Yuliy Oneshko
sgradegames.com
Yuliy Oneshko
@sgradegames.com
Indie developer, founder of S-Grade Games
https://store.steampowered.com/developer/sgrade
#gamedev #godot #indiedev
More precisely: 2,104.
Almost there.

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September 14, 2026 at 6:46 PM
Skill progression.
Each class has its own abilities, which unlock gradually.

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September 13, 2026 at 10:22 PM
New NPC.
Still thinking about its ability — it might get the stun effect.

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September 9, 2026 at 8:35 AM
Demonstration of the stun effect, with a new animation for it.
More readable combat logging.
A lot of changes under the hood related to effects and combat.

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September 7, 2026 at 11:51 PM
Added a first aid kit.

The store rating affects the additional markup when selling items.

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September 7, 2026 at 11:09 AM
Damage numbers and NPC health display.

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September 7, 2026 at 8:24 AM
One of my favorite childhood point-and-click adventures
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September 6, 2026 at 4:55 PM
youtu.be/RS6feEyOF6E
I think I’ve finally got Picker Magnate Simulator into a playable state.

Anton and I recorded gameplay, and I’m happy with how much content we got. I thought we’d stretch it to 30 minutes, but we’d only seen a small part.

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Друг Сломал Мою Игру - Picker Magnate Simulator
YouTube video by Юлик
youtu.be
September 6, 2026 at 1:39 PM
Demonstration of an interesting combat effect, often called “Charm/Madness/Betrayal” in RPGs.

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September 4, 2026 at 8:14 AM
Funny bug

The game has containers that you can open by participating in an auction. To prevent players from hoarding everything inside, I made them clear every morning.

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September 2, 2026 at 10:20 PM
New enemy NPC.
It will apply an effect that makes the player’s characters attack each other instead of the enemies.

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September 2, 2026 at 8:51 AM
Equipment & status menu - stat allocation and skill upgrades.

Items are class-restricted.

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September 1, 2026 at 9:33 PM
Spent the whole day watching playtest recordings and fixing bugs in Picker Magnate

It’s boring, so I made this instead: a bus absolutely wrecks every object in its path

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August 28, 2026 at 10:03 PM
August 27, 2026 at 8:35 AM
Demonstration of the “Taunt” skill.

Enemies will only attack the character who uses it.

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August 24, 2026 at 6:36 PM
Added a system for interactive objects on the map. These can be anything — chests, dialogue, experience, and more.

In the video, you can see an example with “chests” represented by cars.

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August 24, 2026 at 11:16 AM
A working shop.
The selection will expand as you sell the loot you find.

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August 22, 2026 at 7:31 AM
Visual effects for different actions.

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August 20, 2026 at 3:47 PM
A quest to find anabolic steroids.

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August 19, 2026 at 8:52 PM
Expandable map
Player facing direction indicator
A small, finished location

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August 18, 2026 at 8:57 PM
Working on the first location

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August 17, 2026 at 11:42 PM
Quest completion example.

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August 15, 2026 at 4:58 PM
A turn-based status effect system (effects that last a set number of turns).
Visually, this includes particle effects, highlighting the targeted/selected enemy, and color-coding for actions.

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August 15, 2026 at 12:00 AM
Intro voiceover

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August 14, 2026 at 7:23 PM
August 13, 2026 at 11:58 AM