Anton Bezett
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antonbezett.bsky.social
Anton Bezett
@antonbezett.bsky.social
Kiwi Indie game developer.
Recently released Abject Abyss!

Steam: https://store.steampowered.com/curator/45309567

Itch: https://antonbezett.itch.io/
Pinned
Abject Abyss is out now!
A short sci-fi horror experience built around tension, isolation, and the unknown.

Play it on steam: store.steampowered.com/app/3353810/...

Feels surreal to finally have a game released.

#gamedev #indiedev #horror #horrorgames
Feels refreshing to be making something that's not metal hallways and sci-fi equipment. Swapping settings between games is the way to go for sure.

I've also learned a lot about castles, which has been fun!
#indiedev #horror
June 25, 2026 at 2:08 AM
Game#2 development has begun.
This time... physics!
Gonna be a huge hassle I know it. But It's worth it for the feeling of directly interacting with objects in the world.

#indiedev #horror
April 30, 2026 at 1:51 AM
Wow, people are actually buying my game!
It's gone better than I expected. Even the people pointing out all the flaws I was self-conscious about are still being positive overall. The feedback is very helpful.

Thanks to everyone who's checked it out!

#gamedev #indiedev
April 12, 2026 at 11:47 PM
Abject Abyss is out now!
A short sci-fi horror experience built around tension, isolation, and the unknown.

Play it on steam: store.steampowered.com/app/3353810/...

Feels surreal to finally have a game released.

#gamedev #indiedev #horror #horrorgames
April 8, 2026 at 7:32 PM
One week until Abject Abyss releases!

These last couple of months have felt like exams all over again, Keen to reach the other side.

#Indiedev #horror
April 1, 2026 at 10:25 PM
This thing turned out pretty well, often manages to freak me out when I'm testing.
Also shoutout to ngSkintools for making the rigging process slightly less horrible. Wish I'd found the plugin sooner.

#indiedev #horror
January 11, 2026 at 4:25 AM
Huge fan of the changes Steam has been making to store pages. mp4/webm support is huge, and the wider screen is good too. I'm sure some people will be annoyed that they have to re-do pages to fit the new formatting, but the end result is way better.
#indiedev #steamworks
November 11, 2025 at 2:41 AM
My personal favorite demo from the ANZ indie showcase is 'Spyrit Walker', a very promising retro horror fps. Fun gameplay, cool setting and atmosphere, and the demo was long enough to get a real feel for the game. Easy Recommend.

#anzindiefest25
September 8, 2025 at 12:57 AM
This weekend, check out a bunch of cool games from Kiwi and Aussie devs in the ANZ indie showcase!
I'm stoaked to be included, but even more stoaked to see what everyone else has been cooking up
#indiedev #anzindiefest25
September 3, 2025 at 10:35 PM
Got the shock pistol implemented!
It's not much of a weapon, but it's better than nothing.
#indiedev #horror #fps
July 14, 2025 at 1:21 AM
The steam demo is finaly out! And with it, a new trailer:
youtu.be/tptbr70-JvU?...

#indiedev #horror #demo
Abject Abyss — Demo Trailer
YouTube video by Anton Bezett Games
youtu.be
June 25, 2025 at 7:47 PM
I never used to participate in Nextfest before I started game dev. I was really missing out.

Having a couple of beers and playing a bunch of interesting demos is a fun way to spend an evening. You never know when you'll find gold.
#Indiedev #nextfest
June 12, 2025 at 2:22 AM
I added a secrets found counter to the demo end screen.
If anyone can get that counter to 3, let me know. I'm pretty sure no-one has found them all so far.
In fact, most players in the playtest didn't find a single one.
Two have items, one has extra lore. One is stupid.
#indiedev #horror #secrets
May 18, 2025 at 4:08 AM
With a public demo release, the temptation to keep pushing out tiny updates for small changes is very strong.

But repacking the entire game just to fix a single typo would be insane, so I've gotta restrain myself until there are a few things at once.

#indiedev
May 17, 2025 at 5:00 AM
Hey!
The Abject Abyss public demo is live on itch!
If you're into horror adventures in a sci-fi setting, give it a go!
#indiedev #horror

antonbezett.itch.io/abject-abyss
Abject Abyss by Anton Bezett
A horror adventure on a distant world. Explore, evade, and escape.
antonbezett.itch.io
May 15, 2025 at 6:29 AM
Gotta say though, as much the asset creation process is a huge pain in the ass, It's so good when you have them all sitting there in engine.

It's like having a box full of organized legos you can use to build whatever you want.

#indiedev
May 11, 2025 at 5:03 AM
I have an entire separate folder for the fleshy stuff now. It was too confusing having it spread out among the other assets.

#Indiedev #horror
May 11, 2025 at 4:57 AM
It's a good thing the stairs are blocked

#indiedev #horror
May 8, 2025 at 3:06 AM
This is unrelated to game dev, but my mate's band just released their first album!

I reckon it's pretty good. Have a listen if you like.

open.spotify.com/album/4uW8rp...
We Come in Peace
At Least One Human · Album · 2025 · 11 songs
open.spotify.com
April 18, 2025 at 5:17 AM
If anyone was wondering if the glowstick in Abject Abyss is a reference to Penumbra, it sure is.
The Penumbra series were some of the first horror games I ever played, and they've had a big influence on me. I loved the idea of the glowstick so much I had to put it in my game too.
#Indiedev #horror
April 14, 2025 at 3:00 AM
The smallest effect of the playtest, is that now you can ride the vacuum robot at the start of the game. Multiple people mentioned this in feedback somehow.
#indiedev
April 13, 2025 at 6:18 AM
The Abject Abyss playtest is going very well! Big thanks to everyone who's given feedback so far.
It's been overall very positive,(which is nice,) but the negative responses have all had good actionable criticism too. That's how you know it's a good batch of testers.

#indiedev #horror
March 12, 2025 at 9:13 PM
Just when I think the playtest build is ready, BAM, huge issue with PSO caching.

And I also found a typo, so that's gotta be fixed too.
February 28, 2025 at 4:01 AM
I can write a whole bunch of lore in my notes real fast. The ideas come quick and are easy to fit together.

But when it comes time to actually write any text that will be in the game, dialogue or otherwise, hours pass and I realize I've only done a couple of in-game emails worth.
February 23, 2025 at 2:07 AM
In horror I prefer to keep the monsters a surprise, but
I decided having no sign of any creature at all on my steam page was probably turning people away.

So I added a single screenshot of one WIP thing from later in the game, and that one change has already had a huge impact.
#indiedev #horror
February 18, 2025 at 2:05 AM