Coming up soon, GPGPU!
simondev.teachable.com
#threejs #webgl #gamedev
Coming up soon, GPGPU!
simondev.teachable.com
#threejs #webgl #gamedev
(GPGPU, WebGL, three.js, TypeScript)
(GPGPU, WebGL, three.js, TypeScript)
by Dominik Fojcik at @codrops.bsky.social
Learn how to create an interactive particle effect using Three.js, GPGPU, and shaders.
#threejs #cpgpu #shaders
tympanus.net/codrops/2024...
by Dominik Fojcik at @codrops.bsky.social
Learn how to create an interactive particle effect using Three.js, GPGPU, and shaders.
#threejs #cpgpu #shaders
tympanus.net/codrops/2024...
#indiedev #gamedev #unity3d
#indiedev #gamedev #unity3d
Play around with it: codepen.io/idflood/full...
#threejs #codepen
Play around with it: codepen.io/idflood/full...
#threejs #codepen
“Implications of the Turing completeness of reaction-diffusion models, informed by GPGPU simulations on an XBox 360: Cardiac arrhythmias, re-entry and the
Halting problem”
“Implications of the Turing completeness of reaction-diffusion models, informed by GPGPU simulations on an XBox 360: Cardiac arrhythmias, re-entry and the
Halting problem”
Multicore CPUs can do many different things at the same time. GPGPUs can do exactly the same thing many times at the same time.
Multicore CPUs can do many different things at the same time. GPGPUs can do exactly the same thing many times at the same time.
オレのGPGPU
オレのGPGPGPGPGPGPGPU
オレのGPGPU
オレのGPGPGPGPGPGPGPU
GPGPU
PvPvE
GPGPU
PvPvE
#unity3d #gamedev #technicalart
#unity3d #gamedev #technicalart
He has wanted GPGPU to be a thing forever. That's what jumped nvidia ahead of everything else (for a while).
You can blame it all on #$NVDA
For a while there, AI was going to be run on 8 bit arrays. We'll get back to that eventually.
He has wanted GPGPU to be a thing forever. That's what jumped nvidia ahead of everything else (for a while).
You can blame it all on #$NVDA
For a while there, AI was going to be run on 8 bit arrays. We'll get back to that eventually.
Our book Mastering Compute Shaders in Unity may help, covering topics such as GPGPU, post-processing, optimization, and more. ✨
And we just updated it! 🔗 jettelly.com/store/master...
#unity3d #realtimevfx #indiedev
Our book Mastering Compute Shaders in Unity may help, covering topics such as GPGPU, post-processing, optimization, and more. ✨
And we just updated it! 🔗 jettelly.com/store/master...
#unity3d #realtimevfx #indiedev
Two Leaps to 1000 Tokens/s on a 1T-Parameter Model: On Inference Systems, Execution Boundaries, and Co-Design
www.tilert.ai/blog/breakin...
Two Leaps to 1000 Tokens/s on a 1T-Parameter Model: On Inference Systems, Execution Boundaries, and Co-Design
www.tilert.ai/blog/breakin...
Virtualizing CPU-style primitives; it hid a lot of graphical “weirdness”.
By extending C with stream, kernel, and reduction constructs, GPUs started to act more like a co-processor.
Virtualizing CPU-style primitives; it hid a lot of graphical “weirdness”.
By extending C with stream, kernel, and reduction constructs, GPUs started to act more like a co-processor.