#writingongames
Going live at twitch.tv/writingongames in a minute because it's Friday and I have a beer
February 22, 2025 at 1:39 AM
Hate to do this but money is prrretty tight right now. If my vids have brought you some enjoyment or comfort over the years and you want to see them continue, please consider pledging even a dollar a month over at patreon.com/writingongames. Sincerely, every pledge helps tremendously!
Get more from Writing on Games on Patreon
creating videos analysing game design and narrative
patreon.com
September 7, 2025 at 4:47 PM
youtu.be/NHvS0aWbRGU

Listening to this. Firstly, strongly recommend.
Plus, if you can, support a genuinely cool sounding guy aka @writingongames.bsky.social

patreon.com/writingongames
#writersky #gamesky
The Actual Best Games of 2025 Aren't What You Think
YouTube video by Writing on Games
youtu.be
February 13, 2026 at 4:48 PM
If you want to support what I do, you can really help by going to patreon.com/writingongames or hire me! I'll edit your scripts, write for you, edit/mix/master your audio, edit video, whatever! My rates are good! Hell yeah
Get more from Writing on Games on Patreon
creating videos analysing game design and narrative
patreon.com
December 29, 2025 at 4:10 PM
Realised I should probably do a pinned intro post.

My name is Hamish. I've been making YouTube videos critiquing games for close to a decade now. Some people like what I do I guess. I also play a ton of music!

YouTube: youtube.com/writingongames
Writing on Games
In-depth analysis and opinion pieces on games, their designs and their narratives. Business enquiries: hamish@writingongames.co.uk
YouTube.com
October 22, 2024 at 10:20 PM
Should say as well, if for whatever reason you'd like to support via a one-time donation, that option is available too through PayPal. The help really goes a long way right now. Legitimately can't thank you all enough.
Pay Hamish Black using PayPal.Me
Go to paypal.me/writingongames and type in the amount. Since it’s PayPal, it's easy and secure. Don’t have a PayPal account? No worries.
www.paypal.com
September 8, 2025 at 10:58 PM
Guess I felt like typing this out at half 2 in the morning. Thanks for your continued support (Patreon.com/writingongames helps a TON), and I hope you're as excited for the vids I've got coming up (Ace Combat, Onimusha, Berserk, and many, *many* more) as I am making the things. Love you all.
Get more from Writing on Games on Patreon
Get more from Writing on Games on Patreon. creating videos analysing game design and narrative. Support Writing on Games and get exclusive access to their work.
Patreon.com
June 10, 2026 at 1:34 AM
There's also patreon.com/writingongames but I'd love to work with you on whatever you've got if you feel you could use my services! Audio, writing, consultation, I can do it all! Going to be hustling a lot this month so feel free to hit me up!
December 1, 2024 at 1:50 AM
For over a decade, Hamish Black’s channel #WritingOnGames has demonstrated that games invite the same attention we bring to literature or film In our conversation for @titel.bsky.social, he reflects on criticism, creative practice, and the uneasy condition of contemporary game culture.

#gamestudies
Digitalspielkultur | Interview with ›Writing on Games‹ | TITEL kulturmagazin
Digitalspielkultur | Interview with ›Writing on Games‹
titel-kulturmagazin.net
March 31, 2026 at 12:25 PM
"Writing on Games" hat den oft zitierten Zusammenhang zwischen "Starship Troopers" und "Helldivers II" durchdekliniert und wie beide Propaganda, Krieg und Faschismus unterusuchen. Sehr gut:
www.youtube.com/watch?v=bbSw...
#helldivers2 #starshiptroopers #writingongames
How Helldivers 2 Turned Starship Troopers Into a Game (Analysis)
An analysis of the ludicrously popular Helldivers 2, which takes more from Paul Verhoeven's seminal film Starship Troopers than you might expect. Support the...
www.youtube.com
March 4, 2024 at 3:43 PM
I really really appreciate the support while I work on this stuff. While Patreon can be difficult, it's why I can keep going with the channel. If you feel like helping keep the lights on, you can get progress updates and early access to pieces as I work on them at patreon.com/writingongames
Get more from Writing on Games on Patreon
Get more from Writing on Games on Patreon. Join for free or become a member for just $1/month. Hey! Welcome to Writing on Games—a YouTube channel focused…
patreon.com
July 23, 2026 at 12:13 AM
Hey! I'm Hamish and I've been making YouTube videos analysing games for about a decade now for my channel Writing on Games. Always interested in getting to know more people in the industry, and especially keen on bringing more attention to indie stuff going forward

youtube.com/writingongames
Writing on Games
In-depth analysis and opinion pieces on games, their designs and their narratives. Business enquiries: hamish@writingongames.co.uk
YouTube.com
November 7, 2024 at 12:18 AM
Also, I should say, if you want to directly support my work on the channel (and get 2+ hours of exclusive pieces in the process) you can get access for as little as a dollar a month over at patreon.com/writingongames

It all really, really helps right now and I cannot thank you enough.
Get more from Writing on Games on Patreon
creating videos analysing game design and narrative
patreon.com
November 8, 2024 at 5:47 PM
The Games Industry Is Completely Broken, and This Is Why
With news of Microsoft closing Arkane Austin and Tango Gameworks (makers of much loved Hi-Fi Rush), it's clear the previous markers of success don't apply. When studios aren't safe even when they make a hit, something is deeply, deeply wrong. Apologies to Hbomberguy for ripping off the title format. Support the show on Patreon - http://patreon.com/writingongames Podcast - http://anchor.fm/writingongamescast Second Channel - https://www.youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A --- I am angry at the state of the games industry. Even when the higher ups at game companies were at their greediest, you could usually at least understand the logic behind their decisions. With the recent, baffling news that Microsoft is to shutter Tango Gameworks (among others), despite the studio providing Xbox a bonafide smash hit in the form of Hi-Fi Rush (on top of countless other layoffs and closures from studios making some of the most successful games ever, such as Naughty Dog with The Last of Us), that logic seems to have gone out of the window. In this analysis piece, I discuss how we got here, how the industry is becoming increasingly hostile towards not only art but seemingly monetary success, and the indie devs and studios like Larian and Supergiant proving that it doesn't have to be this way. The games industry is broken—some might say beyond repair. 0:00 - The games industry makes no sense right now 0:51 - The baffling closure of Arkane Austin and Tango Gameworks 2:42 - This is destroying the industry 4:06 - The ones who remain 5:13 - The music industry and the importance of creative control 7:21 - People want more sustainable games 8:23 - Supergiant can do it, why can't you? 9:08 - The Baldur's Gate 3 studio is (technically) still indie 10:29 - You must retain control 11:47 - Outro --- Animated text intro by Isaac Holland - http://twitter.com/drazgames
youtu.be
May 10, 2024 at 5:51 PM
The same bastards that ruined the music industry have ruined movies and games. They're canned foods salesman given responsibility over things they have no understanding of

www.youtube.com/watch?v=mCqr...
The Games Industry Is Completely Broken, and This Is Why
With news of Microsoft closing Arkane Austin and Tango Gameworks (makers of much loved Hi-Fi Rush), it's clear the previous markers of success don't apply. When studios aren't safe even when they make a hit, something is deeply, deeply wrong. Apologies to Hbomberguy for ripping off the title format. Support the show on Patreon - http://patreon.com/writingongames Podcast - http://anchor.fm/writingongamescast Second Channel - https://www.youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A --- I am angry at the state of the games industry. Even when the higher ups at game companies were at their greediest, you could usually at least understand the logic behind their decisions. With the recent, baffling news that Microsoft is to shutter Tango Gameworks (among others), despite the studio providing Xbox a bonafide smash hit in the form of Hi-Fi Rush (on top of countless other layoffs and closures from studios making some of the most successful games ever, such as Naughty Dog with The Last of Us), that logic seems to have gone out of the window. In this analysis piece, I discuss how we got here, how the industry is becoming increasingly hostile towards not only art but seemingly monetary success, and the indie devs and studios like Larian and Supergiant proving that it doesn't have to be this way. The games industry is broken—some might say beyond repair. 0:00 - The games industry makes no sense right now 0:51 - The baffling closure of Arkane Austin and Tango Gameworks 2:42 - This is destroying the industry 4:06 - The ones who remain 5:13 - The music industry and the importance of creative control 7:21 - People want more sustainable games 8:23 - Supergiant can do it, why can't you? 9:08 - The Baldur's Gate 3 studio is (technically) still indie 10:29 - You must retain control 11:47 - Outro --- Animated text intro by Isaac Holland - http://twitter.com/drazgames
www.youtube.com
May 10, 2024 at 8:26 PM
Mas enfim, o ponto não é lazer vs trabalho (que é uma discussão importante mas não vem ao caso). O ponto é que, a gente tem que ser crítico de como a gente gasta as horas livres que temos. O WritingOnGames mandou a palavra chave no vídeo: "compulsivo". Fazer por prazer != fazer por tédio/compulsão
February 6, 2025 at 6:52 PM
The Games Industry Is Completely Broken, and This Is Why
With news of Microsoft closing Arkane Austin and Tango Gameworks (makers of much loved Hi-Fi Rush), it's clear the previous markers of success don't apply. When studios aren't safe even when they make a hit, something is deeply, deeply wrong. Apologies to Hbomberguy for ripping off the title format. Support the show on Patreon - http://patreon.com/writingongames Podcast - http://anchor.fm/writingongamescast Second Channel - https://www.youtube.com/channel/UC1xxfS_HILi09yaELQdmV1A --- I am angry at the state of the games industry. Even when the higher ups at game companies were at their greediest, you could usually at least understand the logic behind their decisions. With the recent, baffling news that Microsoft is to shutter Tango Gameworks (among others), despite the studio providing Xbox a bonafide smash hit in the form of Hi-Fi Rush (on top of countless other layoffs and closures from studios making some of the most successful games ever, such as Naughty Dog with The Last of Us), that logic seems to have gone out of the window. In this analysis piece, I discuss how we got here, how the industry is becoming increasingly hostile towards not only art but seemingly monetary success, and the indie devs and studios like Larian and Supergiant proving that it doesn't have to be this way. The games industry is broken—some might say beyond repair. 0:00 - The games industry makes no sense right now 0:51 - The baffling closure of Arkane Austin and Tango Gameworks 2:42 - This is destroying the industry 4:06 - The ones who remain 5:13 - The music industry and the importance of creative control 7:21 - People want more sustainable games 8:23 - Supergiant can do it, why can't you? 9:08 - The Baldur's Gate 3 studio is (technically) still indie 10:29 - You must retain control 11:47 - Outro --- Animated text intro by Isaac Holland - http://twitter.com/drazgames
www.youtube.com
May 10, 2024 at 6:08 PM
Muss man mal ausprobieren: Den "Microsoft Flight Simulator 2024" falsch spielen! Dann erlaubt die super-realistische Sim ein paar Super-surreale Erfahrungen. In WDR3 habe ich dasvon erzählt:
soundcloud.com/kollege-game...
#games #computerspiele #microsoftflightsimulator #writingongames
Digitale Empfehlung:
Der
soundcloud.com
December 4, 2024 at 11:24 AM