#webxr
SteamOS 0.5.7 Beta for Steam Frame brings WebXR, improved settings and more
#VirtualReality #VR #SteamFrame #SteamVR #SteamOS #Steam
SteamOS 0.5.7 Beta for Steam Frame brings WebXR, improved settings and more
Valve just released SteamOS 0.5.7 Beta for Steam Frame bringing with it some settings changes, along with support for WebXR with Chromium.
www.gamingonlinux.com
November 4, 2026 at 8:04 AM
Valve seems to be working on making WebXR possible with Steam Frame’s default Chromium browser

“Enable support for WebXR via flatpak overrides and launch options“
November 2, 2026 at 6:50 PM
Google open-sources Three-Live — an AI-first 3D & spatial computing runtime and native JIT compiler for WebGL2/WebXR, Android, and iOS/visionOS

It compiles once and runs natively on target platforms: WebGL2/WebXR, Android, and iOS/visionOS.

- aideveloper44.com/product/thre...

#Google #OpenSource
November 4, 2026 at 9:01 PM
Reconnect Recommends:

SteamOS 0.5.7 Beta for Steam Frame brings WebXR, improved settings and more

#gaming #videogames
SteamOS 0.5.7 Beta for Steam Frame brings WebXR, improved settings and more
This article has been curated by Reconnect, the games writing discovery platform.
www.gamingonlinux.com
November 5, 2026 at 6:15 AM
WebXR support store.steampowered.com/news/app/416...

Love to see official support, I thought it'd take months, if not years, and only by hacks and people outside of Valve, but they are paying attention. #WebXR
Steam Frame - SteamOS 0.5.7 Beta for Steam Frame - Steam News
SteamOS 0.5.7 (for Steam Frame) has just been released. This update is for the Steam Frame Beta channel, and includes new features that are still being tested. You can opt into this in Settings > Sy...
store.steampowered.com
November 4, 2026 at 12:39 PM
Building interactive 3D, AR, and WebXR apps usually requires mastering low-level graphics APIs.

Three-Live brings a declarative HTML & JSON scene format + on-device Rust/Boa compiler for Three.js across web, Android & iOS:
goo.gle/three-live

#OpenSource #ThreeJS #WebXR
November 3, 2026 at 7:44 PM
📰 **SteamOS 0.5.7 Beta for Steam Frame brings WebXR, improved settings and more**

Valve just released SteamOS 0.5.7 Beta for Steam Frame bringing with it some settings changes, along with support for WebXR with Chromium.Read the full article on GamingOnLinux.

📰 Source: GamingOnLinux Latest […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
November 6, 2026 at 8:22 AM
WebXR samples by the immersive-web working group: demos that run in the browser, 360 photos, stereo video, positional audio. https://immersive-web.github.io/webxr-samples/ #webxr #webgl
November 5, 2026 at 2:45 AM
📰 **SteamOS 0.5.7 Beta for Steam Frame brings WebXR, improved settings and more**

Valve just released SteamOS 0.5.7 Beta for Steam Frame bringing with it some settings changes, along with support for WebXR with Chromium.Read the full article on GamingOnLinux.

📰 Source: GamingOnLinux Latest […]
Original post on igeek.gamer-geek-news.com
igeek.gamer-geek-news.com
November 4, 2026 at 8:13 AM
I'd be curious how people managed though, I installed Chrome dev 159 via Discover (thus flatpak) but opening immersive-web.github.io/webxr-samples/ with it shows me no support (whereas Canary build did work)
WebXR Samples
Sample WebXR pages for testing and reference
immersive-web.github.io
November 4, 2026 at 1:22 PM
Valve releases SteamOS 0.5.7 beta for Steam Frame with WebXR support

thedailygame.news
November 4, 2026 at 8:18 AM
Steam news Nov 4:
- Steam Client Beta: achievement fixes, Steam Controller thumbstick touch change
- SteamOS 0.5.7 beta for Steam Frame: mic controls, WebXR
- Steam Deck store page vanished for hours, Valve silent

www.youtube.com/watch?v=X_5r...

#SteamDeck #SteamFrame #Steam
Steam Frame Mods Are Becoming Official Features!
YouTube video by Steam Flow
www.youtube.com
November 4, 2026 at 3:35 PM
For those wondering why the default Chromium on Steam Frame still isn’t loading WebXR apps even with yesterdays beta installed
November 4, 2026 at 8:15 PM
That's so sick!! Three JS is such a staple. But man aframe for declarative has been such a old-school slow moving project, so bad. So happy for declarative 3d! And AR WebXR?! Awh heck yes! Hello Three-Live!
November 4, 2026 at 12:15 AM
🔄 Steam Frame - OS 0.5.7 Beta

SteamOS 0.5.7 for Steam Frame Beta updates SteamVR to 2.19.1 with pose filtering, WebXR, fixes mic audio, and enables Steam Client Beta on headset.
November 5, 2026 at 11:10 AM
📣 Calling all developers! You don’t have to wait for Meta VR Glasses to launch to start building! 🕶️🚀

There are so many dev paths available today!

👨🏻‍💻 Build with:
• Unity + Meta XR SDK
• Unreal Engine
• Native / OpenXR
• Android Apps + Spatial SDK
• WebXR + Immersive Web SDK
• Web Apps / PWAs
November 5, 2026 at 6:06 AM
Steam FrameOS 0.5.7 Beta just added WebXR support inside of Chromium

Audio, battery indicator, bindings fixes

And other quality of life changes

Full patchnotes:
November 4, 2026 at 12:50 AM
📌 CVE-2026-121076 - Use after free in WebXR in Google Chrome prior to 157.0.8103.38 allowed a remote attacker leveraging social engineering to execute arbitrary code outs... https://www.cyberhub.blog/cves/CVE-2026-121076
CVE-2026-121076
Use after free in WebXR in Google Chrome prior to 157.0.8103.38 allowed a remote attacker leveraging social engineering to execute arbitrary code outside the sandbox via a crafted HTML page. (Chromium security severity: High)
www.cyberhub.blog
November 5, 2026 at 1:37 PM
O SteamOS 0.5.7 Beta chegou ao Steam Frame! O update traz suporte ao WebXR via Chromium, latência de rastreamento reduzida e nitidez foveada manual sob a API Vulkan. https://tinyurl.com/2bmt4h26 #SteamOS #Hardware
November 5, 2026 at 5:16 PM
🚨 CVE-2026-121076 — CVSS 9.6 CRITICAL

Use after free in WebXR in Google Chrome prior to 157.0.8103.38 allowed a remote attacker leveraging social...

🔎 https://stemshop.top/cve/CVE-2026-121076

#CVE #CyberSecurity #InfoSec
November 4, 2026 at 12:08 AM
CVE-2026-121076 - chrome
A flaw in the WebXR feature of Chrome versions older than 157.0.8103.38 could let an attacker who tricks a user into opening a specially crafted web page run code on the computer,…

Too many irrelevant or confusing CVEs? Use stackflag.com

#chrome #google #CVE #infosec
CVE-2026-121076: Google Chrome before 157.0.8103.38 may run code from a fake web page
A flaw in the WebXR feature of Chrome versions older than 157.0.8103.38 could let an attacker who tricks a user into opening a specially crafted web page.
stackflag.com
November 4, 2026 at 12:10 AM
apparently www.reddit.com/r/SteamFrame... works but might be worth waiting a few more day until it rolls out if you are not in absolute rush
From the SteamFrame community on Reddit: Got WebXR working in Google Chrome on the Steam Frame (plus 360° YouTube in VR - glitchy artifacts though)
Explore this post and more from the SteamFrame community
www.reddit.com
November 4, 2026 at 7:09 PM
GoogleのAI Foundationsチームから「Three-Live (v1.0.0 Developer Preview)」がApache 2.0でリリースされたんだけど、マジで神じゃん🔥 AIが作ったThree.jsのコードをWebとかモバゲー…じゃなくてモバイル向けのインタラクティブな3D・AR・WebXRに変換できるオープンソースのライブラリなんだよね!
しかもサンドボックス化されたコンパイラ搭載だから、LLMが生成したちょっと不安なJavaScriptコードも安全に実行できるの、ガチで安心設計すぎ。開発者体験とモバイルでの高性能レンダリン…

#SVテック #エンジニア
Google Open Source Blog
GoogleのAI Foundationsチームは、AI生成されたThree.jsのコードをWebやモバイル向けのインタラクティブな3D・AR・WebXRに変換するオープンソースのクロスプラットフォームライブラリ「Three-Live (v1.0.0 Developer Preview)」をApache 2.0ライセンスでリリースした。同ライブラリはサンドボックス化されたコンパイラを備えており、LLMが生成した信頼性の低いJavaScriptコードを安全に実行できる。開発者体験とモバイルデバイスでの高性能なレンダリングの両立を目的として作成された。
opensource.googleblog.com
November 4, 2026 at 11:01 PM