#3DGS
-yuuri-さよならの、その先で。 by o_ゆうり_o #VRChat vrchat.com/home/launch?...

Lego Hogwarts by SacredKey #VRChat vrchat.com/home/launch?...

飘满落叶的街道-Leaf-strewn residential street-(3DGS) by litai #VRChat vrchat.com/home/launch?...

みんなでトロッコ問題をするチルワ by IKA_YUKI #VRChat vrchat.com/home/launch?...
November 10, 2026 at 10:40 PM
Feed-forward 3DGS breaks when local Gaussian center spacing varies despite radial normalization. SplatAnything canonicalizes inter-center spacing for robust 3D reconstruction.

Bench: https://app.neubench.workers.dev
#AI #SystemDesign
November 9, 2026 at 8:03 AM
New paper: SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes

TLDR: SplatAnything normalizes Gaussian spacing to fix prediction errors, enabling superior 3D reconstruction across diverse scenes and viewpoints.

https://huggingface.co/papers/2611.08264
SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes
SplatAnything normalizes Gaussian spacing to fix prediction errors, enabling superior 3D reconstruction across diverse scenes and viewpoints.
huggingface.co
November 10, 2026 at 5:01 PM
3DGS関連のツールはかなりVRAM使うと思ってたけど、ユニファイドメモリ16GBのMacでもそれなりにイケるのでは?と思えてきた。なんならローカルLLMも?
November 7, 2026 at 5:59 AM
Tze Ho Elden Tse, Jizong Peng, Richard Chen, Angela Yao
AffineGS: Unlocking Accurate Geometry in 3DGS via Spatially Varying Affine Rectification
https://arxiv.org/abs/2611.07709
November 8, 2026 at 10:26 AM
SplatAnything normalizes Gaussian spacing to generate 3D scenes from a single image. Its 59 upvotes show strong early traction for this feed-forward approach to 3DGS.

https://huggingface.co/papers/2611.08264

#AI #MachineLearning #Research
November 9, 2026 at 6:00 PM
Fionn's Crossing by ~Laxy~ #VRChat vrchat.com/home/launch?...

9月13147日、廊下の先で。 by co9ro_こくろー #VRChat vrchat.com/home/launch?...

Suzhou Gardens - Ouyuan 3DGS by Strv122b #VRChat vrchat.com/home/launch?...

仮想FXトレードルームぶいちゃ支店 by ケイト 百姓 #VRChat vrchat.com/home/launch?...
November 5, 2026 at 3:44 PM
写真からリアルな3D空間を構築する「3Dガウシアンスプラッティング(3DGS)」。膨大なデータ負荷を解決する鍵は、視線以外の解像度を削る人間の目の仕組み「中心窩(ちゅうか)レンダリング」とフーリエ変換の融合でした。描画前の数式処理で人間の認知特性をハックする次世代グラフィック技術の最前線についてブログに書きました。

lockpickingtail.blogspot.com/2026/10/3dgs...

プロの現場を変えるエンジニアリングの極致に迫ります。

#3DGS #VR #CG #テクノロジー #エンジニアリング
3DGSの進化系!「中心窩レンダリング」がもたらすリアルタイム3D描画の革命
圧倒的リアルさを誇る「3Dガウシアンスプラッティング(3DGS)」の膨大なデータ量をどう軽くするのか?人間の目の錯覚を利用した「中心窩レンダリング」との融合による知覚的最適化の仕組みと、産業現場での活用可能性を分かりやすく解説します。
lockpickingtail.blogspot.com
November 5, 2026 at 8:35 AM
A little coffee table #3DGS #GaussianSplat scene at my cousin's embodying early Nov. Tried to do broad cropping earlier in the pipeline; couldn't figure it out in #RealityScan but I did spherical crops pre- & post-training in #LichtFeldStudio. Final cleanup in #SuperSplat.
superspl.at/scene/df21b5cb
November 10, 2026 at 6:13 PM
A Gaussian splat of a downy bracket fungus on a piece of white rotting wood. I used SplatDissolve (splat.radiancefields.net) for rendering.. in real time with nice DOF! #3dgs
November 2, 2026 at 1:43 PM
Hao Yu, Zhenwei Wang, Yongzhen Hu, Yuning Gong, Junta Wu, Xiaowei Zhou, Hujun Bao, Tengfei Wang, Chunchao Guo, Sida Peng
SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes
https://arxiv.org/abs/2611.08264
November 7, 2026 at 1:17 AM
Yu, Wang, Hu, Gong, Wu, Zhou, Bao, Wang, Guo, Peng: SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes https://arxiv.org/abs/2611.08264 https://arxiv.org/pdf/2611.08264 https://arxiv.org/html/2611.08264
November 6, 2026 at 6:41 AM
Tze Ho Elden Tse, Jizong Peng, Richard Chen, Angela Yao: AffineGS: Unlocking Accurate Geometry in 3DGS via Spatially Varying Affine Rectification https://arxiv.org/abs/2611.07709 https://arxiv.org/pdf/2611.07709 https://arxiv.org/html/2611.07709
November 6, 2026 at 6:40 AM
Do We Have experts on 3DGS here? Or at least SFM or VFX?
I'm thinking of my thesis if it's... Well If I should rerender it or give up?
November 5, 2026 at 1:49 PM
Tomorrow, Nov 3 at 8 AM PT: MSF 3D Gaussian Splat Compression Town Hall. Nokia, Huawei, PlayCanvas, LGE, Qualcomm and Niantic Spatial on where 3DGS compression is heading. Open to all. Register today: metaverse-standards.org/event/3dgs-t...
#3DGS #gaussian #splat
3D Gaussian Splat Compression Town Hall
3D Gaussian Splatting (3DGS) is quickly changing how real-world scenes are captured and shared. As the Metaverse Standards Forum’s 3D Assets Working Group studies interoperability and compression for ...
metaverse-standards.org
November 2, 2026 at 9:40 PM
Starts in one hour: the MSF 3D Gaussian Splat Compression Town Hall, 8 AM PT. Nokia, Huawei, PlayCanvas, LGE, Qualcomm and Niantic Spatial on 3DGS compression. Open to all. Register now: metaverse-standards-org.zoom.us/meeting/regi...
#3DGS #gaussian #compression #metaverse
November 3, 2026 at 3:01 PM
3DGS-VBench+ and 3DGSV-Assessor: A Multi-Dimensional Subjective Benchmark and a Reference-Flexible Objective Model for 3D...

👥 Yuke Xing, William Gordon et al.

#GaussianSplattingVQA #ReducedReferenceAssessment #MarginRankingCue #BoundedGatedFusion

🔗 trendtoknow.com/papers/2611....
November 4, 2026 at 5:01 PM
Spirula Studio、写真・動画から3DGSとテクスチャ付きメッシュを生成

Spirula Studioは複数のGPUに対応し、写真・動画から3DGSを学習してメッシュを生成できます。
Spirula Studio、写真・動画から3DGSとテクスチャ付きメッシュを生成
Spirula Studioは、写真や動画を取り込み、3D Gaussian Splatting(3DGS)モデルの学習とテクスチャ付きメッシュの生成を行う無料のオープンソースツールです。Windows、macOS、Linuxに対応し、NVIDIA、AMD、Intel、Apple SiliconのGPUで動作します。
topicbase.app
November 8, 2026 at 10:50 PM
Well, so. I accidentally spent a week shuffling things around in Unity Gaussian Splatting. SPZv4, direct PLY/SPZ loading, stochastic render, global sorting and whatnot. And maybe *now* I can stop working on it :) github.com/aras-p/Unity...
Release v2.0.0: Direct PLY/SPZ loading, global sorting, stochastic render, removed edits/cutouts · aras-p/UnityGaussianSplatting
Against my better judgement, here's a "everything's changed!" release. Originally this repository was made to play around with some simple forms of 3DGS in-memory compression, where I explored a ch...
github.com
November 2, 2026 at 4:05 PM
Xing, Gordon, Wang, Zhang, Zhai, Xu: 3DGS-VBench+ and 3DGSV-Assessor: A Multi-Dimensional Subjective Benchmark and a Reference-Flexible Objective Model for 3D Gaussian Splatting Video Quality... https://arxiv.org/abs/2611.04498 https://arxiv.org/pdf/2611.04498 https://arxiv.org/html/2611.04498
November 4, 2026 at 6:40 AM
センシンロボティクスが推進する3D空間可視化の革新#東京都#品川区#センシンロボティクス#SENSYN_CORE #3DGS

センシンロボティクスの新技術『3DGS』により、社会インフラの見える化が進化。現場業務の効率化と安全性向上が期待される取り組みを解説します。
センシンロボティクスが推進する3D空間可視化の革新
センシンロボティクスの新技術『3DGS』により、社会インフラの見える化が進化。現場業務の効率化と安全性向上が期待される取り組みを解説します。
news.3rd-in.co.jp
November 9, 2026 at 1:42 AM
Gaussian Splatting turns ordinary photographs into an immersive, navigable 3D scene.

You can explore all the interior gaussians on the official Gotik website here: www.gotik.info
Have fun!

#CulturalHeritage #3DScanning #Interreg #RealityScan #3dgs #gsplat #postshot
November 3, 2026 at 7:17 PM
SparseBerry-3DGS enables accurate greenhouse strawberry phenotyping from sparse UAV views, improving 3D reconstruction by 18% and achieving R²=0.90 for weight estimation. #StrawberryPhenotyping #3DReconstruction #GreenhouseAg
Details: doi.org/10.1016/j.pl...
November 2, 2026 at 2:09 PM
Starting in one hour: the Metaverse Standards Forum 3D Gaussian Splat Compression Town Hall, today at 8:00 AM PT.

Speakers from Nokia, Huawei, PlayCanvas, LGE, Qualcomm and Niantic Spatial cover 3DGS capture, compression and the specifications implementations follow, with live Q&A. Virtual and […]
Original post on fosstodon.org
fosstodon.org
November 3, 2026 at 3:02 PM
"What the 3DGS Literature Left on the Table: Five self-contained CUDA optimizations for 3D Gaussian Splatting" by one of 3DGS inventors (George Kopanas) is nice. grgkopanas.github.io/3dgs_cuda_bl...
What the 3DGS Literature Left on the Table: Five Self-Contained CUDA Optimizations for 3D Gaussian Splatting
grgkopanas.github.io
October 29, 2026 at 8:19 AM