#gpgpu
gpgpu? more like peepee peepee poo, imo
January 20, 2026 at 9:14 PM
Almost 5 hours of new content in the shader course, just covering basic particle systems.

Coming up soon, GPGPU!

simondev.teachable.com

#threejs #webgl #gamedev
October 27, 2024 at 2:21 PM
Particle toy experiment, motion blur is simulated by stretching particles along their velocity in the vertex shader. Cheap trick but worked surprisingly well!

(GPGPU, WebGL, three.js, TypeScript)
October 20, 2024 at 8:58 PM
Reading up about GPGPU microarchitecture ... these things are pretty fancy.
December 1, 2024 at 7:54 PM
🤿 Crafting a Dreamy Particle Effect with Three.js and GPGPU
by Dominik Fojcik at @codrops.bsky.social
Learn how to create an interactive particle effect using Three.js, GPGPU, and shaders.
#threejs #cpgpu #shaders

tympanus.net/codrops/2024...
December 26, 2024 at 4:55 PM
We've updated the Mastering Compute Shaders in Unity book. If you're interested in GPGPU or post-processing, this book will help you! ➡️ jettelly.com/store/master...

#indiedev #gamedev #unity3d
May 20, 2026 at 5:52 AM
Just finished a simplified version of GPGPU particles experiment on codepen! 🚀

Play around with it: codepen.io/idflood/full...

#threejs #codepen
November 16, 2024 at 10:37 AM
The original title of the paper if you want to search:


“Implications of the Turing completeness of reaction-diffusion models, informed by GPGPU simulations on an XBox 360: Cardiac arrhythmias, re-entry and the
Halting problem”
February 23, 2026 at 7:27 PM
raytracing: also allowed. that's a fixed function block. you can still do useful GPGPU with it, but only verrry specific GPGPU
July 26, 2026 at 5:16 AM
April 23, 2026 at 7:48 AM
GPGPU was a mistake
May 17, 2025 at 4:28 PM
October 4, 2024 at 10:41 AM
A multicore CPU is good at concurrency. GPGPU is really optimized for parallelism.

Multicore CPUs can do many different things at the same time. GPGPUs can do exactly the same thing many times at the same time.
December 7, 2024 at 5:31 PM
Will do! I've been doing a lot of gpgpu and graphics lately, so I just wanted to try out some physics sim (:
September 19, 2026 at 10:55 PM
オレのGPU

オレのGPGPU

オレのGPGPGPGPGPGPGPU
September 11, 2024 at 4:11 AM
Was asked by GLSL course students to cover particles, so here's my first pass on an easy particle system. Expect to see a new section soon covering this, gpgpu techniques, and more.
#threejs #webgl
October 9, 2024 at 3:29 PM
巫女みこナース
GPGPU
PvPvE
April 4, 2025 at 11:11 PM
Need more control over what runs on the GPU? ⚡ Mastering Compute Shaders in Unity 6 covers GPGPU, post-processing, particles, and more. jettelly.com/store/the-un...

#unity3d #gamedev #technicalart
August 22, 2026 at 10:01 AM
It's Jensen Huang.
He has wanted GPGPU to be a thing forever. That's what jumped nvidia ahead of everything else (for a while).

You can blame it all on #$NVDA

For a while there, AI was going to be run on 8 bit arrays. We'll get back to that eventually.
June 19, 2026 at 1:25 AM
Have you run into performance issues while creating VFX in Unity? 👀

Our book Mastering Compute Shaders in Unity may help, covering topics such as GPGPU, post-processing, optimization, and more. ✨

And we just updated it! 🔗 jettelly.com/store/master...

#unity3d #realtimevfx #indiedev
May 20, 2026 at 6:45 PM
GPGPU - Wikipedia
ja.wikipedia.org
October 22, 2024 at 11:43 AM
How Xiaomi MiMo-V2.5-Pro-UltraSpeed achieved 1,000 tps on a 1T MoE model using just a SINGLE, STANDARD 8-GPGPU NODE.

Two Leaps to 1000 Tokens/s on a 1T-Parameter Model: On Inference Systems, Execution Boundaries, and Co-Design

www.tilert.ai/blog/breakin...
June 8, 2026 at 3:51 PM
BrookGPU (Stanford) is widely considered the birth of a pre-CUDA GPGPU framework.


Virtualizing CPU-style primitives; it hid a lot of graphical “weirdness”.


By extending C with stream, kernel, and reduction constructs, GPUs started to act more like a co-processor.
October 14, 2025 at 8:43 PM