Niels Dewitte ニルス
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Niels Dewitte ニルス
@nielsdewitte.be
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Dynamic mesh di testing
Reposted by Niels Dewitte ニルス
You know we had to go all out with Oreo and Jelly filled donuts to celebrate our team's outstanding #VFX work on #GearsOfWar E-Day in collaboration with the fantastic team at The Coalition. 🩸🪚🍩

Can't wait for launch day on October 6! 🫡
September 29, 2026 at 1:15 AM
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daily practice (wip)
August 26, 2026 at 10:23 PM
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🎊Happy 3-Year Workiversary to Senior VFX Artist Cesar Merchan!

You can check out how he created this Summon FX using #Houdini and #UnrealEngine in his new tutorial, made in collaboration with #SideFX.

Watch here: buff.ly/9dZRulv

#gamedev #VFX #RealTimeVFX
July 24, 2026 at 5:01 PM
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May 12, 2026 at 5:17 PM
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I have been making more SciFi VFX lately, working with folks at BDG.

While looking for references I felt inspired to try make my own materialize VFX, love how it turned out,
Breakdown / Nodes in Artstation ↓↓

#realtimevfx #UnrealEngine #UE5
May 21, 2026 at 2:55 PM
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Slash VFX - Basic, Fire and Electric

#gameart #RealtimeVFX
May 20, 2026 at 7:35 AM
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When a meteor hits, your kingdom will feel it.

Today, we worked on a new Meteor VFX that spreads fire through your defenses.

Try the demo → https://hectiq.games/5Ju&7w #gamedev #indiedev #realtimeVFX
April 23, 2026 at 3:56 PM
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Dynamic mesh di testing
December 16, 2025 at 10:06 AM
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Introducing #BFXU Spotlight Sessions! This presentation will be beginner-friendly while providing valuable knowledge for all experience levels!

📆 April 22nd, 11am -1pm PST
📝 Are You Visually Literate? Crafting Clear & Satisfying VFX
🗣️VFX Artist, Rachel Quitevis

#RealTimeVFX
April 15, 2026 at 5:01 PM
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A plasma ball!
The main bolt is pretty cheap, but the branches are really expensive to generate.

#gameDev #indieGame #indieDev #vfx #realTimeVFX #shader #hlsl #techArt #unityEngine #vrchat
April 16, 2026 at 1:35 AM
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Elemental VFX #3 - Water projectile

#RealtimeVFX
April 6, 2026 at 1:40 PM
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Your friend, The Orb. #UE5
March 24, 2026 at 11:11 PM
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🚀 Stop by the #VFXMixer on Monday, March 9 at 7 PM to mix with the team at Tuatara 🔜 GDC

#GDC2026 #RealTimeVFX #GameDev
February 28, 2026 at 8:01 PM
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This thread is now dedicated to organizing aid for trans refugees

If you need help or have help to offer, please @ me

Instructions and updates to follow in below 🧵

www.erininthemorning.com/p/kansas-sen...
Kansas Sends Letters To Trans People Demanding The Immediate Surrender Of Drivers Licenses
"The legislature did not include a grace period."
www.erininthemorning.com
February 26, 2026 at 6:04 AM
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Figuring out particle adjacency so I can derive normals for the dynamic mesh.

each color line points to one of it's 4 neighbours (if it has any)
December 17, 2025 at 10:45 AM
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One of my first VFXs from 2025! It was fun :D It was for the ‘dark’ challenge on the RealtimeVFX forum.
realtimevfx.com/t/wallcoeur-...

#gamedev #indie #indiegame #2dvfx #animation #particlesystem #unity #RealtimeVFX #rtvfx #fx #vfx #game #cartoon
December 29, 2025 at 8:52 AM
Reposted by Niels Dewitte ニルス
WIP ! Crafting a new FX for a Soul Spectral bow & arrow FX with @simonboelpaep.bsky.social 🏹.

Swipe to see the little journey from Storyboard to ongoing production.

Aiming for that ghostly vibe by blending meshes from #houdini into #niagara 👻.

More to come !

#rtvfx #ue5 #gamedev #vfx
December 28, 2025 at 9:49 PM
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Hello World! 👋

I’m Florian, a 3D / FX Artist fresh out of CGAcademy (BE). New here :
www.artstation.com/beerman_74

My focus? Blending Houdini’s procedural power with Unreal Engine’s real-time capabilities.

I’ll be sharing my R&D and finished projects here

#rtvfx #houdini #ue5 #gamedev #vfx
December 27, 2025 at 11:56 PM
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A personal piece. I want to create a buff or heal with a sea theme.
It's fun to try to make water look more semi-realistic.

And I remembered I have an account here - -;;
#realtimeVFX #UnrealEngine #rtvfx
December 26, 2025 at 3:51 AM
More dynamic mesh di stuff
December 18, 2025 at 11:13 AM
More niagara dynamic mesh experiments.

Unfortunately the interpolation of the normals is super noticeable which kinda breaks the illusion.
December 17, 2025 at 12:49 PM
Figuring out particle adjacency so I can derive normals for the dynamic mesh.

each color line points to one of it's 4 neighbours (if it has any)
December 17, 2025 at 10:45 AM
Dynamic mesh di testing
December 16, 2025 at 10:06 AM
December 15, 2025 at 12:31 PM
Reposted by Niels Dewitte ニルス
🧑‍🏭 It doesn't hurt to apply for a job you may be underqualified for on paper.
You can watch this full livestream with Keith Guerrette on our YouTube channel: www.youtube.com/live/ievGhXm...
#gamedev #vfx #realtimevfx #rtvfx
November 24, 2025 at 5:17 PM