Download link is here, as always: kinker31.com/wepon
#gzdoom #uzdoom #doom2 #zscript
Download link is here, as always: kinker31.com/wepon
#gzdoom #uzdoom #doom2 #zscript
#doom #modding #doommodding #uzdoom #zdoom
#doom #modding #doommodding #uzdoom #zdoom
I know regular vanilla non-ZDoom community projects can use the CWILV** gfx to credit both the map author and music composer. Always love it when they do that :)
I know regular vanilla non-ZDoom community projects can use the CWILV** gfx to credit both the map author and music composer. Always love it when they do that :)
Mechanics are mine, I used a RAG on engine C++ sources to write ZScript and then debug and fix by myself. Should I publish it? #GameDev
Genuinely ticked rn >:(
Genuinely ticked rn >:(
And, of course, some trendy(-ish) hashtags like #uzdoom, #gzdoom, #zscript, and #doom2 for the road.
And, of course, some trendy(-ish) hashtags like #uzdoom, #gzdoom, #zscript, and #doom2 for the road.
Also the decline in ZScript mods might as well be another consequence of deer's absence. Helping people with that was like a day job for her.
Also the decline in ZScript mods might as well be another consequence of deer's absence. Helping people with that was like a day job for her.
This is not hyperbole.
This is not hyperbole.
But the goal here is ZScript powered map design. Featured here is an ACS like system that handles each action and can even imitate the delay function.
But the goal here is ZScript powered map design. Featured here is an ACS like system that handles each action and can even imitate the delay function.