This is cool
I even started taking notes
This is cool
I even started taking notes
Sadly, on my work computer I can't save files and export OBJs
Maybe this is because there are some restrictions, but damn this was frustrating
My own laptop handles it super well, but it has a small screen :(
Sadly, on my work computer I can't save files and export OBJs
Maybe this is because there are some restrictions, but damn this was frustrating
My own laptop handles it super well, but it has a small screen :(
Think of it as a priveledge and do it only if you have money for at least six months in advance
Think of it as a priveledge and do it only if you have money for at least six months in advance
I'm doing games a side hustle while working and getting my salary
This way, even if the game will not succeed, i loose nothing (except time, which was free-time on work)
I'm doing games a side hustle while working and getting my salary
This way, even if the game will not succeed, i loose nothing (except time, which was free-time on work)
People who try gamedev are just want to create somthing in the first place,
They want other people see them
Money-wise this is not a good strategy, but it has some cool perks
You get better at it with time, learn marketing, make friends, make teams, and it's fun!
People who try gamedev are just want to create somthing in the first place,
They want other people see them
Money-wise this is not a good strategy, but it has some cool perks
You get better at it with time, learn marketing, make friends, make teams, and it's fun!
Steam will take 30%, then i pay taxes, and all that is left is 5 600$
Is it sucess? Yes. But let's count how much would i made working one year in a copy shop - 8 400$
Is that really it? Working in a copy shop is better?
Steam will take 30%, then i pay taxes, and all that is left is 5 600$
Is it sucess? Yes. But let's count how much would i made working one year in a copy shop - 8 400$
Is that really it? Working in a copy shop is better?
Because in a module all i have to do is just build one mechanic/system, this way i don't waste time on other stuff like, for example — menus
So yeah, basically go and build some 2DProjectilesModule, you'll get better after that
Because in a module all i have to do is just build one mechanic/system, this way i don't waste time on other stuff like, for example — menus
So yeah, basically go and build some 2DProjectilesModule, you'll get better after that