[13 editorials are published about how I'm running an unrealistic campaign]
[13 editorials are published about how I'm running an unrealistic campaign]
gist.github.com/mergesort/6e...
But damnit, Apple. Is it too hard to ask for an example project with a minimal setup of this?
github.com/swiftlang/sw...
But damnit, Apple. Is it too hard to ask for an example project with a minimal setup of this?
github.com/swiftlang/sw...
(And I still think choosing a random simulator is a totally reasonable default)
(And I still think choosing a random simulator is a totally reasonable default)
Error: You have not agreed to the Xcode license. Please resolve this by running:
sudo xcodebuild -license accept
Error: You have not agreed to the Xcode license. Please resolve this by running:
sudo xcodebuild -license accept
"Mark is bitching about xcodebuild again. Mary is trolling him about it. Same old, same old"
"John wants to go to Cheapolte for lunch - again WTF."
#AI #humor
www.async-let.com/blog/xcodebu...
www.async-let.com/blog/xcodebu...
But…
But…
- Increasing JVM settings has no effect on build time
- The "link" task on KGP is the main issue. This task delegates the linking process to LLVM.
- xcodebuild -create-xcframework seems to have a virtual impact.
- Could not find any LLVM hack to boost CPU usage
XCFramework assembly on KMP uses ~9% of my CPU 👀 maybe that's why it takes so long to finish (40 minutes on my M3 pro)
Does anyone know how to speed up this execution? Maybe a hidden flag? 🤔
- Increasing JVM settings has no effect on build time
- The "link" task on KGP is the main issue. This task delegates the linking process to LLVM.
- xcodebuild -create-xcframework seems to have a virtual impact.
- Could not find any LLVM hack to boost CPU usage