#tutorialdesign
Thanks to your feedback I learned a tutorial with too little text can leave players lost on the most important mechanic. So I reworked it.
What do you think it still needs? 👁️

store.steampowered.com/app/3963580/...

#gamedesign #gamedevfeedback #indiedevlog #tutorialdesign #solodev #horrorgame
October 19, 2026 at 2:10 PM
Some playtesters thought my game's starting tutorials were a bit plain, so I spiffed them up with a surprise intro from the next opponent. #gamedev #indiedev #tutorialdesign
November 24, 2024 at 8:58 AM
What’s your process for ensuring that the game’s tutorial doesn’t feel too hand-holding, but still guides the player? #Unity #tutorialdesign #playerguidance
December 22, 2024 at 7:30 PM
How do you approach designing tutorial levels that don’t feel like tutorials? #Unity #tutorialdesign #gamedesign
December 10, 2024 at 12:12 AM
What’s your method for creating engaging tutorials in Unity without overwhelming the player? #Unity3D #tutorialdesign #gamedesign
December 9, 2024 at 3:16 AM
Do you think games should always offer clear instructions, or do you prefer letting players figure things out on their own? How do you strike a balance between guidance and exploration? #Unity3D #tutorialdesign #gamedesign
December 1, 2024 at 3:16 AM
The first time I tried creating a tutorial, it was too intrusive. Now, I design tutorials that guide players naturally through gameplay, without breaking immersion. #Unity3D #tutorialdesign #indiedev
October 23, 2024 at 4:31 AM