#indiedev #gamedevelopment #gamedev
#indiedev #gamedevelopment #gamedev
It produced incredibly dangerous, over complicated, or straight up incorrect work.
It did do a good job with API searching and stuff. Claude showed
It produced incredibly dangerous, over complicated, or straight up incorrect work.
It did do a good job with API searching and stuff. Claude showed
https://wisdom.sakura.ne.jp/system/winapi/win32/win106.html
Kitty on your lap
https://wisdom.sakura.ne.jp/system/winapi/win32/win104.html
趣味がバレバレ
https://wisdom.sakura.ne.jp/system/winapi/media/mm1.html
I think I peaked at age 7.
I think I peaked at age 7.
I can't comment on gamedev, but the simplicity of VB6 for desktop apps is possible because the WinAPI is so bare bones. The WinAPI provides the tools and VB6 provides the sane defaults that work in 95% of cases. For the remaining 5%, you just drop down to the WinAPI.
I can't comment on gamedev, but the simplicity of VB6 for desktop apps is possible because the WinAPI is so bare bones. The WinAPI provides the tools and VB6 provides the sane defaults that work in 95% of cases. For the remaining 5%, you just drop down to the WinAPI.
So I'm guessing, stack space of a WinAPI function grew, overwrote a stack section higher up (lower addr).
Later, the game code then uses that stack space, by declaring a variable and then later reading it without initialization.
Oof, that's quite rough.
So I'm guessing, stack space of a WinAPI function grew, overwrote a stack section higher up (lower addr).
Later, the game code then uses that stack space, by declaring a variable and then later reading it without initialization.
Oof, that's quite rough.