#ACMXVK
I ran my ACMXVK shader/filter work through another creative pass, then kept feeding the results back into my own effects. The images started turning into alien architecture, fractal galaxies, and cosmic vortices.
September 30, 2026 at 6:58 AM
Got my small Vulkan project processing video with compute shaders and writing it to file at over 120 FPS on my old system using CUDA acceleration with FFMPEG. I am having it compile in support for reading/writing the video with FFMPEG/CUDA if its detected instead of using OpenCV.
ACMXVK?
June 18, 2026 at 3:03 AM
ACMXVK update: added an optional built-in Photosensitivity Mitigation pass. It runs after the shader chain, reduces harsh brightness/contrast/pattern intensity, supports SDR/HDR + headless rendering, and keeps the full effect available when disabled.
October 1, 2026 at 12:30 AM
My experimental videos are built through multi-stage pipelines, not just shader chains: acidcam-gpu, ONNX models trained on my own artwork, DeepDream, and Vulkan effects feeding into each other. I use ACMXVK as a visual instrument to turn emotion and imagination into something shareable.
October 3, 2026 at 1:49 AM
Been working on adding Real-time Deep Dream with LibTorch to ACMXVK. Still have to work out the Vulkan/CUDA interop but its getting there.
September 6, 2026 at 10:27 PM
New Flatpak release both engine under one interface for Linux with a easy to install Flatpak.
Download: lostsidedead.biz
ACMX Flatpak Release: Unified ACMX2 & ACMXVK Glitch Art Engines
YouTube video by Jared Bruni
youtu.be
September 5, 2026 at 3:50 PM
Windows Beta:

lostsidedead.biz/acmx-windows/

Use one interface with either the ACMX2 OpenGL engine or the ACMXVK Vulkan engine. Process cameras, videos, and images with fragment shaders, compute shaders, multipass effects, audio reaction, MIDI control, and recording.
ACMX - Windows Beta
YouTube video by Jared Bruni
youtu.be
September 5, 2026 at 10:50 AM
Got headless mode working for offline video processing. In this demonstration I connect to another computer and run a ACMXVK render in the terminal without a user interface. This means I can use my other computer and let a video process in the background while I continue to do other things.
September 1, 2026 at 8:59 AM
I created a installer for Beta 3 with a new Windows version of ACMXVK with CUDA support (NVIDIA Only version) because the file was already too large with the required dependencies I left out ACMX2. Contains a working version of acidcam-gpu in the build as well. I am going to test it more first tho
September 19, 2026 at 6:52 AM
Compiled my ACMXVK program it took forever to get everything working. But with the RTX 5070 it can process 4K video with CUDA very fast. I am talking about around 230 fps uncapped (you can also use vsync). I spent all day yesterday and up till almost 4 am getting it all worked out.
September 18, 2026 at 10:49 AM
A few pictures of me. I look neato #ACMXVK #ACMX #programming #c++ #graphics #creativecoding
September 15, 2026 at 5:53 PM
Full instructions on how to build Deep Dream into ACMXVK from source code.
lostsidedead.biz/acmx2/docs/l...
September 7, 2026 at 10:56 PM
Higher Quality Video Demo.
ACMXVK - Deep Dream with CUDA/Vulkan. #creativecoding
YouTube video by Jared Bruni
youtu.be
September 6, 2026 at 10:41 PM
Windows Beta 2, fixed an issue with live reload and also added the new code editor.

Beta requirements:
64-bit Windows 10 or 11
Current graphics drivers
OpenGL support for ACMX2
Vulkan support for ACMXVK

lostsidedead.biz/acmx-windows/
September 6, 2026 at 10:30 AM