#unityui
Each one holds the potential for thousands of visual variations, all driven procedurally.

#Unity3D #Unity #ShaderGraph #UnityUi #GameDev #ProceduralArt #TechArt #IndieDev #PuzzleGames #MadeWithUnity #Shaders #AppDevelopment #BuildInPublic #Automation
August 2, 2025 at 9:11 PM
October 30, 2025 at 11:29 PM
September 28, 2025 at 2:22 AM
🌟 Spotlight: @manofspirit.bsky.social

Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026

#unity3d #unity2d #shadergraph #unityui #gamedev #techart #IndieDev #indiegamedev #blockpuzzl...

#IndieSpotlight #SmallCommunities
December 22, 2025 at 2:15 PM
I'm cooking a fantasy mind map node graph editor using unityUI. Considering it for my next asset for #assetstore

#unity #gamedev #runtime #editor
December 1, 2024 at 10:16 AM
Open for Unity UI work!
Hey everyone, I'm Wessam 👋 Unity UI developer with 3 years of professional experience. If you're an indie studio or solo dev looking to offload your UI work, I've got you.
Portfolio: mwessam.github.io/portfolio

#Unity3D #GameDev #UnityUI #IndieGameDev
Wessam | Gameplay Programmer
Portfolio of a Gameplay Programmer with 4 years of experience, including 3 years at indie studio Game Hermits. Specializing in Unity, C++, and Engine Development.
mwessam.github.io
June 17, 2026 at 8:46 PM
EL KIT DE HERRAMIENTAS DE LA GUÍA DE LA INTERFAZ Y LA INTERFAZ DE USUARIO PARA UNITY . La interfaz de usuario en los juegos es una parte muy importante del juego y la identidad visual. En mi blog videojuegosunityjr.blogspot.com/p/unity-news... #gamedev #unity #UnityUI
February 17, 2025 at 3:48 PM
The Health Bar test was made with Unity Shader Graph.

- I used 2 images that I combined
- Health fill was made by combining an angle & linear gradient
- When health is low color & expression changes
- Added it to Canvas & scripted the function.

#shadergraph #Unityui #Unity3d #UIShader #Gamedev
December 6, 2024 at 10:34 AM
github.com/mob-sakai/Pa...
This seems to work for now, not sure how shippable it is though.

The other approach I have in my sleeve is render textures and leveraging scriptable rendering pipeline
GitHub - mob-sakai/ParticleEffectForUGUI: Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas. - mob-sakai/ParticleEffectForUGUI
github.com
November 26, 2025 at 10:34 AM
I'm constantly annoyed by it. There's one preview version that supports modern font architecture. It's not even the most recent preview, so who knows if it'll be carried through in its integration to UnityUI. :(
March 28, 2025 at 9:23 AM
Discover the latest trends in UI design and elevate your projects with Unity UI design! Stay updated on cutting-edge tools and resources. #UnityUI #DesignTrends https://www.youtube.com/shorts/K_XaPafYR6c
www.youtube.com
October 26, 2025 at 2:44 PM
I've been using UnityUI for years and I can usually achieve anything I want, but after all this time a lot of things still involve a lot of trial and error...
The new UI looks promising, but like with every new Unity feature, no idea when it will be truly useable. :(
January 29, 2025 at 5:59 PM
It seems like even @unity.com can't decide whether to use uGUI or UI Elements, when you look into new packages, samples are a combination of the 2.

#unity #unityui #ugui #uielements
March 15, 2025 at 12:40 PM
For example, someone made an SVG editor using Godot and I was really impressed by the quality of the UI for it. I need to look at the new UnityUI stuff again, but I can't imagine doing this efficiently (perf and devx wise) with UGUI.

www.godsvg.com
GodSVG - Free and Open Source SVG editor
GodSVG is a free, open-source, low-level vector graphics editor, available on all major desktop platforms
www.godsvg.com
February 22, 2025 at 4:14 AM