#textmeshpro
in Thai we have tone markers & vowels that go on top, and here they're overlapping instead of stacking (a pretty common issue with Unity & TextMeshPro)

always happy to look over thai localization for folks!
November 25, 2025 at 6:37 AM
I made a custom Textmeshpro shader for glitchy text!
#gamedev #unity3d

Free shader code and full tutorial post over here:

www.patreon.com/posts/114938...
November 10, 2024 at 3:15 PM
made a small Unity tool I kept needing in my own projects: TextMeshPro Drop Shadows

a lightweight plug-and-play drop shadow solution for TextMeshPro with optional Febucci's Text Animator support

@itch.io

eagle-studio.itch.io/tmpro-drop-s...

#indiegame #indiedev #gamedev #unity3d #textmeshpro
May 15, 2026 at 9:49 PM
textmeshpro is great until you start trying to use it in worldspace. #gamedev
March 27, 2025 at 10:28 PM
3 añitos y medio de desarrollo casi y ahora me doy cuenta de que Textmeshpro tiene un botoncito para que los textos salgan en mayus, tabueno.
October 1, 2026 at 8:01 AM
🚀 #UnityTips

Enhance your UI with TextMeshPro! Use TMP_Text.ForceMeshUpdate() to ensure your text updates instantly after changing properties.

Perfect for dynamic HUDs and dashboards in your projects. 🛠️

#gamedev #unity3d #TextMeshPro
May 28, 2024 at 10:50 AM
Was wondering why the Unity.UI Text and TextMeshPro Text classes (both shipped with Unity) don't share a common interface. Read exactly one Unity forums thread that asked this question.

Replies are all "why would you ever not use TextMeshPro? Are you stupid?"

I might be the only nice engineer.
February 21, 2025 at 12:14 AM
liberation sans (the default unity textmeshpro font) and gangnam style animation, perfect
October 3, 2026 at 10:08 PM
I wrote a book!
I poured years of experience, research and more into it. My goal is to hand you a map to refer to whenever you need to touch or think about your game's typography.

All infos here: www.christinacreatesgames.com/book/

#Unity #TextMeshPro #gamedev
June 26, 2026 at 11:33 AM
FREE ANIMATED TextMeshPro in Unity 6 (Tutorial 2025)

##gamedev##gamedevelopment##indiedev##unity3d
FREE ANIMATED TextMeshPro in Unity 6 (Tutorial 2025)
www.youtube.com
July 29, 2025 at 11:00 PM
#Gamedev Tip: 'Rewired' for Unity (which is already the best input system going) recently(ish) added a robust Glyph system for adding controller/ keyboard prompts into your TextMeshPro texts.

'Use 🕹️ to Move' etc.

One of the worst, dullest jobs is suddenly a breeze.
April 24, 2025 at 8:01 AM
The TextMeshPro gizmos are large AF.
October 2, 2026 at 1:41 AM
🚨 New On Sale 💥-50%💥 TypeFlow Pro | Animated RTL & Arabic Text for TextMeshPro

#unity #indiedev #unity3d #gamedevelopment #gamedev
TypeFlow Pro | Animated RTL & Arabic Text for TextMeshPro | GUI Tools | Unity Asset Store
Use the TypeFlow Pro | Animated RTL & Arabic Text for TextMeshPro from Szekeres on your next project. Find this GUI tool & more on the Unity Asset Store.
assetstore.unity.com
August 29, 2026 at 9:41 AM
the easiest solution is to switch to a preview version of TextMeshPro and adjust the "font feature" field for EVERY TextMeshPro object

but also some words like ย่ำ (repeat) ถ้ำ (cave) ง่ำ (yum) will still look wrong
November 28, 2025 at 7:00 PM
TextMeshPro、かなり面倒
October 5, 2026 at 5:40 AM
#gamedev #font #indiegame #twine
the first glimpse at word magic:
☑️ shader to render #unity TextMeshPro text in a circle
☑️ spell casting font
September 3, 2025 at 9:28 PM
TextMesh Pro in #Unity3D is a giant toolbox only few actually take full advantage of and that's a pity. Let's change that. #gamedev
Quickstart to TextMeshPro Basics - and how to level up 💛
Let's learn about how to use the basics of TextMeshPro, a powerful tool that provides crisp and clear text and tons of amazing features for creating awesome ...
youtu.be
May 15, 2025 at 1:06 PM
Dev note: TextMeshPro can't shape Hindi. Matras don't reorder, conjuncts never form, and mark positioning is skipped.

My fix without touching the package: shape offline with CoreText, bake each glyph variant into a Private Use Area font. ~520 variants, zero drift.

#gamedev #unity3d
September 29, 2026 at 3:56 AM
TextMeshPro 重たい どうする 検索
October 5, 2026 at 4:37 AM
inspecting a basic UI feature and seeing its hardcoded to only work with Text (she's squinting because it's low-res Text and not TextMeshPro) (the gun is because she's gonna shoot it)
April 29, 2025 at 4:33 PM
(Minor disappointment at 'text shader' not being shaders for text, because would really like a TextMeshPro style control over that, but... yay, looking better all the time!)
Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!

Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.7 dev 5 – Godot Engine
Freeze, Feature!
godotengine.org
April 17, 2026 at 9:40 PM
Also super useful: I wrote The Ultimate Handbook for TextMesh Pro! 520 pages, 119k words, 950 images all about text in Unity. All infos about it here: www.christinacreatesgames.com/book/ where you can also download the table of contents and index to see what's inside.

#gamedev #Unity3D #TextMeshPro
TextMeshPro Book - Christina Creates Games
The Ultimate Handbook For TextMesh Pro is a book that will help you figure out how to work with texts in your Unity projects.
www.christinacreatesgames.com
August 7, 2026 at 9:18 PM
First milestone! I got my weird custom wobble antialiasing working with TextMeshPro (bluesky compression destroys it tho)

UI Toolkit is ruled out because Unity bugs but the old reliable stuff they're planning to phase out is still around. It'll work for one last Unity game before I switch engine.
June 2, 2026 at 12:06 PM
friend of mine has shown me the forbidden sauce to pixelated, crusty fonts in TextMeshPro

bless
August 18, 2025 at 5:58 PM
not trying to drag the game, thai just doesn't work in Unity LTS lmao

the solution involves:
- upgrading textmeshpro to a preview version
- downloading a tool to help generate glyph offsets
- know exactly how each combo looks wrong and how to fix
November 25, 2025 at 8:02 AM