More at bfraboni.github.io
github.com/jbikker/tiny...
Exciting developments:
* 3x faster SBVH builds
* 4x faster BVH4 / BVH8 builds
* Fast binning builder now 20% faster
* New Bonsai builder (<5ms for Sponza!)
Give it a spin. :)
github.com/jbikker/tiny...
Exciting developments:
* 3x faster SBVH builds
* 4x faster BVH4 / BVH8 builds
* Fast binning builder now 20% faster
* New Bonsai builder (<5ms for Sponza!)
Give it a spin. :)
github.com/RomboDev/Mis...
Derivations: Full ePDF, eCDF, E1 and weight correction
Visual Proof: single-sample spatial noise render & STD heatmaps showing variance reduction.
Analysis: 2D (log-)variance heatmaps.
github.com/RomboDev/Mis...
Derivations: Full ePDF, eCDF, E1 and weight correction
Visual Proof: single-sample spatial noise render & STD heatmaps showing variance reduction.
Analysis: 2D (log-)variance heatmaps.
Type a temperature in K and get a blackbody colour – that's how most shaders do it, and it's wrong for practically every real material. Kirchhoff's law fixes it.
www.linkedin.com/pulse/therma...
Type a temperature in K and get a blackbody colour – that's how most shaders do it, and it's wrong for practically every real material. Kirchhoff's law fixes it.
www.linkedin.com/pulse/therma...
What if you could make SLides on top of PolyscOPE?
You can using SLOPE!
Slope allows you to synchronize a 3D viewer, animated meshes, shaders, live demos, equations (& more) with your slides!
What if you could make SLides on top of PolyscOPE?
You can using SLOPE!
Slope allows you to synchronize a 3D viewer, animated meshes, shaders, live demos, equations (& more) with your slides!
youtu.be/Vy63rWhi7bk?...
www.reddit.com/r/Houdini/s/...
youtu.be/Vy63rWhi7bk?...
www.reddit.com/r/Houdini/s/...
I asked Claude to give it a try in CUDA:
x10 speed-up 😳 0.4s for 350k points in 3D, with the same quality as the CPU 😱
Here is the code: github.com/baptiste-gen...
I asked Claude to give it a try in CUDA:
x10 speed-up 😳 0.4s for 350k points in 3D, with the same quality as the CPU 😱
Here is the code: github.com/baptiste-gen...
Avoid wild gorillas, sabotage the food supply, and don't let the renegade escape the island...
Post: www.newheadstudio.com/blog/pineapp...
Wishlist: store.steampowered.com/app/4981970/...
#gamedev #indiedev #devlog #steam #indiegamedev
Avoid wild gorillas, sabotage the food supply, and don't let the renegade escape the island...
Post: www.newheadstudio.com/blog/pineapp...
Wishlist: store.steampowered.com/app/4981970/...
#gamedev #indiedev #devlog #steam #indiegamedev
www.linkedin.com/pulse/sss-ac...
www.linkedin.com/pulse/sss-ac...
good writeup: animationobsessive.substack.com/p/dangerous-...
good writeup: animationobsessive.substack.com/p/dangerous-...
www.linkedin.com/pulse/what-h...
www.linkedin.com/pulse/what-h...
A rabbit can hop up 1 or 2 steps at a time.
If there are 10 steps, how many different ways are there to arrange these hops that get that rabbit to the top?
There are multiple ways to solve it, share your method if you figured it out! :)
A rabbit can hop up 1 or 2 steps at a time.
If there are 10 steps, how many different ways are there to arrange these hops that get that rabbit to the top?
There are multiple ways to solve it, share your method if you figured it out! :)
Same color and mfp.
With / without TIR
Same color and mfp.
With / without TIR
(Also linked from the programme: egsr2026.inria.fr/programme/)
(Also linked from the programme: egsr2026.inria.fr/programme/)
🪨 Overhangs, caves, arches - all those procedurally generated at runtime.
🔗 Link: newheadstudio.com/blog/volumet...
#gameDev #proceduralGeneration #unity3d #indieDev #erosion
🪨 Overhangs, caves, arches - all those procedurally generated at runtime.
🔗 Link: newheadstudio.com/blog/volumet...
#gameDev #proceduralGeneration #unity3d #indieDev #erosion
Video: youtu.be/-ya1bBnwx38
Project Page: graphics.cs.utah.edu/research/pro...
Video: youtu.be/-ya1bBnwx38
Project Page: graphics.cs.utah.edu/research/pro...