#uielements
Oef! Still on Unity Canvas or UIelements?
June 12, 2025 at 9:52 AM
uielements、もうuitoolkitって名前か
April 9, 2024 at 11:31 PM
why in the world is a UI library dependent on a physics package? is everything okay at unity technologies
December 11, 2025 at 11:30 PM
So let me get this straight. Unity gave us UIElements, a much-improved way to code up property fields, which was interoperable with the old editor gui, and encouraged people to use it. And then decided that never the twain shall meet, breaking half my custom attributes. Cool cool makes sense
February 3, 2026 at 5:46 AM
🟣 Wired Elements
by Preet Shihn @preetster
A set of common UI elements with a hand-drawn, sketchy look. These can be used for wireframes, mockups, or just the fun hand-drawn look.
#UIelements #handdrawn #Vanilla #View #Svelte #React

wiredjs.com
June 8, 2024 at 3:24 PM
Package time! I want a lightweight Unity UIElements-based runtime console/logger and can't see one. Will try and make and open source
August 16, 2023 at 8:03 AM
It was a bit tangential. I just read the part in the changes about how the reorganization means you can disable the packages you don't need. Meaning you can disable the unneeded part of Physics2D, but if you use UIElements, you still need the entire 3D Physics package.
April 12, 2026 at 5:09 PM
エディタ拡張自体はさておき、普通にUI周りを全部base.OnInspectorGUIで丸投げしてたのでIMGUIとかUIElements周りはまじでわからんし変数は全部targetからアクセスしてたので知見が増える
April 8, 2025 at 9:26 AM
見た感じMAの方はUIElements使ってそうわね
April 8, 2025 at 9:00 AM
そもそもIMGUIとUIElementsの違いっていうか今書こうとしているのがどっちなのかもいまいちわかってない
April 8, 2025 at 8:23 AM
Cool visualization idea for Properties toolbox / Document Outline in Xamarin. – https://blogs.unity3d.com/2019/04/23/whats-new-with-uielements-in-2019-1/ @JamesMontemagno @davidortinau
November 17, 2024 at 4:07 AM
It seems like even @unity.com can't decide whether to use uGUI or UI Elements, when you look into new packages, samples are a combination of the 2.

#unity #unityui #ugui #uielements
March 15, 2025 at 12:40 PM
#unitytips Using UIElements and want to use UIToolkit's progress bar at runtime? Hope, you're using Unity 2021.1 or later. If you aren't, you can expose the progress bar in Unity 2020.3 at least with a small snippet of...
August 31, 2022 at 5:44 AM
Oh in that case use the Application Services framework. It will let you find Windows of other apps and it allows you to even find/Observe UIElements and their content.

Ask me anything if you need. I build an app within that once.
June 28, 2025 at 4:56 PM
いずれはUIElementsに一本化されそうだけど、現状バインド機能とかもないみたいだし、テキストの取り扱いが貧弱だし、uGUIと比べてのメリットが薄いから、uGUIで作るかあ
May 12, 2024 at 3:08 PM