#xenithawakening
This week for #XenithAwakening I was working out how to try making some of the mechanics as well as what kind of pose to use for Ares' ceiling cling ability.
I also did some work on a Minecraft resource pack to make retro 3d Computer Craft terminals.
#gamedev #indiedev #indiegame #solodev
October 3, 2026 at 2:39 PM
This week, for #XenithAwakening I worked out a couple ideas I had for environmental designs. Still working out the concept sketches for them.
#indiedev #solodev #gamedev #indiegame
September 26, 2026 at 11:00 PM
this week for #XenithAwakening I sketched out some terrain edges to work out a way to make the levels look nicer. I also sketched a sci-fan chest design to clear my head a bit, it'll probably be useful in a different type of game.
#gamedev #indiedev #indiegame #solodev
September 20, 2026 at 12:47 AM
This past week for #XenithAwakening I drew up a couple more concept sketches for enemy designs, including a second form for the Mimex, and a Mek I'm still working out a name for, possibly a Vend-o-Mek.
#gamedev #indiedev #solodev #indiegame
September 6, 2026 at 7:16 PM
This week for #XenithAwakening I did some work on the in-game Database entries that contain some lore stuff.

#gamedev #indiedev #solodev #indiegame
August 15, 2026 at 8:27 PM
This week for #xenithawakening I did a bit of work on more lore entries for the game's unlockable database.
#gamedev #solodev #indiedev #indiegame
July 26, 2026 at 5:58 AM
This week for #XenithAwakening, on the days I actually remembered my meds, I worked on some Midboss concepts, working out how the mid-bosses would work.
#gamedev #indiedev #solodev #indiegame
July 18, 2026 at 5:04 PM
This week for #XenithAwakening I prototyped a general map layout for one of the stages, working out the general shape of how the entire stage would go, and continued to work on the concept for one of the Mid-Bosses
#indiedev #solodev #gamedev #indiegame
July 11, 2026 at 11:50 PM
This past couple weeks I've been trying to work out some different layout ideas for the stage select for #XenithAwakening
Don't have a main layout picked out just yet however
#indiedev #gamedev #solodev #indiegame
July 4, 2026 at 1:51 PM
This week for #XenithAwakening I worked out a very rough layout for a world map to display on the stage select screen of the game.
#indiedev #solodev #gamedev #indiegame #screenshotsaturday
June 13, 2026 at 5:24 PM
This week for #XenithAwakening I drew up some sketches for some level elements for the frozen tundra/arctic labs level of the game, some of these will be background objects, others will be part of the level.
#solodev #indiedev #gamedev #indiegame #screenshotsaturday
May 16, 2026 at 5:22 PM
This week for #XenithAwakening I did some work on a couple bosses, including getting some legs set up.
#indiedev #solodev #gamedev #indiegame #screenshotsaturday
May 10, 2026 at 1:06 AM
This week for #XenithAwakening I went back to my rough sketch of my Lightning element boss, and fleshed out his concept a bit. Drawing out the tesla coil design of his horns and figuring out his feet.
#gamedev #solodev #indiedev #indiegame #screenshotsaturday
May 2, 2026 at 3:44 PM
This week for #XenithAwakening I worked out another concept for the armor upgrade stations, and worked some more on something for a cosplay I want to make.
#indiedev #solodev #indiegame #gamedev #screenshotsaturday
April 25, 2026 at 3:29 PM
this week for #XenithAwakening I got down a sketch concept for the current idea I have for the armor upgrade spot, as well as worked a bit more on a boss concept.
#indiedev #solodev #gamedev #indiegame #screenshotsaturday
April 18, 2026 at 4:31 PM
this week for #XenithAwakening I got a concept for the Train Locomotives done, a concept for a logo for one of the fake companies in the game world, another shoulder armor, and the start of a boss concept.
#indiedev #indiegame #solodev #screenshotsaturday
April 11, 2026 at 8:52 PM
This week for #XenithAwakening I started to work out some concepts for Sparrow's shoulder armor, currently only have one idea for it, however I've made notation so I can maybe add other ideas.
#indiedev #solodev #indiegame #screenshotsaturday
March 28, 2026 at 4:52 PM
This week for #XenithAwakening I did some work on the scripts for the game's cutscenes. Specifically for Ares' Intro Cutscene when playing as her.
#Indiedev #solodev #gamedev #indiegame
March 14, 2026 at 6:33 PM
This Week for #XenithAwakening I set up some weights and an armature for the Mekollect, ensuring the parts bend in ways to minimize gaps.
#indiedev #solodev #gamedev #indiegame #screenshotsaturday
February 28, 2026 at 3:53 PM
This week for #XenithAwakening I worked on the alternate textures for Sparrow's work uniform for each of the weapons. There will also be a corresponding icon for each weapon on the hud.
#Indiedev #solodev #gamedev #indiegame #screenshotsaturday
February 21, 2026 at 4:32 PM
This week for #XenithAwakening I worked out some concept ideas for the Jet Blazer battles within the game. The idea would give the illusion of moving really fast, while also ensuring the player has time to fight.
#indiedev #solodev #indiegame #screenshotsaturday
February 14, 2026 at 5:42 PM
This week I mostly took a bit of a break from working on #XenithAwakening I did refine the concept sketch for the Wolfen a bit more, gave the pupper some ears. but otherwise was just kinda taking a break.
February 7, 2026 at 10:49 PM
This week for #XenithAwakening I started modeling and working out the scale for the Wolfen Mek enemy
#indiegame #indiedev #solodev #gamedev #screenshotsaturday
January 31, 2026 at 4:48 PM
This week was more of a mental health one for me, learned some stuff that could potentially be helpful for #XenithAwakening, but otherwise just dealt with brain doing dumb brain stuff.
January 24, 2026 at 4:31 PM
This week for #XenithAwakening I fleshed out some more of the texture concepts for the Mekollect
#screenshotsaturday #indiedev #solodev #indiegame
January 18, 2026 at 1:27 AM