always happy to look over thai localization for folks!
always happy to look over thai localization for folks!
#gamedev #unity3d
Free shader code and full tutorial post over here:
www.patreon.com/posts/114938...
#gamedev #unity3d
Free shader code and full tutorial post over here:
www.patreon.com/posts/114938...
a lightweight plug-and-play drop shadow solution for TextMeshPro with optional Febucci's Text Animator support
@itch.io
eagle-studio.itch.io/tmpro-drop-s...
#indiegame #indiedev #gamedev #unity3d #textmeshpro
a lightweight plug-and-play drop shadow solution for TextMeshPro with optional Febucci's Text Animator support
@itch.io
eagle-studio.itch.io/tmpro-drop-s...
#indiegame #indiedev #gamedev #unity3d #textmeshpro
Enhance your UI with TextMeshPro! Use TMP_Text.ForceMeshUpdate() to ensure your text updates instantly after changing properties.
Perfect for dynamic HUDs and dashboards in your projects. 🛠️
#gamedev #unity3d #TextMeshPro
Enhance your UI with TextMeshPro! Use TMP_Text.ForceMeshUpdate() to ensure your text updates instantly after changing properties.
Perfect for dynamic HUDs and dashboards in your projects. 🛠️
#gamedev #unity3d #TextMeshPro
Replies are all "why would you ever not use TextMeshPro? Are you stupid?"
I might be the only nice engineer.
Replies are all "why would you ever not use TextMeshPro? Are you stupid?"
I might be the only nice engineer.
I poured years of experience, research and more into it. My goal is to hand you a map to refer to whenever you need to touch or think about your game's typography.
All infos here: www.christinacreatesgames.com/book/
#Unity #TextMeshPro #gamedev
I poured years of experience, research and more into it. My goal is to hand you a map to refer to whenever you need to touch or think about your game's typography.
All infos here: www.christinacreatesgames.com/book/
#Unity #TextMeshPro #gamedev
'Use 🕹️ to Move' etc.
One of the worst, dullest jobs is suddenly a breeze.
'Use 🕹️ to Move' etc.
One of the worst, dullest jobs is suddenly a breeze.
#unity #indiedev #unity3d #gamedevelopment #gamedev
#unity #indiedev #unity3d #gamedevelopment #gamedev
but also some words like ย่ำ (repeat) ถ้ำ (cave) ง่ำ (yum) will still look wrong
but also some words like ย่ำ (repeat) ถ้ำ (cave) ง่ำ (yum) will still look wrong
the first glimpse at word magic:
☑️ shader to render #unity TextMeshPro text in a circle
☑️ spell casting font
the first glimpse at word magic:
☑️ shader to render #unity TextMeshPro text in a circle
☑️ spell casting font
My fix without touching the package: shape offline with CoreText, bake each glyph variant into a Private Use Area font. ~520 variants, zero drift.
#gamedev #unity3d
Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:
godotengine.org/article/dev-...
#gamedev #Unity3D #TextMeshPro
#gamedev #Unity3D #TextMeshPro
UI Toolkit is ruled out because Unity bugs but the old reliable stuff they're planning to phase out is still around. It'll work for one last Unity game before I switch engine.
UI Toolkit is ruled out because Unity bugs but the old reliable stuff they're planning to phase out is still around. It'll work for one last Unity game before I switch engine.
bless
bless
the solution involves:
- upgrading textmeshpro to a preview version
- downloading a tool to help generate glyph offsets
- know exactly how each combo looks wrong and how to fix
the solution involves:
- upgrading textmeshpro to a preview version
- downloading a tool to help generate glyph offsets
- know exactly how each combo looks wrong and how to fix