if thing != thing2 {}
compared to
if (thing != thing2) {}
if thing != thing2 {}
compared to
if (thing != thing2) {}
"The item must have (thing1), (thing2), & (thing3)." Will be ignored, 15% success rate.
"The item must have :
- (thing1)
- (thing2)
- (thing3)."
Will have about a 75% success rate.
"The item must have (thing1), (thing2), & (thing3)." Will be ignored, 15% success rate.
"The item must have :
- (thing1)
- (thing2)
- (thing3)."
Will have about a 75% success rate.
I breathed her in. It’s bloody delightful.
I breathed her in. It’s bloody delightful.
I raised them right.
I raised them right.
"What's the project about?"
in an email chain titled
RE: RE: RE: Thing1 and Thing2 - These are the Things this Project is About
"What's the project about?"
in an email chain titled
RE: RE: RE: Thing1 and Thing2 - These are the Things this Project is About
time for a walk in the hazy sunshine to reset my mood
time for a walk in the hazy sunshine to reset my mood
UNITY_LOG( stuff, (thing + " stuff " + thing2).c_str() );
UNITY_LOG( stuff, (thing + " stuff " + thing2).c_str() );
Jfc if I’m this puny after the 1st shingles shot I’m going to be in a world of hurt from the 2nd one
Jfc if I’m this puny after the 1st shingles shot I’m going to be in a world of hurt from the 2nd one
It's verbose. You write stuff like
ADD THING1 TO THING2 YIELDING THING3
instead of thing3=thing1+thing2
It reflects computer designs of the 1950s-70s, before 8bit-bytes were universal, numbers were stored in odd formats like Binary-coded-decimal,
It's verbose. You write stuff like
ADD THING1 TO THING2 YIELDING THING3
instead of thing3=thing1+thing2
It reflects computer designs of the 1950s-70s, before 8bit-bytes were universal, numbers were stored in odd formats like Binary-coded-decimal,