Ian Hanschen
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furan.bsky.social
Ian Hanschen
@furan.bsky.social
Principal OS Engineer. One of the four engineers who built DWM. Shipped graphics code across Windows, Xbox, and beyond. Served time at Microsoft and Intel. Here for retro hardware. Projects at https://www.hackaday.io/furan
Too much fun.
September 19, 2026 at 7:55 PM
For comparison, here’s the FPGA version, using the GPU from MiSTer’s PSX with some glue logic for the bus.

I’m getting a kick out of both displays being FPGA-driven.
September 11, 2026 at 11:21 PM
In case you were wondering, this is the performance of the DTL-H201A on the RP2350B. The unoptimized Beetle PSX GPU is fast enough for the tools meant for the artist board, but not a 3D accelerator.
September 11, 2026 at 4:22 PM
Back in July, I reverse-engineered the Sony DTL-H201A Graphics Artist board. Now, PicoGraph has a new non-video-adapter mode based on that work: an emulated PSX GPU on the RP2350B that works with the original tools.

PicoGraph is now running on the PicoMEM2 board, with some testing in the wild.
September 10, 2026 at 8:40 PM
One FPGA video card. Two monitors. Total debugger supremacy.
September 8, 2026 at 12:40 AM
Really neat window into the design of the old graphics cores. Thanks
September 7, 2026 at 2:30 AM