It's super easy one, i mainly wanted to try and upload something to see how the process goes
The answer is: a lil bit tricky, but mostly easy
It's super easy one, i mainly wanted to try and upload something to see how the process goes
The answer is: a lil bit tricky, but mostly easy
This is cool
I even started taking notes
This is cool
I even started taking notes
Let's goooo
Let's goooo
In the process of making it, I decided to build a mindmap for my future self
Just look at how nice it is
In the process of making it, I decided to build a mindmap for my future self
Just look at how nice it is
If you're struggling with Blender as i do, I definetly recommend it, it's super easy to use (And it's on sale rn)
One thing: it misses some QoA features, for example changing slider value using the mouse wheel and editor settings
If you're struggling with Blender as i do, I definetly recommend it, it's super easy to use (And it's on sale rn)
One thing: it misses some QoA features, for example changing slider value using the mouse wheel and editor settings
This is my first ever pull request for an open source project
I helped Ryko by translating his GodotHub in another lango
This is my first ever pull request for an open source project
I helped Ryko by translating his GodotHub in another lango
Now it looks like real magic in games.
Now it looks like real magic in games.
Now spells have actual effects!
I use the same Strategic pattern here, basically creating a script for each effect and then combining them inside an Array + i have different effect triggers, some effects trigger when used or when projectile hit an enemy and e.t.c
Now spells have actual effects!
I use the same Strategic pattern here, basically creating a script for each effect and then combining them inside an Array + i have different effect triggers, some effects trigger when used or when projectile hit an enemy and e.t.c
Saw a video about "Strategic pattern" on youtube and made a few different projectiles that are super modular
I can put ProjectilePattern inside a projectile and change it's settings so it could move differently, this way i can just create a bunch of patterns and use them
Saw a video about "Strategic pattern" on youtube and made a few different projectiles that are super modular
I can put ProjectilePattern inside a projectile and change it's settings so it could move differently, this way i can just create a bunch of patterns and use them
I know this is an incredibly small bonus, but I’m proud of it!
It also taught me a lot of things and gave me real challenges and experience
I know this is an incredibly small bonus, but I’m proud of it!
It also taught me a lot of things and gave me real challenges and experience
• Fixed major saving and loading bugs
• Added assets feature that scans certain folder and shows images
In progress:
• Character manager feature
• Fixed major saving and loading bugs
• Added assets feature that scans certain folder and shows images
In progress:
• Character manager feature
Ryko released GodotHub, a completely open-source hub for Godot projects.
It has categories and templates, you can download different versions of Godot, swap versions of existing projects, and even look at metrics. It even has full Git integration, so you can push directly from there!
Ryko released GodotHub, a completely open-source hub for Godot projects.
It has categories and templates, you can download different versions of Godot, swap versions of existing projects, and even look at metrics. It even has full Git integration, so you can push directly from there!
Here with my debugging tools you can see what is goin on from the perspective of an enemy
Here with my debugging tools you can see what is goin on from the perspective of an enemy
I wanted to make smart enemy AI, so i did a lil research, and found out about "Steering behavior" from Game Endeavor video
The result is kinda nice
I wanted to make smart enemy AI, so i did a lil research, and found out about "Steering behavior" from Game Endeavor video
The result is kinda nice
All that remains is to calculate the total area of identical products in order to calculate the discount
All that remains is to calculate the total area of identical products in order to calculate the discount
And while I was working on small stuff like displaying category buttons and adding products in the drop-down list, I realised that I basically use excel as a data base, which sounds funny
And while I was working on small stuff like displaying category buttons and adding products in the drop-down list, I realised that I basically use excel as a data base, which sounds funny
Mobile calculator that gets data from excel sheet at the office
This will be my first product that people can actually use
Ngl this was actually hard for my current level
I will release the .xlsx parser on my gitlab after i'm done with the app
Work in progress
Mobile calculator that gets data from excel sheet at the office
This will be my first product that people can actually use
Ngl this was actually hard for my current level
I will release the .xlsx parser on my gitlab after i'm done with the app
Work in progress
And you might think that that everything is based on luck, but this is exactly how skill, not luck, determines the outcome
And you might think that that everything is based on luck, but this is exactly how skill, not luck, determines the outcome
I wacthed a video from Game Oracle, and here are some good screenshots, that confirms my thoughts: if you want to make a business from making games, the most stable way is to play it long, because you earn experience, attention, and you also learn a lot about making good games
I wacthed a video from Game Oracle, and here are some good screenshots, that confirms my thoughts: if you want to make a business from making games, the most stable way is to play it long, because you earn experience, attention, and you also learn a lot about making good games