
they're recreating your structs from decompiler output in the qrts
November 26, 2024 at 12:12 AM
Once I got to the end, I felt like you'd skipped where passing structs fits into your mental map…
September 22, 2026 at 2:02 AM
🦌(they'll be like "gamemaker doesn't have structs" and then you link them to the manual page about structs and they're like "oh these aren't the right kind of structs" and it's like, I dont know what to tell you if you want C++ structs then go use C++ lmao)
April 26, 2026 at 11:23 PM
Finally properly supported structs in my toy language aarch64 compiler! It's a bit nontrivial as the calling convention dictates that small structs (<=16b) are passed in registers, large structs are passed by pointer, while small fp aggregates are passed in fp registers
March 27, 2026 at 5:33 PM
joining the ranks of 'pattern matching' and 'structs'
November 26, 2025 at 8:44 PM
i do understand why, but it is silly that rust's Vec<T> holds a RawVec<T> which holds a RawVecInner which holds a Unique<u8> which holds NonNull<u8> which holds *const u8. hope the pointer feels cozy being wrapped in 5 structs
January 27, 2025 at 2:36 AM
I vaguely recall from systemd's dns resolver that is has structs that can exist in several lists in other structs at the same time, so it has to have a set of prev/next pointers for *each list it can be a member of*
November 18, 2025 at 5:56 PM
also saving is implemented which was one of my big worries. learning structs has been insanely good
the ui gets mad if you make it fade out
May 31, 2025 at 1:12 PM
Stacks are in the textbook. (Part 4/6)
Functions stack. Loops stack. Structs don’t. Conditions may stack—we’ll see.
To make it virtual, you have to build the stack.
Build. Build. Build.
I simply build. Do not destroy.
#indiedev #gamedev #solodev #AIGameDev #ChatGPT
September 22, 2026 at 4:35 PM
When constructing tuple structs, you can use curly braces with integer keys. These are identical:

let x = MyType(1, “hello”, true)
let x = MyType{1: “hello”, 0:1, 2:true};
what's a bit of obscure rust/rustup/cargo/crates.io lore that you know?
September 23, 2025 at 2:38 AM