#worldenvironment
Just Godot's lighting nodes, mostly AreaLights and OmniLights all around. The WorldEnvironment also helps because I ramp up the contrast a bit and add enough volumetric fog to set the mood
November 1, 2026 at 12:28 PM
That's the default ProceduralSky horizon colour. Add a WorldEnvironment node, open its Environment, and either switch Background to a flat colour or tweak the Sky's horizon/ground settings.
October 7, 2026 at 7:52 PM
If you want an even simpler solution, you can also just bake the lightmap using a neutral white light, and use the WorldEnvironment to adjust the ambient light.
September 27, 2026 at 10:48 PM
Even though it's super simple (just some different textures and WorldEnvironment settings), it's always a breath of fresh air to make a new kind of area.

I'm kinda tempted to try to add deformable snow (something I've never done before). A bit intimidated though, tbh.

#godot #gamedev #Indiedev
September 17, 2026 at 7:19 PM
Scrambling to the groud to get my nodes. Ah yes... Node2D,.. Mesh,... WorldEnvironment..... they're all here. Except. Wait. My CharacterBody3D Is Missing . Helpppp Nmeeee
Dropped my nodes. Nodes all gone
August 30, 2026 at 1:02 PM
Hi @radzikowski.com.pl , did you know that you should be able to do the same (with LUT file) using WorldEnvironment > ColorCorrection?
Or are you doing some other stuff in the shader?
August 17, 2026 at 9:49 PM
dashboard item that affects all nodes of type in a scene

will prob be most useful for getting single nodes though, like DirectionalLight3D or WorldEnvironment to make one dashboard work for different scenes where they appear at different paths
August 25, 2025 at 1:34 AM
#godot
Was trying to make glowing text. Old solution with WorldEnvironment doesn't work so shaders. hint_screen_texture doesn't have alpha even when SubViewport is marked as transparent so black background. SubViewport cannot have mipmaps so no blur. And then I remembered blend modes. Saved. for now
November 15, 2025 at 10:31 AM
Colours match better if you add a WorldEnvironment
April 3, 2026 at 9:53 PM
For anyone else having trouble zooming in to read, once they have the Texture3D they go to the WorldEnvironment and under Adjustments assign it to Color Correction
November 5, 2024 at 5:17 PM
Well, there's the Compositor, if I'm reading your question correctly.

docs.godotengine.org/en/stable/tu...
The Compositor
The compositor is a new feature in Godot 4 that allows control over the rendering pipeline when rendering the contents of a Viewport. It can be configured on a WorldEnvironment node where it applie...
docs.godotengine.org
April 13, 2026 at 1:03 AM
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June 5, 2026 at 1:15 PM
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June 6, 2024 at 3:45 AM
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June 5, 2024 at 6:15 PM
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June 5, 2025 at 12:26 PM
Our first 3D tutorial: Erin walks us through World Environments in Xogot:

youtu.be/3qniuBdU_fE
Introduction to WorldEnvironment in Xogot - 3D Game Development in Godot on iPad
YouTube video by Xogot
youtu.be
December 12, 2025 at 10:29 PM
I'm hoping to make the material download and post-processing system be modular and more customizable as well! The plan is Automatic ORM Packing and Material and WorldEnvironment population, alongside many more customization options in the download process.
September 2, 2025 at 7:20 PM
WorldEnvironment\Background\Mode:Sky:Panorama
October 4, 2025 at 9:06 PM
- Animation players for iris, wings, eyelids and overall rotation
- A ghosting shader that makes a lilac afterimage that fades away
- Animation for the worldenvironment saturation and the particle speed for the feathers so it feels slowmo
- scrolling noise/ smoke particles
#gamedev #godot
May 16, 2026 at 8:23 AM
That second screenshot looks like an extreme intensity generated from the glow/bloom worldenvironment settings.
April 23, 2026 at 3:57 PM
Yes, a unique node name (with the %) is only unique within its scene, and Autoloads exist outside of that.

Assiming there’ll only ever be one at a time, I’d probably give each area’s WorldEnvironment a tiny script that sets a singleton static property to itself so it can be accessed from anywhere
August 8, 2026 at 9:19 PM
Ultimately I'd like to have a bloom effect on the mushroom too, but I'd need to learn more about shaders. Tried enabling glow and messing around with the HDR threshold in the WorldEnvironment, but I'd like to have bloom on specific objects only and not everywhere
March 11, 2025 at 10:44 PM
Added New Lighting and WorldEnvironment options. Next: export and play!
youtu.be/p8Js4LLmvN8
Lighting and WorldEnvironment in Godot 4
YouTube video by oTTeuM sTudio
youtu.be
July 10, 2025 at 4:49 PM
Roblox in Godot - sky shader
files.catbox.moe/ycab1g.txt
Create WorldEnvironment node with background mode set to Sky. Set the Sky to new Sky and Sky Material to ShaderMaterial. Set shader to the shader above. Then finally set the shader parameters to the skybox path.
Credits: Perfoon
files.catbox.moe
January 20, 2026 at 4:33 PM