Jackson Palmer
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ummjackson.com
Jackson Palmer
@ummjackson.com
Making progress on my "rock shape" branch for @trenchbroom.bsky.social #trenchbroom #gamedev
August 22, 2026 at 9:09 PM
Reposted by Jackson Palmer
TrenchBroom 2026.2 is out now!

Highlights:
- Sweep Tool to create complex shapes made of multiple brushes, for example twisted pillars!
- An arch shape for the shape builder tool!
- Creating and editing Quake 3 patches!
- Improved extrude tool!

github.com/TrenchBroom/...
Release TrenchBroom 2026.2 · TrenchBroom/TrenchBroom
Supported Platforms Windows: 10 1903 or later (x64 only) Linux: glibc 2.33 or higher macOS: 13 or higher All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with curre...
github.com
August 21, 2026 at 7:57 AM
Finally got my "Hammer for #Godot" plugin working with the native gizmos. Probably nearing alpha-testing stage soon. #gamedev
August 19, 2026 at 4:43 AM
Really excited about this release, which includes a few PRs I enjoyed working on.
July 25, 2026 at 7:42 AM
Cooking up a refreshed version of func_terrain #comingsoon #gamedev #trenchbroom
July 25, 2026 at 5:07 AM
Playing around with hotspot texturing for #trenchbroom #gamedev
July 5, 2026 at 11:41 AM
Finally submitted a work-in-progress PR for a "sweep" tool in #Trenchbroom - unlocking a bunch of creative brush geometry with a simple UX. github.com/TrenchBroom/... #gamedev
July 4, 2026 at 8:50 AM
Submitted a PR implementing an Arch shape tool for @trenchbroom.bsky.social that saves a bit of time. #trenchbroom #gamedev

github.com/TrenchBroom/...
June 16, 2026 at 6:30 AM
Needed an install-free way to rip samples, so cooked up a tool for capturing & trimming audio from any browser tab, window or screen. Requires a Chromium-based browser.

tools.ummjackson.com/tabture
tabture
Capture and trim audio from any tab, window, or screen.
tools.ummjackson.com
June 9, 2026 at 4:32 AM
Getting to a point where I can construct rooms pretty quickly using #mallet #godot
June 8, 2026 at 5:19 AM
June 7, 2026 at 10:47 PM
Beveling is fun. #godot #mallet #gamedev
June 6, 2026 at 11:35 PM
Got primitives hooked up in what I'm calling "Mallet", for #Godot. #gamedev
June 3, 2026 at 4:50 AM
...and we've got basic UV mapping hooked up. #godot #gamedev
May 30, 2026 at 10:20 PM
Sharing a web app I cooked up for monitoring #bluesky lists. No auth required, just copy/paste the list URL. Change the list you're watching by pressing F1. Personally using it in a pinned tab for headline aggregation, figured someone else might find it useful. #api

tools.ummjackson.com/flyover
May 27, 2026 at 3:54 AM
Getting somewhere with this #godot #gamedev #3d
May 25, 2026 at 5:13 AM
Experimenting with building a middle-ground Trenchbroom meets Blender style of geometry editing for basic level design inside Godot itself. I think a big part of getting the workflow people love right is all in the UI/UX. #gamedev #godot
May 23, 2026 at 11:59 PM
Just posted the first batch of some free, CC0 256px textures I've made for #gamedev and prototyping. Hope someone finds them useful. ummjackson.itch.io/256px-textures
256px textures by Jackson Palmer
A collection of 256×256 textures for game development and prototyping.
ummjackson.itch.io
April 13, 2026 at 5:04 AM
Cooked up a web port of SLK_img2pixel that runs entirely in-browser + adds hotkeys and direct Lospec palette fetching. I'm calling it img2pixel4web:. #gamedev #texturing

tools.ummjackson.com/img2pixel4web
April 4, 2026 at 9:39 PM
I've always wanted to run the SLK_img2pixel tool on macOS, and thankfully it's open source - so I finally got around to getting a build working. Just submitted as a PR: github.com/Captain4LK/S... #gamedev #pixelart
March 27, 2026 at 2:25 AM
New Slay the Spire is awesome. And very cool it's made using Godot.
March 6, 2026 at 6:01 AM
Cooking up a lightweight framework for building CLAP plugins contained in a single .cpp file that build with an auto-generated ImGUI-based UI.
March 1, 2026 at 4:22 AM
A free UI sound effect generator I've been working on, inspired by the popular "sfxr". Handy for #gamedev / user interface sound design (clicks, taps, swishes, etc.). Kind of fun to just sit and keep pressing the randomize button. Work in progress build @ tools.ummjackson.com/uifxr
January 17, 2026 at 7:57 PM
Experimenting with a procedurally generated, resizable, pixel-perfect custom StyleBox resource in #Godot. No NinePatch textures required, all drawn using math. #gamedev
January 15, 2026 at 12:59 AM
Just discovered jade-ite.itch.io/worlduv by @jadeite.dev and it's very cool - especially if you're a fan of Trenchbroom / Hammer workflows.
WorldUV (Blender addon) by Jadeite
Hammer Editor-style UV tool for Blender
jade-ite.itch.io
December 29, 2025 at 1:04 AM