#teasofthekingdom
#teasofthekingdom #gamedev update

Finished up the forg character... will take it. Accept the slowness, it's not permanent.
September 21, 2026 at 11:58 PM
#teasofthekingdom #gamedev update

Got the "new" map and forg into the setting. The world is WAY too big lmao, gonna mad scale it down at some point soon, but that can be polish. It's easy to move everything around.

Learning to love what I decide to do.
September 25, 2026 at 5:09 AM
July 7th #teasofthekingdom #gamedev update #nozerodays

Customer sequence triggered when kettle is boiled. Making the text just instructions for now lol.

Skipping morning jiu jitsu tmrw, resting up. Would like to spend the time working on the transitions between scenes.
July 8, 2026 at 5:36 AM
Tried exporting the build for itch- turns out #godot control node anchors are NOT relative LOL #teasofthekingdom #gamedev
May 15, 2026 at 4:44 PM
Feb 15th #teasofthekingdom #gamedev #gamedesign update

Clicking goes through the intro, relatively dynamically. Until I finish storyboarding the narrative, I can effectively start to move on to the actual game setup
February 15, 2026 at 5:24 PM
June 3 #teasofthekingdom #gamedev update

Made some tweaks to the overworld model, decided on tiles and I'll just do the texturing all in Blender... we'll see how it goes
June 4, 2026 at 4:37 AM
Quick #teasofthekingdom #gamedev update

95% done with the #devlog and decided I'm not willing ot give up on the prototype completely. Went through and removed the seal / story stuff that wasn't important. Will probably go back and forth between this and thimble over the next few weeks.

Devlog tues
September 13, 2026 at 10:30 PM
July 12th #teasofthekingdom #gamedev update #NoZeroDays #godot

Clicking through the text transitions to the overworld... its becoming spaghetti, but at least it's also set up to transition into brewing

Gotta remember I need to draw two more characters and set up the actual dialogue stuff
July 13, 2026 at 5:10 AM
July 3 #teasofthekingdom #gamedev update

Moving forward with a "no zero days" mentality. Just to stay connected to the project. Some seal drawing I did today and the new list. The story isn't a good fit for the game idea I wanted, but I can still execute a playable loop.
July 4, 2026 at 5:21 AM
Feb 25th #teasofthekingdom #gamedev update

Literally just added a reticle with a control node. Going to work on a character design now, and hopefully make some actual headway in the hour.
February 25, 2026 at 4:06 PM
June 12 #teasofthekingdom #gamedev update

Traveling for the weekend so half hour clause in effect. Finally wrapped up the assets task (!!!!) and moved on to a transition window.

Tying the full sequence of events is almost there.
June 13, 2026 at 4:58 AM
Mar 15th #teasofthekingdom #gamedev update

A primary goal for this game is to be doing all the assets, and it's a HUGE learning xp. Opening up a new world. Realizing that it's not just tiles, but understanding how I can paint along edges (vertex painting?) in blender with texture made elsewhere
March 15, 2026 at 4:25 PM
June 10th #teasofthekingdom #gamedev update

At this pace, I'm not hitting my july 1 deadline-ish thing. I can't work fast at these later hours, need to be better with my timing.

Futzed around with camera, partially gave up. Added small skybox.
June 11, 2026 at 5:32 AM
June 8th #teasofthekingdom #gamedev update

Another slow hour tonight, but... we'll take it. I did it. I did the bridge tiling (????) and then imported everything into Blender and then Godot. Gotta figure out skybox + mountains + paint the fence wall, then I'll be "done" with this?

+ camera fixes
June 9, 2026 at 5:27 AM
May 29th #teasofthekingdom #gamedev update

I fixed the bugginess from yesterday, and got started on an inventory controller. I realize gathering may straight up not be a part of this prototype so I'll stop myself.

Overworld "just" needs to be painted, and add some more shrubbery...
May 29, 2026 at 11:55 PM
June 13th #teasofthekingdom #gamedev update

Spent the half hour brainstorming/writing. I needed to reconnect with what I wanted to say with this game- and it was very worth it. Immediately reconsidering the July 1st deadline. Everything has a purpose again.

Will get straight to dialogue tmrw
June 14, 2026 at 5:24 AM
Apr 24th #teasofthekingdom #gamedev update

First painting is done! Figured out ambient occlusion baking in #blender first, then drew right on it. Funny how, amongst many weaknesses, textures are my biggest when drawing.

Nonetheless, next couple of... days probably will be painting the stuff!
April 25, 2026 at 4:58 AM
Mar 5 #teasofthekingdom #gamedev update

I've got the godot signals figured out effectively. I'm going to do the dialogue setup a little differently than I thought, but each NPC emits the same signal and now I just send along the npc and its name. I'll have the dialogue at the Control level.

I thi-
March 5, 2026 at 5:01 PM
July 8th #teasofthekingdom #gamedev update #nozerodays

Futzing around with the control nodes... Just want to get this transition going and having a full loop will- I imagine- feel pretty good
July 8, 2026 at 5:17 PM
July 11th #teasofthekingdom #gamedev update #nozerodays #godot

Clicking the text shows up... a far cry from my original storyboard plan, and this code I wrote is ass, but working through it.

I want to return to a project I can experiment with. Not sure what's up, but hey- not a zero day.
July 12, 2026 at 6:46 AM
May 10th #teasofthekingdom #gamedev update

Wanted to draw the protagonist today, motivated to do the existing overworld characters. Needed to figure out some quick designs for the Vanguard's weapons our protag carries with though.

Will start on the sketches though- technically I need 4 images...
May 10, 2026 at 4:25 PM
June 7th #teasofthekingdom #gamedev update

Just worked on some of the tiles tonight. Was a busy day so getting the hour done was a big win. Glad I did it.

The hours are still finding their place in the day because back to doubling up on jiu jitsu
June 8, 2026 at 5:37 AM
Apr 27th #teasofthekingdom #gamedev update

Finished painting everything. It's not great nor what I want, but the "unified look" accomplishes what I need it to. Official first iteration of art I suppose!

Time for dialogue shtuff
April 27, 2026 at 3:42 PM
Mar 18th #teasofthekingdom #gamedev update

Added some auto-generated mesh and added physics to my character. Not quite working as I want.

I think I'll remove physics and just manually have it move along the mesh. No jump or anything so it feels like overkill- plus it'll be annoying for slants
March 18, 2026 at 3:45 PM
Apr 5th #teasofthekingdom #gamedev update

>Showing 22 files with 635 additions and 412 deletions

Refactor officially done. The character being deeply nested added some complexity, will revisit with entities and events later.

I want to move on to brewing phase! More actual content!
April 5, 2026 at 3:36 PM