Igor Knop
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igorknop.com.br
Igor Knop
@igorknop.com.br
Hello! I'm a (boardgame|tech|movie) geek and I like (create|mix|study) things. I'm also one of authors of the boardgames Doçura, Kokeshi, Àiyé and Gnomopolis. Personal account. Opinions are my own.

#🎲✂️🇧🇷 #boardgamedesign #bgbr.
I started joining my daughter in Pokopia (it doesn't have Portuguese yet) and was surprised by the number of quality-of-life features they added to the crafting system. Everything looks really nice and charming so far.
September 1, 2026 at 5:08 PM
If Interview with the Vampire: Lestat doesn't win a heap of awards next year, I’ve lost all remaining hope for humanity.
www.netflix.com/br/title/816...
Confira Entrevista com o Vampiro | Netflix
Um vampiro de Nova Orleans reencontra um jornalista à beira da morte e conta sua vida de sangue e romances tóxicos ao lado do francês sinistro que o transformou.
www.netflix.com
August 28, 2026 at 5:41 PM
Reposted by Igor Knop
Happy #portfolioday

I'm a Game & Graphic Designer just trying to make it through the hellscape we call home. ❤️
Checkout the games I have in Print so far at www.mimicpublishing.com
We're trying to do some fun stuff as we facilitate simulations from Elseware™.
Let's play some #boardgames
July 14, 2026 at 4:36 PM
Estamos em 2026 refaço a pergunta: o Brasil já aprendeu que não se deve bater palma para maluco dançar? Já aprendeu que exposição, mesmo que pelo ridículo, é algo que capitalizam em cima?
August 13, 2026 at 12:58 PM
Wow! What a movie! I'd missed watching a film like this, simply for the fun of it, and I'd almost forgotten what that feeling was like.

www.netflix.com/br/title/819...
Confira A Última Casa | Site oficial da Netflix
Uma família trancada misteriosamente na própria casa precisa se unir para sobreviver à escassez de recursos e à força sombria que a mantém presa.
www.netflix.com
August 11, 2026 at 3:47 AM
Reposted by Igor Knop
Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia.

This is perfectly valid code you can write in your game:
July 30, 2026 at 10:42 AM
Reposted by Igor Knop
A pair of tabletop game designers have launched an open-source colour identification system called ColorSym, giving publishers a free tool for colourblind-friendly board game creation:

boardgamewire.com/index.php/20...
July 7, 2026 at 11:39 AM
Reposted by Igor Knop
AI is forcing a wedge between those who see any given craft as a means to an end vs. those who have learned to enjoy and value the skillful execution of the craft itself
June 22, 2026 at 4:02 PM
Reposted by Igor Knop
Truly inspiring to see large corporations like Unity and Epic openly learn from each other and create true interoperability, in that both engines now equally and seamlessly support "moving to Godot".

www.unrealengine.com/news/the-roa...
The road to Unreal Engine 6. Read about our plans and timeline
We have started the road to UE6, where Unreal Engine and UEFN will come together into a single, unified engine. Read more about our vision, transition plans and timeline.
www.unrealengine.com
June 18, 2026 at 7:34 AM
Reposted by Igor Knop
Richard Garfield said something that matches my own experience:

Too often, players call a game “imbalanced” because their first play blindsided them, or they didn't know how to counter something, and they lost.

Instead of learning, they write the game off.

🎲✂️(1/3)
May 27, 2026 at 5:13 PM
Reposted by Igor Knop
Now is the time to make your thing.

Stop motion with LEGO, webcomic, walking sim game, weird Halloween costume, backyard water feature, container garden.

This is your sign. Make your thing. Stop waiting. Do it.
May 31, 2026 at 1:31 PM
May 29, 2026 at 10:39 PM
2026 and I found myself explaining why I like vanilla Zombicide with zombie mitosis and friendly fire.
April 24, 2026 at 5:38 PM
Looking forward in time to view alternate futures and see all the possible 14,000,605 outcomes is painfully stressful
Question for you, chat:

What’s something helpful you learned in therapy?
April 22, 2026 at 2:49 AM
I finished watching One Piece live action on Netflix with my daughter (10). She loved every detail, was moved by the dramas, and had fun with the costumes and characters. It's great to be able to share a moment of pure, uncritical fun.
April 15, 2026 at 8:02 PM
Reposted by Igor Knop
April 8, 2026 at 1:32 PM
Reposted by Igor Knop
Man, I am so sick of the take that all good games are financially successful, and that if a game wasn't successful, it couldn't have been good. That is such an insane take about the video game industry, I don't know where to start.

Ppl who say this REALLY need to play more games.
April 3, 2026 at 2:31 AM
Reposted by Igor Knop
Stand By Me was filmed in 1986 and takes place in 1959, the equivalent of today making a nostalgic film about childhood that’s set in 1999.
March 30, 2026 at 9:52 PM
I was curious about Astroneer's performance on PS5 and I find myself playing it all again.
March 27, 2026 at 1:54 PM
Reposted by Igor Knop
Found this english exam
March 20, 2026 at 2:10 PM
Reposted by Igor Knop
I made a map of 3.4 million Bluesky users - see if you can find yourself!

bluesky-map.theo.io

I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail
Bluesky Map
Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.
bluesky-map.theo.io
February 10, 2026 at 4:52 AM
Reposted by Igor Knop
BROWT GANG
February 27, 2026 at 3:21 PM
Reposted by Igor Knop
Our game Aiye is finally coming to the US market among 2 other great titles from @moonsagaws.bsky.social check it out!
February 17, 2026 at 6:39 PM
I'm one of the authors of Àiyé that came to Kickstarter with LOOM and Dragon Scrolls by Moon Saga Workshop on @kickstarter.com www.kickstarter.com/projects/moo... . Loved to work on this game with a great team. Please check out!
Àiyé - Mancala Tableau Builder + LOOM + Dragon Scrolls
Experience unique mancala tableau-building of Àiyé, abstract strategy of crafting in LOOM, and art of sabotage in Dragon Scrolls.
www.kickstarter.com
February 17, 2026 at 6:30 PM