Principal OS Engineer. One of the four engineers who built DWM. Shipped graphics code across Windows, Xbox, and beyond. Served time at Microsoft and Intel. Here for retro hardware. Projects at https://www.hackaday.io/furan
In case you were wondering, this is the performance of the DTL-H201A on the RP2350B. The unoptimized Beetle PSX GPU is fast enough for the tools meant for the artist board, but not a 3D accelerator.
September 11, 2026 at 4:22 PM
In case you were wondering, this is the performance of the DTL-H201A on the RP2350B. The unoptimized Beetle PSX GPU is fast enough for the tools meant for the artist board, but not a 3D accelerator.
Back in July, I reverse-engineered the Sony DTL-H201A Graphics Artist board. Now, PicoGraph has a new non-video-adapter mode based on that work: an emulated PSX GPU on the RP2350B that works with the original tools.
PicoGraph is now running on the PicoMEM2 board, with some testing in the wild.
September 10, 2026 at 8:40 PM
Back in July, I reverse-engineered the Sony DTL-H201A Graphics Artist board. Now, PicoGraph has a new non-video-adapter mode based on that work: an emulated PSX GPU on the RP2350B that works with the original tools.
PicoGraph is now running on the PicoMEM2 board, with some testing in the wild.