Jackson Palmer
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ummjackson.com
Jackson Palmer
@ummjackson.com
Coming soon, hopefully :)
August 22, 2026 at 10:43 PM
Some more examples - easy S-bends and spiral staircases. #Trenchbroom #gamedev
July 4, 2026 at 8:52 AM
Good point! It's mostly because for other primitive types (eg. cylinder) there are other other options (eg. # of sides) that a user may want to tweak before creating the brush, hence the Accept button. Enter key also accepts, so it doesn't really slow you down. Maybe a good option to add though.
June 3, 2026 at 3:23 PM
Nope.
May 28, 2026 at 3:36 PM
Also got vertex editing UI all hooked up.
May 25, 2026 at 5:14 AM
Got the Inset tool working. Honestly feels pretty good to work with. #godot
May 24, 2026 at 6:21 AM
Actually been playing around with something like that lately. I'm sure the UV stuff is going to be the hardest part.

bsky.app/profile/ummj...
Experimenting with building a middle-ground Trenchbroom meets Blender style of geometry editing for basic level design inside Godot itself. I think a big part of getting the workflow people love right is all in the UI/UX. #gamedev #godot
May 24, 2026 at 12:02 AM