#zscript
fun fact: deer was the go-to person to ask for help with zscript and other complicated modding questions. nowadays, you just see people complaining that zscript is too complicated and no one helps them.
October 10, 2026 at 12:24 PM
I have a hunch that someone's going to ask, especially in regards to recent controversies in some gaming circles - decomps/recomps, mod & indie dev, etc. So to reassure everyone, I left this as a disclaimer at the top of Make 'Em Bleed's ZScript core file.

#doom #modding #doommodding #uzdoom #zdoom
October 12, 2026 at 4:23 PM
Whatever you wanna say to cope, man. LLMs are not used by the majority, languages like Python, ZScript, and GDScript have already helped lower the barrier for entry to coding, and Drag And Drop systems like in GameMaker, GB Studio, and UE Blueprints (rip) further helped solve that issue.
October 5, 2026 at 4:30 PM
Made a #UZDoom mod with custom BFG balls: one revives corpses as friendly allies, another grants invulnerability while drawing monster aggro as a shootable decoy.

Mechanics are mine, I used a RAG on engine C++ sources to write ZScript and then debug and fix by myself. Should I publish it? #GameDev
September 28, 2026 at 7:31 PM
Shouldn't be too hard to ZScript, depending on what exactly needs crediting anyway.

I know regular vanilla non-ZDoom community projects can use the CWILV** gfx to credit both the map author and music composer. Always love it when they do that :)
September 28, 2026 at 10:20 PM
youtu.be/S7TP1f5U6jI The second part of a tour of the original RAMP Doom community project from 2021! Here's how I learned to love ZScript... and the garden builder that I forced through the older ACS scripting language regardless.
The Secrets of RAMP (2021) - Part 2
YouTube video by DavidXNewton
youtu.be
September 26, 2026 at 8:24 PM
Is that the one where it's doing a height comparison on the blood splat? It's been a hot minute lol. I bet it can be done even more cleverly these days with ZScript
September 22, 2026 at 1:55 PM
started converting some of my DECORATE code to zscript. this mods gonna be sickk
September 20, 2026 at 1:32 PM
damn i really gotta learn zscript dont I
September 20, 2026 at 1:02 AM
first it was Doomworld and now its the Doomwiki, a second cloudflare has hit the Doomweb(TM)

Genuinely ticked rn >:(
September 20, 2026 at 4:23 AM
www.doomworld.com/forum/topic/...
And, of course, some trendy(-ish) hashtags like #uzdoom, #gzdoom, #zscript, and #doom2 for the road.
www.doomworld.com
September 18, 2026 at 3:04 AM
fortunately ZScript makes sense sometimes
September 17, 2026 at 10:16 AM
making a function that uses all of those
September 17, 2026 at 10:08 AM
Mace blocked me, sadly...

Also the decline in ZScript mods might as well be another consequence of deer's absence. Helping people with that was like a day job for her.
September 16, 2026 at 4:11 PM
…the doom community chose this.

They chose to embrace mediocrity and shit just because of a lie.

This is honestly depressing. I hope some day a Zscript rennissance occurs and your name gets cleared of lolcow status.

But the world is a cold, cruel place… I’m sorry I brought up bad memories.
September 16, 2026 at 4:20 PM
Other than Mace and LossForWords stuff it’s all just safe bland MBF21 slop. Nothing creative that takes advantage of Zscript and everything just that

And shit like Deathstrider is run by “based gigachads” that hate anything outside of their politics being represented,.
September 16, 2026 at 4:09 PM
I think I know what'll be the ultimate flex in zscript.

This is not hyperbole.
September 14, 2026 at 7:48 PM
zscript is a wonder
September 15, 2026 at 4:12 AM
trying to figure out how zscript works lmao
September 4, 2026 at 6:13 PM
ohh, I'm neck down in the Zscript mines right now but I've got to give it a try again when I have time
September 5, 2026 at 12:01 AM
Small UDMF experiment. I would love to continue this thread of thought for a map idea, but the current polyobject system suuuuucks.

But the goal here is ZScript powered map design. Featured here is an ACS like system that handles each action and can even imitate the delay function.
September 2, 2026 at 8:36 PM
zscript is so cool. I can code systems and mechanics on a global level, like make something happen once any monster is killed or damaged, meaning it will even work with custom monsters... dipswitch works WONDERFULLY with eviternity, for example
September 2, 2026 at 3:48 PM
deer honestly still swears by zscript for just about everything but she's... on hiatus from doing anything there.
August 31, 2026 at 10:55 AM
Tbh, while I liked learning about classic doom scripting; Im probably gonna bounce back to learning more Zscript. Just felt more free and less restrictive.
August 29, 2026 at 11:50 PM
I am super proud that the multiplayer spectator cam I hacked together in ZScript is being used as an example of "cool things that are only possible in UZDoom 5.0"
August 29, 2026 at 5:20 PM