shmeadow.bsky.social
@shmeadow.bsky.social
Spend minutes laying out rooms instead of hours. ✨

Working on an early engine-agnostic level tool with smart 9-slice auto-tiling, room node graphs, and instant PNG/JSON exporting. Works with Godot, Unity, GameMaker, and custom engines!
#gamedev #indiegamedev #indiegames #pixelart #gamedevtools
October 4, 2026 at 7:40 PM
Tired of spending hours manually wrestling with sprite sheet offsets and collision boxes? ✂️✨

Meet Pixalign, a multi-engine studio built to instantly slice, trim and organize your pixel art into clean frames and code. Get back to creating. 🎮🖼️

#indiegames #indiegaming #retrogaming #indiedevs #sprite
October 3, 2026 at 8:11 PM
Dialing in some 32-bit photographic tones and tone presets for a retro-styled test vehicle model. Testing out how fine contrast adjustments and exposure curves map onto the pixel grid and it looks really good.

This would blend easily in a retro game!

#pixelart #gamedev #indiedev #techart #retro
September 30, 2026 at 9:32 AM
Just a tool that I am working on lately that's able to take in 3D models or images and turn them into isometric sprite sheets with animation handling too!

Turning 3D assets into clean isometric pixel art became easier, you can do it on the fly.

#pixelart #techart #gamedev #indiedev #indiegamedev
September 28, 2026 at 6:35 PM