I'm working on myself to be 10x developer while working on a 5/7 days job, this is my second year and things are getting better
I thought the most difficult part would be combat, but now i'm stuck with the quest system😭
I thought the most difficult part would be combat, but now i'm stuck with the quest system😭
I could continue building it, but it would be stupid
I could continue building it, but it would be stupid
I was making it for a secret game i have, and i want to make a game and not the fancy dialog editor, so instead i will use Dialogic
I was making it for a secret game i have, and i want to make a game and not the fancy dialog editor, so instead i will use Dialogic
I was listening to some nostalgic semi
pessimistic songs recently, and couldn't do anything that was planned
Listen to someting nice i guess
I was listening to some nostalgic semi
pessimistic songs recently, and couldn't do anything that was planned
Listen to someting nice i guess
For example: I need to add day and night cycle, but i also want to add fishing, and there should be a simple world generator and LOD
Just try to implement some X feature in a new blank project, that's all
For example: I need to add day and night cycle, but i also want to add fishing, and there should be a simple world generator and LOD
Just try to implement some X feature in a new blank project, that's all
It's super easy one, i mainly wanted to try and upload something to see how the process goes
The answer is: a lil bit tricky, but mostly easy
It's super easy one, i mainly wanted to try and upload something to see how the process goes
The answer is: a lil bit tricky, but mostly easy
I spent a whole week watching videos on this topic for now
lo and behold - HOMELAB
I spent a whole week watching videos on this topic for now
lo and behold - HOMELAB
I just realised that what i do is just getting strings, so there are no signals
This gave me an idea to support custom signals and variables right INSIDE the dialog plugin
I just realised that what i do is just getting strings, so there are no signals
This gave me an idea to support custom signals and variables right INSIDE the dialog plugin
Let's goooo
Let's goooo
In the process of making it, I decided to build a mindmap for my future self
Just look at how nice it is
In the process of making it, I decided to build a mindmap for my future self
Just look at how nice it is
If you're struggling with Blender as i do, I definetly recommend it, it's super easy to use (And it's on sale rn)
One thing: it misses some QoA features, for example changing slider value using the mouse wheel and editor settings
If you're struggling with Blender as i do, I definetly recommend it, it's super easy to use (And it's on sale rn)
One thing: it misses some QoA features, for example changing slider value using the mouse wheel and editor settings
I work in a copy shop with 700$ salary, which is just better than nothing, programming in my free time
Let's imagine the scenario where i quit the job to make a game in a year
I work in a copy shop with 700$ salary, which is just better than nothing, programming in my free time
Let's imagine the scenario where i quit the job to make a game in a year
And here are pros:
1. I can learn by doing
2. Every module is reusable
3. Every module is a small game
And here are pros:
1. I can learn by doing
2. Every module is reusable
3. Every module is a small game
I am so angry right now
I am so angry right now
This is my first ever pull request for an open source project
I helped Ryko by translating his GodotHub in another lango
This is my first ever pull request for an open source project
I helped Ryko by translating his GodotHub in another lango
Don't just say "No projects yet" and leave them hanging.
Add:
- Clear instruction
- Primary action button
Help users take the first step.
Don't just say "No projects yet" and leave them hanging.
Add:
- Clear instruction
- Primary action button
Help users take the first step.
Saw a video about "Strategic pattern" on youtube and made a few different projectiles that are super modular
I can put ProjectilePattern inside a projectile and change it's settings so it could move differently, this way i can just create a bunch of patterns and use them
Saw a video about "Strategic pattern" on youtube and made a few different projectiles that are super modular
I can put ProjectilePattern inside a projectile and change it's settings so it could move differently, this way i can just create a bunch of patterns and use them
I know this is an incredibly small bonus, but I’m proud of it!
It also taught me a lot of things and gave me real challenges and experience
I know this is an incredibly small bonus, but I’m proud of it!
It also taught me a lot of things and gave me real challenges and experience
• Fixed major saving and loading bugs
• Added assets feature that scans certain folder and shows images
In progress:
• Character manager feature
• Fixed major saving and loading bugs
• Added assets feature that scans certain folder and shows images
In progress:
• Character manager feature
Ryko released GodotHub, a completely open-source hub for Godot projects.
It has categories and templates, you can download different versions of Godot, swap versions of existing projects, and even look at metrics. It even has full Git integration, so you can push directly from there!
Ryko released GodotHub, a completely open-source hub for Godot projects.
It has categories and templates, you can download different versions of Godot, swap versions of existing projects, and even look at metrics. It even has full Git integration, so you can push directly from there!