Julian Pearson Rickenbach
julian-pr.bsky.social
Julian Pearson Rickenbach
@julian-pr.bsky.social
Hi! I’m an indie game developer, I mostly do coding, design, UI, and a bit of audio.

I’ve got some game projects in the works 😈

https://www.dithyrambic.games/julian/
Been making steady progress towards the helo prototype. Still very unoptimized and buggy, but I'm happy with the progress. First real multiplayer playtests will be coming soon! #godot #indiegamedev #helicopter
September 6, 2026 at 8:46 PM
one of my favorite things to happen this year is the offset transform introduced for control nodes. This is my new default on any control that I need to reposition programmatically. #godot #gamedev
August 6, 2026 at 7:56 PM
made a quick little crosshairs for the pilot in #helo inspired by bf6 and real life helicopter HUDs. Used inkscape for the dotted line and calculated the dash / gap pixels by calculating the circumference of the circle, then dividing by (2 * num_lines * stroke_width) 🤓 #godot #indiegamedev
July 26, 2026 at 8:49 PM
Coded some improvements to the third person camera to make it more usable. Man rotations are hard. #indiegamedev #godot #helo
July 23, 2026 at 8:37 PM
Reposted by Julian Pearson Rickenbach
ready for takeoff

#gamedev
July 22, 2026 at 7:12 PM
Made a "stinger" missile enemy to create a threat to the player in our helicopter game prototype. I had fun reading about how real stinger launchers work for inspiration on how to program the missile's guidance, which uses proportional navigation 🤓 #godot #helicopter #indiegamedev
July 20, 2026 at 10:08 PM
New feature: neck mover 😃 #godot #helicopter #indiegamedev
July 13, 2026 at 8:00 PM
We're taking the approach of making a fun prototype first before rabbit holing into oblivion. Since the flight was in a good enough spot, I did some work on the gunner's experience. Any ideas for what/who the enemies are? Robots? Terrorists? Robot terrorists? 🤔 #godot #indiedev #helicopter
July 11, 2026 at 7:45 PM
Started a new game prototype last week with my friend @frenchjoe.bsky.social and I'm really enjoying the process so far. It's loosely inspired by games with co-op flying gameplay like battlefield BC2/3/4/6, planetside 2, even dust 514. All assets are placeholder :) #helo3d #godot #prototype
July 6, 2026 at 6:49 PM
Vibin
May 24, 2026 at 8:06 PM
Feeling burnt out so I'm creating something simple.
May 23, 2026 at 11:19 PM
Last day of #GDC2026, looking forward to the experimental game showcase.
March 13, 2026 at 5:46 PM
Second day of #gdc2026 ended with a banger.
March 11, 2026 at 4:21 AM
Reposted by Julian Pearson Rickenbach
rotating a 3D model > drawing the rotation by hand

#Godot #indiegame #gamedev #ProjectHelo
January 28, 2026 at 4:40 PM
Yesterday I glued together this diegetic main menu interface for my game. It's kinda gimmicky but I really like it. #godotengine #indiegamedev #zombies
January 22, 2026 at 12:55 AM
Reposted by Julian Pearson Rickenbach
how much do you show in a pitch deck when your game is still pre-alpha? trying to figure out the balance between "here's the vision" and "here's what exists." if you've successfully pitched at this stage, I'd love to pick your brain.

#indiegames #gamedev #godot
January 20, 2026 at 11:04 PM
Been working more on a new direction for this night scene I've working on. I'm going in a new direction for Zombulacrum with a specific demo in mind. It's been fun! #godotengine #indiegamedev
January 19, 2026 at 5:30 AM
Today I got some real world topographical data into #godotengine using the #terrain3d plugin. Really it's just as a visual backdrop, but is used for the ground plane as well.

I slapped some purchased assets into the scene and called it a day. Nothin' too fancy but progress is progress.
January 16, 2026 at 4:50 AM
Made a splash screen today in #godotengine. It's a minor thing but somehow this makes the project feel a lot more real.

I also had to add skipping for each logo just to satisfy my impatient brain.
January 13, 2026 at 1:11 AM
My new lil desk buddy #godot #plushie
January 10, 2026 at 6:50 PM
Just went to my last class of my undergrad ever at UC Berkeley. It’s surreal. I remember how my first semester at community college felt. I learned so much in these 6.33 years, it’s insane. #goosebumps #graduation
December 5, 2025 at 6:05 AM
Reposted by Julian Pearson Rickenbach
November 9, 2025 at 6:47 AM
Starting the day right with a cuppa mud and reading the #GodotSteam and #Steamworks documentation.

#gamdev #indiedev
October 27, 2025 at 5:59 PM
Reposted by Julian Pearson Rickenbach
Pre-flight systems check... complete. All lights are green. #ProjectHelo multiplayer is spooling up. Standby for launch, pilots.

#gamedev #indiegames #godot
October 26, 2025 at 7:15 PM
Reposted by Julian Pearson Rickenbach
about to be back on my gamedev grind.

got a really cool project that I started with @julian-pr.bsky.social that I’m super pumped about

will be showing the process on here #ProjectHelo

#gamedev #indiegames
October 25, 2025 at 9:02 PM