Poietilinx
thiagodaraujos.bsky.social
Poietilinx
@thiagodaraujos.bsky.social
I am a Technical Artist focused on artistic pipelines and custom tools, I often post stuff about my personal projects :)

I have a portfolio here
https://www.thiagodasilvatechart.com/
My game is starting to look cool :)
(The characters are temporary mixamo character)
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
September 24, 2026 at 4:05 AM
Hello Everyone! My new video is up.
Check out Ep. 27, of Oxygen not Included series, this one I am using the byproduct heat from my metal smelting to heat-up my moonlet's core.

www.youtube.com/watch?v=suW5...

#OxygenNotIncluded #BaseBuilder #SimulationGames #IndieGames #Klei
Advanced Magma Core Smelting | ONI Quagmiris Let's Play Ep 27
YouTube video by Poietilinx
www.youtube.com
April 16, 2026 at 7:39 PM
I started a channel dedicated to off-meta base building let’s plays. I love these games that allow me to flex my creative muscles.
youtu.be/K2xTrMCIlVw
#OxygenNotIncluded #ONI #KleiEntertainment #BaseBuilding #IndieGames #LetsPlay #Gaming #YouTubeGaming #SmallYoutuber
06 - Oxygen Not Included: Quagmiris, Early game base cooling through water destruction!
YouTube video by Poietilinx
www.youtube.com
February 25, 2026 at 6:14 AM
I managed to build a fast pipeline that seamlessly loops simulations in blender then export them as vats for unity3d, This open quite a lot of doors, thanks openVAT for the tools
I was dreading having to write my own exporter/shader.

#gamedev #indiedev #gamedevlife #indiegame #b3d #unity #techart
December 5, 2025 at 8:27 PM
Thanks god for VAT textures. Today I decided to take a break from programming and I build the first pass of an important asset for my game.

#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
November 24, 2025 at 11:08 AM
Just finished the turn manager for my game! It uses a memento-iterator to track who acts next entities, even as they join/leave the turn wheel, its able to recalculate. Also a modular turn-taker component that exposes event hooks to the entity, the system is scalable and working great after tests :)
November 19, 2025 at 4:39 AM
Nice, just fixed my animations errors and the character clipping into the ground ^^, I am quite satisfied with this.

#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #CRPG #DigitalArt #Unity3d
November 12, 2025 at 12:25 AM
I just came back to my project
I started by programming my character controller.
I'm using camera-relative movement, and character is gliding on a navmesh.
I have the animations already set and blended right. But i need to hook the variables that control them first.
November 8, 2025 at 2:51 AM
For my project, I wanted to model a 3d monster similar to Alkali/Acid from chrono trigger. And I got excited about the rigging setup idea I had.
You have a static head and base piece connected by a segmented planes displaying a cutout transp texture
#Blender3d #Gamedev #Indiedev #Rigging #digitalArt
July 14, 2025 at 9:20 AM
Previously I was busy wrangling project structure. Today I've been standardzing asset creation to fit the direction of my game. I blocked out some simple env assets just to get back at modeling stuff. #GameDev #IndieDev #3DArt #GameAsset #PostApocalyptic #SoloDev #IndieGame #GameArt #Blender3D
July 11, 2025 at 1:54 PM
Just finished my asset organization tool! It renames, moves, and sorts all my files into game-ready and source folders—and creates a mirror workspace with symlinks for each asset so I can browse everything by asset instead of by type.
#gamedev #indiedev #solodev #techart #pipeline #python
July 6, 2025 at 10:34 AM
Since tday Im dealing with folders. Here's a tool I made for my game that compiles discreteLUTs to serve as postprocess retrorecoloring, it uses multiprcss and nearest neighbor trees to speed up the compilation process by a lot.
#GameDev #IndieDev #SoloDev #GameArt #TechArt #GameTools #RetroGame
July 6, 2025 at 12:20 AM
Okay, I’ve figured out my game file structure: one folder for final in-game content, another for raw source files. I’ll use symlinks to build a mirrored view that’s organized per asset, so it’s easier to work as an artist. Gonna script it to automate the setup
#GameDev #IndieGame #TechArt #GameTools
July 5, 2025 at 11:30 PM
I spent the day putting all my models side by side to check if their style and sizing matched.
I need to expend the next day organizing my project folders and building a naming convention.
#GameDev #IndieDev #3DArt #3DModel #GameAsset #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
July 5, 2025 at 1:24 PM
Today I'm stepping back to plan how my prototype should move forward, so no cool new 3dassets. Instead, here's a procedural low poly tree tool I put together in Houdini awhile ago just for fun.

#GameDev #3DModeling #Houdini3D #LowPolyArt #TechArt #GameAsset #ProceduralGeneration #IndieDev
July 4, 2025 at 12:27 AM
Finally! Done the broken car. uf 3days work.
I'm proud of the the topology and texture. Used a Mix of Photocollage, trim sheeting and lattice deform
#GameDev #IndieDev #3DArt #3DModel #GameAsset #PostApocalyptic #Wasteland #Rigging #UVMapping #SoloDev #IndieGame #GameArt #Blender3D #CRPG #DigitalArt
July 3, 2025 at 5:33 AM
WIP This asset is part of the environment I am building for my game, its going to be a destroyed truck, its still far from done. But i am so proud of how neat the topology is coming along I decided to show the model off
#Indie #Gaming #3dModeling #Retro #gamedev #indiegames #indiedev #Art #Topology
July 1, 2025 at 1:04 PM
I had to fix the scaling on my yesterday's model, was all off and that essentially forced me to remodel it a bunch. Man art is hard...
Well, for today I get to model... a broken car
My hero prop list for this scene is almost over wew :D

#3DArt #3DModel #SoloDev #IndieGame #GameArt #Blender3D
June 30, 2025 at 7:45 PM
June 30, 2025 at 1:40 AM
Just some more background assets. Blender's viewport render cant draw the transparency right on those pots. I might need to work on their texture a bit more, but i want to see how they look in engine before any reworks.

#Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art
June 29, 2025 at 4:08 AM
Today I decided to rush out some small scatterable environment assets. I got 24 done. they're all bound to the same trimsheet. I have other 6 modeled but they don't fit in that TSheet, so I will get them done tomorrow.

#Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art
June 26, 2025 at 10:02 AM
Nice, another prop done.
This is fun cuz I only knew how to rig in maya and and in Houdini before this project.

#Indie #Gaming #3dModeling #Rigging #Retro #Art #GameDev #IndieDev #IndieGame #HorrorGame #CRPG #IndieHorror #DigitalArt #GameArt #Blender3D #DevLog
June 25, 2025 at 8:23 AM
Follow-up on the door rig from yesterday:
I reworked it to improve the setup. Now there's a controller mesh that slides along a path via Curve Deform. Each point represents a bone's anchor, normal, and tangent. Bones use Copy Location and two Damped Tracks to snap into place and orient properly.
June 24, 2025 at 11:08 PM
Another prop for the project
This one has a rig and everything. The animation of it opening could look better ofc but that's a problem for the future

#Indie #Gaming #3dModeling #Rigging #Retro #gamedev, #indiegames #indiedev #Art
June 24, 2025 at 2:53 AM
Another prop for my project, this modeling pipeline i put together for my props is quite a breeze to work with :)

#retro #art #gaming #indie
June 23, 2025 at 1:50 AM