Jackson Palmer
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ummjackson.com
Jackson Palmer
@ummjackson.com
Making progress on my "rock shape" branch for @trenchbroom.bsky.social #trenchbroom #gamedev
August 22, 2026 at 9:09 PM
Finally got my "Hammer for #Godot" plugin working with the native gizmos. Probably nearing alpha-testing stage soon. #gamedev
August 19, 2026 at 4:43 AM
Cooking up a refreshed version of func_terrain #comingsoon #gamedev #trenchbroom
July 25, 2026 at 5:07 AM
Playing around with hotspot texturing for #trenchbroom #gamedev
July 5, 2026 at 11:41 AM
Some more examples - easy S-bends and spiral staircases. #Trenchbroom #gamedev
July 4, 2026 at 8:52 AM
Finally submitted a work-in-progress PR for a "sweep" tool in #Trenchbroom - unlocking a bunch of creative brush geometry with a simple UX. github.com/TrenchBroom/... #gamedev
July 4, 2026 at 8:50 AM
June 7, 2026 at 10:47 PM
Beveling is fun. #godot #mallet #gamedev
June 6, 2026 at 11:35 PM
Got primitives hooked up in what I'm calling "Mallet", for #Godot. #gamedev
June 3, 2026 at 4:50 AM
...and we've got basic UV mapping hooked up. #godot #gamedev
May 30, 2026 at 10:20 PM
Getting somewhere with this #godot #gamedev #3d
May 25, 2026 at 5:13 AM
Got the Inset tool working. Honestly feels pretty good to work with. #godot
May 24, 2026 at 6:21 AM
Experimenting with building a middle-ground Trenchbroom meets Blender style of geometry editing for basic level design inside Godot itself. I think a big part of getting the workflow people love right is all in the UI/UX. #gamedev #godot
May 23, 2026 at 11:59 PM
A free UI sound effect generator I've been working on, inspired by the popular "sfxr". Handy for #gamedev / user interface sound design (clicks, taps, swishes, etc.). Kind of fun to just sit and keep pressing the randomize button. Work in progress build @ tools.ummjackson.com/uifxr
January 17, 2026 at 7:57 PM