Anton Bezett
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antonbezett.bsky.social
Anton Bezett
@antonbezett.bsky.social
Kiwi Indie game developer.
Recently released Abject Abyss!

Steam: https://store.steampowered.com/curator/45309567

Itch: https://antonbezett.itch.io/
Feels refreshing to be making something that's not metal hallways and sci-fi equipment. Swapping settings between games is the way to go for sure.

I've also learned a lot about castles, which has been fun!
#indiedev #horror
June 25, 2026 at 2:08 AM
Game#2 development has begun.
This time... physics!
Gonna be a huge hassle I know it. But It's worth it for the feeling of directly interacting with objects in the world.

#indiedev #horror
April 30, 2026 at 1:51 AM
Abject Abyss is out now!
A short sci-fi horror experience built around tension, isolation, and the unknown.

Play it on steam: store.steampowered.com/app/3353810/...

Feels surreal to finally have a game released.

#gamedev #indiedev #horror #horrorgames
April 8, 2026 at 7:32 PM
This thing turned out pretty well, often manages to freak me out when I'm testing.
Also shoutout to ngSkintools for making the rigging process slightly less horrible. Wish I'd found the plugin sooner.

#indiedev #horror
January 11, 2026 at 4:25 AM
This weekend, check out a bunch of cool games from Kiwi and Aussie devs in the ANZ indie showcase!
I'm stoaked to be included, but even more stoaked to see what everyone else has been cooking up
#indiedev #anzindiefest25
September 3, 2025 at 10:35 PM
Got the shock pistol implemented!
It's not much of a weapon, but it's better than nothing.
#indiedev #horror #fps
July 14, 2025 at 1:21 AM
Gotta say though, as much the asset creation process is a huge pain in the ass, It's so good when you have them all sitting there in engine.

It's like having a box full of organized legos you can use to build whatever you want.

#indiedev
May 11, 2025 at 5:03 AM
I have an entire separate folder for the fleshy stuff now. It was too confusing having it spread out among the other assets.

#Indiedev #horror
May 11, 2025 at 4:57 AM
It's a good thing the stairs are blocked

#indiedev #horror
May 8, 2025 at 3:06 AM
If anyone was wondering if the glowstick in Abject Abyss is a reference to Penumbra, it sure is.
The Penumbra series were some of the first horror games I ever played, and they've had a big influence on me. I loved the idea of the glowstick so much I had to put it in my game too.
#Indiedev #horror
April 14, 2025 at 3:00 AM
The smallest effect of the playtest, is that now you can ride the vacuum robot at the start of the game. Multiple people mentioned this in feedback somehow.
#indiedev
April 13, 2025 at 6:18 AM
Adventure game protagonists are something else. They only see obstacles and solutions. Weird growths in hallways don't phase them at all.
#indiedev #horror
February 4, 2025 at 12:11 AM
Everyone expects monsters to break down a door, but sometimes it makes more sense for them to just open it normally.
December 6, 2024 at 3:51 AM
Start of the game felt a bit static, so I added a little Vacuum robot.
November 27, 2024 at 8:37 PM