jokka39dev
jokka39dev.bsky.social
jokka39dev
@jokka39dev.bsky.social
Godot cult member
Here it goes folks
September 8, 2026 at 9:13 AM
Or you can try this way
September 3, 2026 at 2:28 PM
Oh and i uploaded my first plugin to the Godot asset store
It's super easy one, i mainly wanted to try and upload something to see how the process goes
The answer is: a lil bit tricky, but mostly easy
September 3, 2026 at 1:19 PM
Like yo
This is cool
I even started taking notes
September 3, 2026 at 1:17 PM
Since I've sat down to update the dialogue manager, why not update the UI as well?
August 22, 2026 at 1:51 PM
My friend gifted me Pixel composer yesterday
Let's goooo
August 22, 2026 at 11:25 AM
Today my task is to add quests to the secret game i'm working on
In the process of making it, I decided to build a mindmap for my future self
Just look at how nice it is
August 19, 2026 at 2:58 PM
Bought Stove today
If you're struggling with Blender as i do, I definetly recommend it, it's super easy to use (And it's on sale rn)
One thing: it misses some QoA features, for example changing slider value using the mouse wheel and editor settings
August 18, 2026 at 12:33 PM
What i see / What others see
#Godot
August 11, 2026 at 5:38 PM
Today is a special day
This is my first ever pull request for an open source project
I helped Ryko by translating his GodotHub in another lango
August 10, 2026 at 3:40 PM
The first attempt to add status effects.
Now it looks like real magic in games.
August 6, 2026 at 12:22 PM
Update:
Now spells have actual effects!
I use the same Strategic pattern here, basically creating a script for each effect and then combining them inside an Array + i have different effect triggers, some effects trigger when used or when projectile hit an enemy and e.t.c
August 6, 2026 at 10:14 AM
Having fun at work
Saw a video about "Strategic pattern" on youtube and made a few different projectiles that are super modular
I can put ProjectilePattern inside a projectile and change it's settings so it could move differently, this way i can just create a bunch of patterns and use them
August 5, 2026 at 3:26 PM
And I earned my first money from programming! The manager is happy, the work is slightly optimized, and I received a bonus on top of my salary (spoiler: $60)

I know this is an incredibly small bonus, but I’m proud of it!
It also taught me a lot of things and gave me real challenges and experience
August 5, 2026 at 12:36 PM
Update on my dialog manager that i'm building for quiet a while

• Fixed major saving and loading bugs
• Added assets feature that scans certain folder and shows images

In progress:
• Character manager feature
August 5, 2026 at 12:09 PM
This is epic
Ryko released GodotHub, a completely open-source hub for Godot projects.

It has categories and templates, you can download different versions of Godot, swap versions of existing projects, and even look at metrics. It even has full Git integration, so you can push directly from there!
July 29, 2026 at 4:12 PM
Look at how funny it is
July 27, 2026 at 8:13 AM
Another test vod, I added another layer of navigation, now i use not only Steering behavior, but Navigation Agent and Navigation Region so enemies could avoid long walls
Here with my debugging tools you can see what is goin on from the perspective of an enemy
July 26, 2026 at 3:29 PM
Finally sent the calculator app to my manager! And while he's checking if everything is ok i returned to the project1 (Placeholder name)
I wanted to make smart enemy AI, so i did a lil research, and found out about "Steering behavior" from Game Endeavor video
The result is kinda nice
July 26, 2026 at 8:15 AM
The closer I get to completing this project, the more I hate it, but at the same time, I like it
All that remains is to calculate the total area of identical products in order to calculate the discount
July 18, 2026 at 3:24 PM
Okay, manager said that we would need desktop version, so I did a little draft and I think this one looks nice
And while I was working on small stuff like displaying category buttons and adding products in the drop-down list, I realised that I basically use excel as a data base, which sounds funny
July 14, 2026 at 5:44 PM
Side project for my main work

Mobile calculator that gets data from excel sheet at the office

This will be my first product that people can actually use
Ngl this was actually hard for my current level
I will release the .xlsx parser on my gitlab after i'm done with the app

Work in progress
July 13, 2026 at 5:37 PM
Another graph that shows the dependency between amount of released games and game sucess chance
And you might think that that everything is based on luck, but this is exactly how skill, not luck, determines the outcome
June 27, 2026 at 2:08 PM
Keep making games!

I wacthed a video from Game Oracle, and here are some good screenshots, that confirms my thoughts: if you want to make a business from making games, the most stable way is to play it long, because you earn experience, attention, and you also learn a lot about making good games
June 27, 2026 at 1:59 PM
For the whole last week i've been working on this awesome dialog editor! It gets the job done, supports branching, and has custom nodes, all it does is saving data inside a file, that later will be used by the dialog manager
June 27, 2026 at 1:50 PM