[Original post on aus.social]
[Original post on aus.social]
It helps my downsampled low frequency translucent stuff to upsample into the full res backbuffer and still keep edges on things in front- and intersecting nice and clean.
#gamedev #indiedev #vulkan
https://www.byteseu.com/2113832/
image: Overview of Upsample Anything. Given a high-resolution image, it is first downsampled to a low-resolution image and then reconstructed through test-time optimization (TTO). During this …
https://www.byteseu.com/2113832/
image: Overview of Upsample Anything. Given a high-resolution image, it is first downsampled to a low-resolution image and then reconstructed through test-time optimization (TTO). During this …
#pcgamer #pcgaming #roblox #robloxreality
#pcgamer #pcgaming #roblox #robloxreality
1) U-Net with 3 levels + the bottleneck with 16-32-64-128 filters/level (small but fast)
2) categorical cross-entropy as loss function
3) downsample by average-pooling and upsample by deconvolutions
4) in/output size = 256x256
5) ELU & dropout
6) last layer: Softmax
1) U-Net with 3 levels + the bottleneck with 16-32-64-128 filters/level (small but fast)
2) categorical cross-entropy as loss function
3) downsample by average-pooling and upsample by deconvolutions
4) in/output size = 256x256
5) ELU & dropout
6) last layer: Softmax
or fail and play chrono trigger
or fail and play chrono trigger
Efficient Sparse Refinement for High-Resolution 3D Geometry Prediction"
Use foundational models, upsample, and "fix" the high-entropy regions (which coincide well with estimation errors) via 3D Sparse Convs.
Efficient Sparse Refinement for High-Resolution 3D Geometry Prediction"
Use foundational models, upsample, and "fix" the high-entropy regions (which coincide well with estimation errors) via 3D Sparse Convs.
(I think actually doing that would be a good candidate for the worst video codec devised and/or a good SIGBOVIK article)
(I think actually doing that would be a good candidate for the worst video codec devised and/or a good SIGBOVIK article)
but every game after that can be
but every game after that can be