#wiggle2
as you could probably tell by the way her hair is animated, I have no damn clue how to animate hair

I tried using wiggle2 with collisions but I think the way her hair is rigged is just too incompatible lol
#OffWorldRetrievers
audio from Domina Overwatch
February 26, 2026 at 9:52 PM
If it's wiggle looping this has saved my life a lot! 💕

freq = 1;
amp = 30;
loopTime = 5;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
November 14, 2024 at 11:02 AM
Still absolutely love Wiggle2 as an addon, infinitely useful to have collissions on hand at all times with minimal setup.

#3DAnimation #Blender
November 15, 2024 at 3:41 AM
You're welcome Miss looping camera shake aka

freq = 1;
amp = 110;
loopTime = 3;
t = time % loopTime;
wiggle1 = wiggle(freq, amp, 1, 0.5, t);
wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime);
linear(t, 0, loopTime, wiggle1, wiggle2)
October 25, 2024 at 12:38 PM
"Testing the new Layer feature for Wiggle 2. Coming soon in the next update! 🛠️✨"
#Blender #B3D #Wiggle2 #Addon #GameDev #3DAnimation
May 7, 2026 at 12:07 PM
Wiggle 2 v2.1.6 Update is HERE! 🚀🦴
✅ Engine Ready: Perfect 0.01 scale support for Unreal & Unity!
✅ New Feature: Independent X/Z Angle Limits for precision control.
#b3d #Blender #Wiggle2 #GameDev #UnrealEngine #Unity3D #Animation
May 1, 2026 at 9:09 AM
Hey, Isnt there a setting somewhere to prevent wiggle bones with colliding with eachother, or just other bones in general? Im not sure where that is in the Wiggle2 Settings.
Anyway, heres the hat fitted for wiggle physics.
#blender3d #characterart #WIP
October 3, 2024 at 3:45 PM
Upcoming GroomForge Update: Unified armature drive for hair curves and accessories via Wiggle 2 synergy.Engine-ready 0.01 scale support and dual-axis limits for precise, jitter-free real-time physics.#b3d #GroomForge #Wiggle2 #GameDev #UE5 #Unity3D #Physics
May 1, 2026 at 10:36 AM
Blender Physics Wiggle2 RTX Fortnite #blender #b3d #wiggle2 #chamiseul #fortnite
May 12, 2026 at 3:41 AM
After 4 hours figuring out why my blender was crashing after adding wiggle bones to this amazing model by @Nextg00fball I tested a micro animation that I made in 30 mins, OMG It looks so good and the new physic sim from "wiggle2" is insane #furry #kindred
September 8, 2025 at 11:49 PM
Exciting news! Wiggle 2 is now officially approved on the Blender Extensions platform! 🎉

extensions.blender.org/add-ons/wigg...
#Blender3D #b3d #Wiggle2 #BlenderExtensions #Animation
Wiggle 2 (5.0 Patched)
Wiggle bones with 5.0 compatibility and multi-select support
extensions.blender.org
April 27, 2026 at 4:27 PM
WHY IS #WIGGLE2 BEHAVING SO WEIRD 😭
November 13, 2024 at 2:59 AM
🚀 Wiggle 2: RTX Edition v2.2.0
Released!Instant Procedural Bone Physics for Hair, Tails, and any Dynamic Rigs.
Now with Sim Mix Layers & Composite Baking!
#b3d #Blender #Wiggle2 #BlenderExtensions #GroomForge #MetaHuman #Rigging #Animation #GameDev
extensions.blender.org/add-ons/wigg...
Wiggle 2: RTX Edition
Instant Procedural Bone Physics for Any Rig
extensions.blender.org
May 12, 2026 at 8:17 AM
We are updating Wiggle 2 to enable Springbone implementation.
#b3d #blender #wiggle2 #spring #rig
May 23, 2026 at 5:15 AM
some techniques to use and look up if you're animating! animation layers (huge part of my workflow) wiggle bones (wiggle2 addon) child of constraints + baking! (easy thrust reaction by baking and offsetting keyframes) cloth physics cages (make them cheeks plap!)
October 25, 2024 at 4:45 AM
x.com
May 10, 2026 at 10:29 PM
drooling...

is the ball-leg self-collision done automatically with wiggle2? or did you give up on that and animate it manually?
April 8, 2025 at 1:47 AM
Oh BTW I installed your version of Wiggle2, thanks again for that. :> I didn't see any particular settings for collision that were different from the original Wiggle2 though. And it still acts pretty wonky, even with tweaked settings. Is there anything in particular you have to do with it?
June 18, 2024 at 11:09 PM
I'm using phys bones (the wiggle2 plugin). I'm sort of doing that by only having the physics active for certain bones. But at least for hyper characters, the junk is so large I think it makes more sense to treat it like a limb and animate it mostly by hand.
June 20, 2024 at 7:06 PM
Yeah I use the free Wiggle2 plugin which is great for some stuff. But I just couldn't make it work for this. I might try it again using the breast physics method with physics meshes and collider meshes. But the last time I tried that it so completely crashed Blender that I had to hard reboot windows
June 6, 2024 at 1:05 AM
Squishというジオメトリノードと
wiggle2というアドオン併せたら大分いい感じになった
結構重いけど出力前までSquishはオフにしといて
wiggle2はベイクしてしまえば軽くなる
November 20, 2024 at 1:59 PM
🚀 Wiggle 2 & Groomforge Update!Say goodbye to manual bone settings.Define Root & Tip values, and let the addon auto-distribute physics in real-time. ⚡️Firm roots, flowing tips—perfect hair physics in seconds. Coming soon! 💇‍♂️✨ #Blender #B3D #Groomforge #Wiggle2 #Addon
May 1, 2026 at 9:49 PM
Additionally, Shen used the Wiggle2 add-on in Blender to give the Magister spring physics, which of course led to some weird outcomes that Shen would lend his wizardry part time to address

(Seriously, elf eyebrows and ears are inherently silly and if were real would just flop around ALL THE TIME)
March 26, 2026 at 3:07 PM
Blender Wiggle 2: RTX Turbo Mode 🚀
Stop settling for frame-rate physics.
✅ 0.01s Independent Loop (No Lag)
✅ 4x Sub-stepping (No Bone Flipping)
✅ Immortal Mode (No Crashes)
It’s not just physics; it’s an engine upgrade. 🦴✨
#b3d #Blender #Wiggle2 #RTX
May 3, 2026 at 5:38 AM