#ShaderGraph
I experimented with Perfect Dark-style light flares 💡!
0% physical accuracy, 100% style 😎 (and 100% shadergraph)!
Also, a subtle easter egg may be hidden in the video... 🥚👀

#unity3d #gamedev #indiedev #solodev #crocotile3d #rare
November 6, 2026 at 9:14 PM
turns out i was onto it, it's just i was fudging positions of things

that being said i don't understand why shadergraph is just displaying materials as black
why is adding distance fade such a pain in the dick
November 5, 2026 at 4:16 AM
🚨Major Update🚨

#AmplifyImpostors now supports #ShaderGraph🙀

➡️#Unity3d 6.7
➡️Shader Graph support(URP/HDRP-preview)
➡️Adjustable Bake Range
➡️Single Frame Impostors
➡️Batch Impostor Rebake Tool

Learn more: assetstore.unity.com/packages/too...
October 29, 2026 at 7:45 PM
Keep your Curved World Shader in Game view—and out of your way in Scene view 💫 😎

▶️ Full cutout shader tutorial:
youtu.be/AwtagqXnbVs

#Unity3D #ShaderGraph #UnityTips #GameDev
October 27, 2026 at 12:15 PM
wallbashing for a decade.. lol but thats what I do just try everything out with a visual shader editor like shadergraph.. or amplify, instant results and slowly you learn what's what..
October 27, 2026 at 4:21 PM
Here's the bubble VFX, a roiling cauldron shader, a flickering ember shader, and a candle flame VFX, for my alchemy scene!

#gamedev #techart #3D #unity3D #shaderGraph #VFX #3Dart
October 23, 2026 at 7:25 PM
connecting shadergraph nodes trying to make anything at all work properly
Fou: Coup de feu intense
ALT: Fou: Coup de feu intense
static.klipy.com
October 20, 2026 at 9:59 PM
eita shuasuha fiz um teste tambem o meu ficou dentro do esperado 🤔

o da direita é com o codigo escrito, esquerda o shadergraph
October 17, 2026 at 12:22 AM
I'm working on some new VFX and a Unity scene using some old alchemy props I had made! Take a look at my bubble🫧 effect for the cauldron! 💕✨🧹 lnkd.in/p/gAB6RVaa

#vfx #shadergraph #vfxgraph #unity #techart #techartist #3d #3dmodeling
#vfx #shadergraph #vfxgraph #unity #techart #technicalartist #3dmodeling | Vanessa Trepanier
I'm working on some new VFX and shader graphs, using old props I had made for an alchemy lab! Here's a look at my wobbly bubble effect for the cauldron, I'm really happy with it and I think it could b...
lnkd.in
October 16, 2026 at 6:54 PM
Specifically, I'm looking to set up a material parent w/ parameters* that I can define in its children.

(*Parameters I most often - texture2d, vector3, scalar)

I am looking to do this within visual scripting like blueprints/shadergraph, not code.
October 13, 2026 at 2:56 AM
I need to make a video on how awful it is to use Unity VFX graph compared to particle system. Just writing a new shader in shadergraph for each effect is much less of a hassle.
October 7, 2026 at 3:07 PM
It used nodebpy for the material too, it's a shader graph. You can see the raw results here: gist.github.com/joeld42/f5e8... I used the command line with the example from your site to start, told it use use geonodes (or shadergraph) and nodepby. It used the blender MCP to check it's work.
Blender bpynodes experiment
Blender bpynodes experiment. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
October 7, 2026 at 3:22 PM
playing with shadergraph is fun! can you figure out what this does?
October 4, 2026 at 6:41 PM
I don't like the posterise node in shadergraph
October 1, 2026 at 10:54 AM
After months of development, Mastering Compute Shaders in Unity 6 is finally finished! 278 pages.

If you are interested in learning the fundamentals of compute shaders in Unity 6, check it out ➡️ jettelly.com/store/master...

#unity3d #gpgpu #shadergraph #gamedev #vfx #realtimevfx
September 28, 2026 at 7:42 AM
The game engine we use is Unity.

What you see on the screen is a shadergraph.
September 25, 2026 at 4:02 PM
The Goo Fields are poppin at this time at night
#skeleton #psx #indiedev #skeletonsnap #unity #shadergraph
September 23, 2026 at 12:33 AM
Iirc modern inverted hull outlines are done in the shader at runtime. Old school ones like viewtiful joe were baked in to the model. IDK if you're using unity or unreal, but should be able to find some kind of shadergraph / codeless solution with some googling. Haha, not sure if this helps! Gl 🙏✨
September 17, 2026 at 12:17 PM
- Unity2Godot: converts EVERYTHING (particles, ShaderGraph, animations, etc).
- Pixel Art Studio 1.3: fill patterns. 2.0: tilesets & modeling auto-UVs.
- Vertex Studio Blender, Unreal Engine & Unity: vertex and normal painting, w/ variations, split-vertices (port of Godot Vertex Studio)
September 16, 2026 at 6:23 PM
Tilemap needs to update at runtime, so I don't think this would work unfortunately. I managed it in LotCG by cobbling together bits of code I stole off Stack Overflow, so I reckon it's doable in shadergraph, I just do not have the skills/ time to investigate!
September 15, 2026 at 9:53 AM
Fog of War basics is a real time texture that map the terrain to it. Hard part was moving to compute shaders, being able to reference in shadergraph and changing the vertex positions in real time. Then that led to a whole crunch to optimize it. Burst did the heavy lifting.
September 14, 2026 at 2:33 PM
I created this pixel bleed shader to add a little more character to Flipping Phantom, where brighter colors occasionally bleed into a darker pixel.

I am not sure how I feel about it.

So here is a video comparing scene with and without it. I'd love to hear what people prefer!

#gamedev #shadergraph
September 11, 2026 at 11:49 PM
Is this are made with shadergraph or shaderlab language (unity or unreal)
September 5, 2026 at 7:49 AM
Today's Guernsey:

🌊 Some water tweaks
🪦 Tomb markers restored inside mausoleums
🌳 Reinstating accidentally-unpacked prefabs (more to do)
🪴 VEGETATION SHADER! EVERYTHING BLOWS IN THE WIND!

Shoulda got into ShaderGraph a while ago, this rawx. #gamedev #indieGameDev #pixelart
September 4, 2026 at 6:30 PM