#viewcones
Easy way to do it imo is to make enemies go on a predictable path and make them have visible viewcones so it basically becomes a glorified puzzle
December 12, 2025 at 11:09 PM
in case you missed it, I showed you how to play the DEV build of MGS2 in this video with a brief intro what some options in the debug menu do:
www.youtube.com/watch?v=sOzL...

quite fun to dig into the game with a behind the scenes view like the viewcones visually presented in 3D space:
May 6, 2026 at 7:32 AM
We should abolish or modify the vast majority of view cones in order to allow substantial reform for mixed use & density across the majority of Vancouver.

ViewCones are bad, they produce bad outcomes, and they protect the temporary interests of tourists over the quality of life for citizens.
October 2, 2023 at 10:32 PM
#Vancouver is finally ‘reviewing’ ViewCones, which for those of you who don’t know, are zoning & permitting regulations that prevent building heights in the majority of our urban core so that people driving on major corridors can have nice views of the mountains…😡
vancouversun.com/business/rea...
Vancouver's scenic views could eventually be lost in favour of new housing
View-corridor protectors on high alert as city council eyes reviewing decades-old protection policy
vancouversun.com
October 2, 2023 at 10:27 PM
i found trying to time the stealth sections with the "click where you want to go" controls way too finicky (and with too many subsections, viewcones unclear, etc.) that kind of thing is just not fun at all to me.
December 30, 2023 at 2:24 PM