#upsample
Huh, I thought I'd already done about as good a job on the Helix Nebula as I was going to be able to do with the Thirty Millimeter Telescope, but increasing the total exposure time from 11 to almost 20 hours, doing a 1.5× drizzle upsample, and refraining from […]

[Original post on aus.social]
September 21, 2026 at 12:43 PM
Not sure how to show it, but I implementet a bilateral upsampler for my fog and cloud buffer.
It helps my downsampled low frequency translucent stuff to upsample into the full res backbuffer and still keep edges on things in front- and intersecting nice and clean.
#gamedev #indiedev #vulkan
August 31, 2026 at 11:53 AM
Any resampling step, even a mild Lanczos upsample, can smear the watermark signal unless the detector keys on the exact transform pipeline. Do you track transform history?
August 22, 2026 at 11:19 PM
KAIST illuminates the eyes of humanoid robots with minimal memory

https://www.byteseu.com/2113832/

image:  Overview of Upsample Anything. Given a high-resolution image, it is first downsampled to a low-resolution image and then reconstructed through test-time optimization (TTO). During this …
KAIST illuminates the eyes of humanoid robots with minimal memory - Bytes Europe
image: 
www.byteseu.com
June 17, 2026 at 12:52 AM
that's insane, i think you are objectively more famous than either me or theophite. maybe they upsample tech twitter???
June 12, 2026 at 7:01 AM
Well first of all I'd way overthink it. I'd say "What do you MEAN you don't know what music is?" And if their answer was that they play different bands of ultraviolet light in sequential patterns I'd say "Well then you need to upsample this." ;-)
May 31, 2026 at 11:46 PM
It probably has to upsample it from infinity to 384kbps first.
May 25, 2026 at 6:14 PM
oops- i forgot to upsample it so it wouldn't be blurred by bsky's compression #webbborder1
May 24, 2026 at 6:53 PM
Roblox Reality promises to upsample blocky Lego-like Roblox games like Grow a Garden until they're photorealistic.

#pcgamer #pcgaming #roblox #robloxreality
May 12, 2026 at 3:30 AM
More details:
1) U-Net with 3 levels + the bottleneck with 16-32-64-128 filters/level (small but fast)
2) categorical cross-entropy as loss function
3) downsample by average-pooling and upsample by deconvolutions
4) in/output size = 256x256
5) ELU & dropout
6) last layer: Softmax
May 7, 2026 at 9:04 AM
uhhh i am real unsure of that actually, we definitely do filter by license sometimes out in oss and they would be wise to do so when determining what to upsample to avoid liability for outputs if for no other reason
May 3, 2026 at 8:40 PM
Another thing about NVIDIA's trajectory upsample -> framegen -> style is the latency issue with framegen: that if you framegen frame 0.5 between frame 0 and 1, you have to wait for 1 to generate, now instead of showing 1 you show 0.5. INCREASES latency. So smoother appearance, maybe worse gameplay.
April 15, 2026 at 5:13 PM
they had a launcher that would collect all the mods to upsample character models and so forth but there was a recent rerelease that may have broken that, I couldn't get it working the first time I tried but I intend to

or fail and play chrono trigger
April 7, 2026 at 4:42 AM
Zhang and Liang et al., "2K Retrofit: Entropy-Guided
Efficient Sparse Refinement for High-Resolution 3D Geometry Prediction"

Use foundational models, upsample, and "fix" the high-entropy regions (which coincide well with estimation errors) via 3D Sparse Convs.
March 23, 2026 at 11:28 PM
You could just upsample the video to the audio sample rate, letting you treat the video as a dense audio sample-pixel pair time series

(I think actually doing that would be a good candidate for the worst video codec devised and/or a good SIGBOVIK article)
March 23, 2026 at 12:57 PM
you simply need to find a large and unbiased dataset of non-yassified women in very high resolution to downsample and then train the model to upsample, how hard could it be
March 18, 2026 at 10:39 PM
it is funny, for sure, that these tech demos do happen to use existing and older titles to upsample for the sake of demonstration, because sure, totally: _those_ particular games weren't art-directed with the technology in mind, or tweaked by the studio in question

but every game after that can be
March 17, 2026 at 10:09 PM
DLSS means Deep Learning Super Sampling and started out as a technology to render games at lower resolutions and then upsample them to the desired output resolution at next to no loss in quality. Over time they added more and more features like (Multi-)Frame Generation and now this.
March 17, 2026 at 1:17 PM
I'll always go to bat for DLSS 2 as genuinely revolutionary for it's ability to upsample on games that have no business running at 60fps+ at resolution and look plausible, but DLSS 3's frame gen has never not looked like garbage, and DLSS 5's rendering is apparently the rim light hallucinator.
March 16, 2026 at 9:58 PM
I think it's just that polls which are more favorable to both are ones that upweight or upsample old people
March 2, 2026 at 12:07 AM
Everytime I try to emulate PSP it's just complete disappointment, this program is like old enough to drink yet it can't discern between textures and 2d elements for upscaling nor can't it offer something like a sharp bilinear upsample or even have a decent shader to imitate an actual PSP screen.
February 25, 2026 at 7:22 AM
Same here. Got pissed off with my preferred PC configuration being rewritten. Mic assumes that I want to use a graphics card for audio when I have a dedicated chipset that will upsample PCM audio from a Sonos to dolby digital. (Jeff Wayne’s Horsell Common and the heat ray is more disturbing in 5.1)
January 13, 2026 at 8:19 AM
gpu please upsample my 128x128 pixel game to 4k AAA graphics
January 7, 2026 at 1:20 AM