Rust GameDev 🦀🎮
banner
rust-gamedev.bsky.social
Rust GameDev 🦀🎮
@rust-gamedev.bsky.social
A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff.

- gamedev.rs (on ⏸️ atm)
- arewegameyet.rs
- mastgame.dev/@rust_gamedev
Pinned
👋
Hi! I'm not ready yet to jump back into proper gamedev.rs newsletter editing/maintaining activities, but I've just started an experimental bsky version of the manually curated #RustLang #gameDev feed:

👉 @gamedev.rs 🦀🎮

Consider following if you're interested in this kind of stuff :)
Reposted by Rust GameDev 🦀🎮
Dwarf things update.

Alpha 0.2.3.1 Hotfix

- Fix dwarves spawning with no clothes on at the start of a new game
- Fix dwarves freezing when they are supposed to idle inside a cave.

Try out the new build here:
store.steampowered.com/app/4000460/...

#indiedev #gamedev
Dwarf Things on Steam
Manage and expand a colony of dwarves. Decide where to dig and how to build a settlement. Choose what items to craft and what skills to learn and master. Keep your dwarves alive and survive goblin…
store.steampowered.com
September 15, 2026 at 8:51 PM
Reposted by Rust GameDev 🦀🎮
After a bit of a hiatus (I wasn't feeling up to spending the day doing publicity, even though I did review and merge PRs), the #bevymergetrain is back on the tracks! Come one, come all: learn about open source, Rust, and even a bit of game development! 17 PRs today!

gist.github.com/alice-i-ceci...
Bevy Merge Train for 2026-09-14
Bevy Merge Train for 2026-09-14. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
September 15, 2026 at 4:13 AM
Reposted by Rust GameDev 🦀🎮
Pressed Play in the Eresh editor and a Luau script spins this cube. The script asks the engine for components by name and a reflection registry does the rest: no binding code per component. A short thread on how scripting talks to my Rust engine 🧵
September 14, 2026 at 7:12 PM
Reposted by Rust GameDev 🦀🎮
Been grinding hard.
- navmesh gen
- on demand mesh update
- pathfinding
- avoidance (ORCA),
- basic automatic unstuck logic
#bevy #gamedev #NoAI
September 12, 2026 at 12:17 AM
Reposted by Rust GameDev 🦀🎮
Always wanted to do one of these pseudo-3D water surfaces #screenshotsaturday #bevy
September 12, 2026 at 2:28 PM
Reposted by Rust GameDev 🦀🎮
Howdy pardners! Happy Friday!

Why don't you mosey on over and have a look-see at FSH #71 — Biggest Iron!

secondhalf.games/news/2026-09...

#indiegamedev #indiedev #screenshotsaturday #gamedev
FSH #71 — Biggest Iron - Second Half Games
Saturday @ Second Half — Rootin' Tootin' Lootin'
secondhalf.games
September 11, 2026 at 7:13 PM
Reposted by Rust GameDev 🦀🎮
#ScreenshotSaturday: this street feels more real. In Eresh, I use post-processing to give its lights more weight. Pre-alpha.

Try it → ereshengine.org?utm_source=b...

#gamedev #indiedev #rustlang #indietech
September 11, 2026 at 10:45 PM
Reposted by Rust GameDev 🦀🎮
Why did nobody ever tell me that there are some really amazing debug views in #Bevy ? I just found them by pressing random keys 😅 The keys are F1 and F2 for everyone who wants to try.

#GameDev #BevyEngine #FlightSim
September 12, 2026 at 12:29 PM
Reposted by Rust GameDev 🦀🎮
I realize I've never shown the true scale of my map. Here it is, the whole 256 square kilometers without fog :) Cameos from past post experiments included lol #GameDev #IndieDev #SoloDev #BevyEngine
September 12, 2026 at 7:24 PM
Reposted by Rust GameDev 🦀🎮
It's #ScreenshotSaturday, and this shows the feature I'm working on right now... chamber snapshots. Not quite done, with some cases yet to cover, and it's going to need some juice, but still getting close.

store.steampowered.com/app/4025180

#puzzlegame #indiegame #indiedev #gamedev
September 12, 2026 at 7:50 PM
Reposted by Rust GameDev 🦀🎮
Still quirky and in need of polish, but here is the latest development in my build mode: Furniture! #GameDev #IndieDev #SoloDev #BevyEngine
September 12, 2026 at 9:29 PM
Reposted by Rust GameDev 🦀🎮
A new version of Times of Progress is out!

It improves immigration frequency, makes food theft less likely, and fixes a few bugs related to the city growing in complexity.

Now onward and forward to adding more content to the demo and making it more replayable. Stay tuned!

#indiegame #steam #demo
September 11, 2026 at 7:43 AM
Reposted by Rust GameDev 🦀🎮
Added a nemesis system to Sharky Sharky. If a jellyfish stings you enough, it earns a lovely little rosette to rub it in. Just look at its little face

dontexpectanythingsensible.uk/sharky/ for updates.

#rust #bevy #screenshotsaturday #gamedev
September 7, 2026 at 3:42 PM
Reposted by Rust GameDev 🦀🎮
New fire effect just dropped. On one hand, I'm unsure it fits the cartoony vibe I'm going for. On the other, it's super performant vs the particle effects is used previously. I fear further tweaks are in my near future #GameDev #IndieDev #SoloDev #BevyEngine
September 10, 2026 at 1:51 AM
Reposted by Rust GameDev 🦀🎮
tech demo: left joystick events are interpreted as a discrete signal, which controls the frequency (x) and volume (y) of a sine wave

little clicks heard near are because there's no interpolation on inputs while we only have 7 bit joystick axis data :^)

#rust #bevy #gamedev
September 9, 2026 at 6:26 PM
Reposted by Rust GameDev 🦀🎮
New devlog: a character controller is two problems, not one. Plus the three gaps in rapier that made my capsule sink, drift and slide downhill.

ereshengine.org/blog/charact...

#gamedev #indiedev #rustlang #indietech
September 9, 2026 at 6:23 PM
Reposted by Rust GameDev 🦀🎮
beaterCore is out NOW!
I'm very happy to announce that beaterCore has finally released!

Get it now on Steam:
store.steampowered.com/app/3711050/...

#gamedev #indiedev
Save 10% on BeaterCore on Steam
beaterCore is an arcade racing game for those who prefer cheap rusty beaters over specialized sports cars. Buy, repair, restore, and race your dream project car
store.steampowered.com
September 9, 2026 at 10:23 AM
Reposted by Rust GameDev 🦀🎮
I added a car to my #indiegame (made in #bevy and #rust)
September 8, 2026 at 10:59 AM
Reposted by Rust GameDev 🦀🎮
🚀 Denrim: Forge 1.5 is here!

Animate objects with a new timeline, build parent-child hierarchies, merge projects, and export animations to GLB—plus many modeling, UV, and viewport improvements. iPad and macOS.

denrim.com/blog/denrim-...

#3DModeling #LowPoly #GameDev #3DPrinting
September 9, 2026 at 12:53 AM
Reposted by Rust GameDev 🦀🎮
I built Eresh's character controller: it walks slopes, steps up, jumps, in-browser. Kinematic capsule, honest contacts. Pre-alpha.

Email updates → ereshengine.org?utm_source=b...

#gamedev #indiedev #rustlang #indietech
September 7, 2026 at 5:27 PM
Reposted by Rust GameDev 🦀🎮
Just freeing my inner pyromaniac #GameDev #IndieDev #SoloDev #BevyEngine
September 7, 2026 at 10:02 PM
Reposted by Rust GameDev 🦀🎮
🚀 Eldiron v0.94.0 is out!

Build RPG worlds with connected masonry walls, editable Prefabs, improved 3D modeling and painting. Plus a refreshed Creator UI and responsive game screens! 🎨

Read the full update: eldiron.com/blog/2026/09...

#Eldiron #GameDev #IndieDev #RPG #RustLang
September 8, 2026 at 12:42 AM
Reposted by Rust GameDev 🦀🎮
Currently testing the save & load system! The goal is to let you play anytime, anywhere, and pick up right where you left off if you get interrupted.

#indiegame #bevy #rust
September 3, 2026 at 8:30 AM
Reposted by Rust GameDev 🦀🎮
A patterned frieze really ties a room together #ScreenshotSaturday #bevy #indiedev #solodev #basebuildling

If anyone would like to help try the game out for compatibility and performance (and maybe a little building) please let me know in a reply. It is very […]

[Original post on hachyderm.io]
September 5, 2026 at 11:11 AM
Reposted by Rust GameDev 🦀🎮
HELLO READER!

We have put together a cool new Steam page, designed specifically for your cool human eyes and YOUR cool human eyes alone. Showing our cool new Steam page to anything that does not have human eyes is forbidden.

store.steampowered.com/app/2660180/...

#indiegamedev #indiedev #gamedev
MEANWHILE IN SECTOR 80 on Steam
MS80 is an action-engineering adventure in an abandoned star system. Trapped in a robot body, scavenge your way through the aftermath of a robot rebellion. Your body is a weapon — upgrade it with modu...
store.steampowered.com
September 4, 2026 at 4:30 PM